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		<title>Supreme Commander Wiki  - Recent changes [en]</title>
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			<title>Talk:Supreme Commander 2</title>
			<link>http://supcom.wikia.com/index.php?title=Talk:Supreme_Commander_2&amp;diff=31904&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Unit Diversity:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:00, November 22, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This new system worries me. What will happen to having a wide variety of single purpose units? Putting SAM racks on a tank defeats the purpose of mobile flak AA, for example, and overall seems to be a general WTF move. Do you see tanks today with SAM racks, as well as 3 extended-length barrels and they can also move really fast? I don't think so. The whole unit diversity seems to be failing if this is the case. Too much hybridizing can be a bad thing. --[[User:Templarian|Templarian]] 07:32, November 22, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This new system worries me. What will happen to having a wide variety of single purpose units? Putting SAM racks on a tank defeats the purpose of mobile flak AA, for example, and overall seems to be a general WTF move. Do you see tanks today with SAM racks, as well as 3 extended-length barrels and they can also move really fast? I don't think so. The whole unit diversity seems to be failing if this is the case. Too much hybridizing can be a bad thing. --[[User:Templarian|Templarian]] 07:32, November 22, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This is a valid point, but too much hybridizing can also amount to one losing the game.  The trick is to pick the right upgrades depending on your strategy.  For example, if your opponent is spamming air-to-ground, the more AA you have, the better, especially since SAM is guarenteed to hit, whereas flak is not.  But if your opponent has a different strategy and you waste your experience points on an AA upgrade for the tanks when you could spend your points on another more important upgrade, your hybridizing is not going to make a difference, and may cause you to lose because you did not spend on that one upgrade that would have helped you win the game.  In the end, it's all about strategy and careful choices. --rebmaboss2&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Sun, 22 Nov 2009 08:00:11 GMT</pubDate>			<dc:creator>Rebmaboss2</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Supreme_Commander_2</comments>		</item>
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			<title>Talk:Supreme Commander 2</title>
			<link>http://supcom.wikia.com/index.php?title=Talk:Supreme_Commander_2&amp;diff=31903&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Unit Diversity:&amp;#32;&lt;/span&gt; new section&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:33, November 22, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;for that matter, i havnt seen sheilds on any of the units!{{Template:Signatures/Corhen}} 18:18, 11 June 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;for that matter, i havnt seen sheilds on any of the units!{{Template:Signatures/Corhen}} 18:18, 11 June 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:You have a point however i suspect they haven't got those working yet... --[[User:RogueCommanderIX|RogueCommanderIX]] 00:14, 12 June 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:You have a point however i suspect they haven't got those working yet... --[[User:RogueCommanderIX|RogueCommanderIX]] 00:14, 12 June 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Unit Diversity  ==&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This new system worries me. What will happen to having a wide variety of single purpose units? Putting SAM racks on a tank defeats the purpose of mobile flak AA, for example, and overall seems to be a general WTF move. Do you see tanks today with SAM racks, as well as 3 extended-length barrels and they can also move really fast? I don't think so. The whole unit diversity seems to be failing if this is the case. Too much hybridizing can be a bad thing. --[[User:Templarian|Templarian]] 07:32, November 22, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Sun, 22 Nov 2009 07:33:00 GMT</pubDate>			<dc:creator>Templarian</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Supreme_Commander_2</comments>		</item>
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			<title>Aircraft</title>
			<link>http://supcom.wikia.com/index.php?title=Aircraft&amp;diff=31902&amp;oldid=prev</link>
			<description>&lt;p&gt;Added nice referance thumbnails&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:57, November 22, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Aircraft are made in [[factory|air factories]] or by certain experimental units and have the capabilities of [http://supcom.wikia.com/wiki/T1_air_scout intelligence gathering] and attacking units. Offensive aircraft can be considered either [[T2 fighter/bomber | combination fighter/bombers]], [[ASF|air superiority fighters]], [[gunship]]s, or [[bomber]]s.  [[Transport]]s can also be used to move land units to a more favorable location. All aircraft require [[fuel]] to function effectively which limits how long and far away they can operate. Special [[anti-air]] units or buildings are necessary to counter attacking air units.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Aircraft are made in [[factory|air factories]] or by certain experimental units and have the capabilities of [http://supcom.wikia.com/wiki/T1_air_scout intelligence gathering] and attacking units. Offensive aircraft can be considered either [[T2 fighter/bomber | combination fighter/bombers]], [[ASF|air superiority fighters]], [[gunship]]s, or [[bomber]]s.  [[Transport]]s can also be used to move land units to a more favorable location. All aircraft require [[fuel]] to function effectively which limits how long and far away they can operate. Special [[anti-air]] units or buildings are necessary to counter attacking air units.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Tech Level 1'''&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Air Scouts - Tiny, nimble, and very weak, T1 Air Scouts serve no purpose other than to collect intelligence on enemy positions. The Seraphim scout is unique with its [[deathcam]] ability, allowing it to continue to provide intel for a short period after its death.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UEA0101_build_btn.png]]UEF - [[Hummingbird]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:URA0101_build_btn.png]]Cybran - [[Flying Eyes]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UAA0101_build_btn.png]]Aeon - [[Mirage]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XSA0101_build_btn.png]]Seraphim - [[Sele-istle]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Interceptors - Lightly armed and armored anti-air aircraft, designed to intercept and destroy other aircraft. Despite their differences in appearance and armament, they are roughly equal in effectiveness.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UEA0102_build_btn.png]]UEF - [[Cyclone]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:URA0102_build_btn.png]]Cybran - [[Prowler]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UAA0102_build_btn.png]]Aeon - [[Conservator]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XSA0102_build_btn.png]]Seraphim - [[Ia-atha]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack Bombers - Small bombers with light ordinance, excels at harassing ground forces or making early first strikes. They are vulnerable to Interceptors. Each faction's ordinance functions in different ways, and may be more useful in one situation than another.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UEA0103_build_btn.png]]UEF - [[Scorcher]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:URA0103_build_btn.png]]Cybran - [[Zeus]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UAA0103_build_btn.png]]Aeon - [[Shimmer]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XSA0103_build_btn.png]]Seraphim - [[Sinnve]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Light Air Transports - Relatively large, lightly armored air units made for carrying slow land units where they need to go. They vary in appearance and carrying capacity.&lt;/div&gt;&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UEA0107_build_btn.png]]UEF - [[C-6 Courier]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:URA0107_build_btn.png]]Cybran - [[Skyhook]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UAA0107_build_btn.png]]Aeon - [[Chariot]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XSA0107_build_btn.png]]Seraphim - [[Vish]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Light Gunship - A unit unique to the Cybran Nation, the Jester light gunship provides an excellent tool for early base defense&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XRA0105_build_btn.png]]Cybran - [[Jester]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Tech Level 2'''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Fighter/Bombers - Capable of both air and ground attack, these versatile aircraft mount heavy AA weapons as well as bombs or missiles&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:DEA0202_build_btn.png]]UEF - [[Janus]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:DRA0202_build_btn.png]]Cybran - [[Corsair]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XSA0202_build_btn.png]]Seraphim - [[Notha]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Combat Fighter - The Aeon answer to the Fighter/Bomber, the Swift Wind provides very good AA at T2 for the Aeon&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XAA0202_build_btn.png]]Aeon - [[Swift Wind]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Torpedo Bombers - These bombers are anti-naval only, dropping ship-sinking torpedoes or depth charges&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UEA0204_build_btn.png]]UEF - [[Stork]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:URA0204_build_btn.png]]Cybran - [[Cormorant]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UAA0204_build_btn.png]]Aeon - [[Skimmer]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XSA0204_build_btn.png]]Seraphim - [[Uosioz]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Gunships - A formidable close air support solution, gunships hover around, attacking ground forces in total impunity ... until the AA shows up&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UEA0203_build_btn.png]]UEF - [[Stinger]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:URA0203_build_btn.png]]Cybran - [[Renegade]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UAA0203_build_btn.png]]Aeon - [[Specter]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XSA0203_build_btn.png]]Seraphim - [[Vulthoo]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Air Transports - Heavier and much more durable than T1 transports, these also carry more units and are armed to defend their cargo&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UEA0104_build_btn.png]]UEF - [[C14 Star Lifter]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:URA0104_build_btn.png]]Cybran - [[Dragon Fly]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UAA0104_build_btn.png]]Aeon - [[Aluminar]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XSA0104_build_btn.png]]Seraphim - [[Vishala]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Guided Missile - A unique Aeon craft, essentially a flying suicide weapon&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:DAA0206_build_btn.png]]Aeon - [[Mercy]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Tech Level 3'''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Spy Planes - Extremely fast and agile aircraft with an Omni Sensor, designed to provide maximum intelligence coverage&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UEA0302_build_btn.png]]UEF - [[SR90 Blackbird]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:URA0302_build_btn.png]]Cybran - [[Spook]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UAA0302_build_btn.png]]Aeon - [[Seer]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XSA0302_build_btn.png]]Seraphim - [[Iaselen]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Air-Superiority Fighters - Powerful, swift AA aircraft, designed to engage air threats of any kind&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UEA0303_build_btn.png]]UEF - [[Wasp]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:URA0303_build_btn.png]]Cybran - [[Gemini]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UAA0303_build_btn.png]]Aeon - [[Corona]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XSA0303_build_btn.png]]Seraphim - [[Iazyne]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Strategic Bombers - Large, heavily armored bomber that drops devastating ordinance&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UEA0304_build_btn.png]]UEF - [[Ambassador]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:URA0304_build_btn.png]]Cybran - [[Revenant]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UAA0304_build_btn.png]]Aeon - [[Shocker]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XSA0304_build_btn.png]]Seraphim - [[Sinntha]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Heavy Gunships - The epitome of close-air support, heavy gunships combine heavy weaponry with high armor. The Aeon version is a special AA gunship.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UEA0305_build_btn.png]]UEF - [[Broadsword]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XRA0305_build_btn.png]]Cybran - [[Wailer]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XAA0305_build_btn.png]]Aeon - [[Restorer]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Heavy Air Transport - This unique unit of the UEF provides the safest and most effective way to deliver important cargo. The Continental is heavily armed, armored, and shielded to ensure maximum reliability.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XEA0306_build_btn.png]]UEF - [[Continental]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Heavy Torpedo Bomber - The Aeon Solace, while not economically effective, can be useful when a more powerful and durable torpedo bomber is desired&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XAA0306_build_btn.png]]Aeon - [[Solace]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Experimental'''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XEA0002_build_btn.png]]UEF - [[Novax Defense Satellite]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:URA0401_build_btn.png]]Cybran - [[Soul Ripper]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:UAA0310_build_btn.png]]Aeon - [[CZAR]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[File:XSA0402_build_btn.png]]Seraphim - [[Ahwassa]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Aeon_T3_Restorer_AA_Gunship.jpg|thumb|An example of an aircraft in Supreme Commander: the Aeon [[Restorer]] gunship.]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Aeon_T3_Restorer_AA_Gunship.jpg|thumb|An example of an aircraft in Supreme Commander: the Aeon [[Restorer]] gunship.]]&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Sun, 22 Nov 2009 06:57:54 GMT</pubDate>			<dc:creator>Templarian</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Aircraft</comments>		</item>
		<item>
			<title>Supreme Commander 2</title>
			<link>http://supcom.wikia.com/index.php?title=Supreme_Commander_2&amp;diff=31900&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Experimentals:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:52, November 21, 2009&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The '''Fatboy II''' - a UEF mini&amp;lt;ref name=&quot;E3 2009 Developer Walkthrough 2&quot; /&amp;gt; experimental. It appears to lack the shields and air platform capabilities of its [[UEF Experimental Mobile Factory |predecessor]] being nothing more than a huge, mobile gun platform, although it's manufacturing capability appears to remain available.&amp;lt;ref name=&quot;E3 2009 Demo&quot; /&amp;gt; It is unknown whether it's amphibious like its predecessor.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The '''Fatboy II''' - a UEF mini&amp;lt;ref name=&quot;E3 2009 Developer Walkthrough 2&quot; /&amp;gt; experimental. It appears to lack the shields and air platform capabilities of its [[UEF Experimental Mobile Factory |predecessor]] being nothing more than a huge, mobile gun platform, although it's manufacturing capability appears to remain available.&amp;lt;ref name=&quot;E3 2009 Demo&quot; /&amp;gt; It is unknown whether it's amphibious like its predecessor.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The '''AC-1000 Terror''' - This UEF mini experimental is a massive gunship inspired by the real-life [[Wikipedia:Lockheed AC-130 |Lockheed AC-130 Spectre/Spooky]] gunships.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The '''AC-1000 Terror''' - This UEF mini experimental is a massive gunship inspired by the real-life [[Wikipedia:Lockheed AC-130 |Lockheed AC-130 Spectre/Spooky]] gunships.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The '''King Kryptor''' - A UEF major experimental. A massive bot with unknown weaponry. By far the largest unit seen so far.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The '''Noah''' '''Unit Cannon'''&amp;lt;ref name=&quot;E3 2009 Developer Walkthrough 1&quot; /&amp;gt; - a UEF major experimental. It's a combined factory and artillery installation which launches the units it constructs across the map.&amp;lt;ref name=&quot;E3 2009 Interview&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The '''Noah''' '''Unit Cannon'''&amp;lt;ref name=&quot;E3 2009 Developer Walkthrough 1&quot; /&amp;gt; - a UEF major experimental. It's a combined factory and artillery installation which launches the units it constructs across the map.&amp;lt;ref name=&quot;E3 2009 Interview&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The '''Cybranzilla''' - a Cybran major experimental unit shown prominently in the trailer. It's a giant, fire-breathing&amp;lt;ref name=&quot;E3 2009 Developer Walkthrough 2&quot; /&amp;gt; cyborg created by [[Dr. Brackman]] using &quot;a little trace of incredible, dinosaur, fantastic, alien DNA.&quot;&amp;lt;ref name=&quot;E3 2009 Trailer&quot; /&amp;gt;&amp;lt;ref name=&quot;E3 2009 Demo&quot; /&amp;gt;&amp;lt;ref name=&quot;E3 2009 Interview&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The '''Cybranzilla''' - a Cybran major experimental unit shown prominently in the trailer. It's a giant, fire-breathing&amp;lt;ref name=&quot;E3 2009 Developer Walkthrough 2&quot; /&amp;gt; cyborg created by [[Dr. Brackman]] using &quot;a little trace of incredible, dinosaur, fantastic, alien DNA.&quot;&amp;lt;ref name=&quot;E3 2009 Trailer&quot; /&amp;gt;&amp;lt;ref name=&quot;E3 2009 Demo&quot; /&amp;gt;&amp;lt;ref name=&quot;E3 2009 Interview&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Sat, 21 Nov 2009 22:52:12 GMT</pubDate>			<dc:creator>81.235.207.239</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Supreme_Commander_2</comments>		</item>
		<item>
			<title>User talk:143.53.155.115</title>
			<link>http://supcom.wikia.com/index.php?title=User_talk:143.53.155.115&amp;diff=31899&amp;oldid=prev</link>
			<description>&lt;p&gt;welcoming new contributor&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Welcome==&lt;br /&gt;
Hi, welcome to Supreme Commander Wiki. Thanks for your edit to the [[:Talk:T2 Skip]] page.&lt;br /&gt;
&lt;br /&gt;
'''[[Special:Userlogin|Please sign in and create a user name]]'''. It's an easy way to keep track of your contributions and helps you communicate with the rest of the community.&lt;br /&gt;
&lt;br /&gt;
Please leave a message on [[User talk:TaviRider|my talk page]] if I can help with anything! -- [[User:TaviRider|TaviRider]] ([[User_talk:TaviRider|Talk]]) 22:37, November 21, 2009&lt;/div&gt;</description>
			<pubDate>Sat, 21 Nov 2009 22:37:04 GMT</pubDate>			<dc:creator>Wikia</dc:creator>			<comments>http://supcom.wikia.com/wiki/User_talk:143.53.155.115</comments>		</item>
		<item>
			<title>Talk:T2 Skip</title>
			<link>http://supcom.wikia.com/index.php?title=Talk:T2_Skip&amp;diff=31898&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:36, November 21, 2009&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you're a different faction you simply modify it accordingly. What's the problem with a cookbook? People mess around with the recipes until they get it to taste as they want it to anyway, right?&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you're a different faction you simply modify it accordingly. What's the problem with a cookbook? People mess around with the recipes until they get it to taste as they want it to anyway, right?&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Using the word accordingly doesn't make you big and clever. He's right, this article is poor and leaves a lot of factors out of the 'recipe'.&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Sat, 21 Nov 2009 22:36:41 GMT</pubDate>			<dc:creator>143.53.155.115</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:T2_Skip</comments>		</item>
		<item>
			<title>Aircraft</title>
			<link>http://supcom.wikia.com/index.php?title=Aircraft&amp;diff=31897&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:25, November 21, 2009&lt;/td&gt;
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[[File:Aeon_T3_Restorer_AA_Gunship.jpg|thumb|An example of an aircraft in Supreme Commander: the Aeon [[Restorer]].]]
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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[[File:Aeon_T3_Restorer_AA_Gunship.jpg|thumb|An example of an aircraft in Supreme Commander: the Aeon [[Restorer]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;gunship&lt;/span&gt;.]]
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			<pubDate>Sat, 21 Nov 2009 02:25:48 GMT</pubDate>			<dc:creator>Shadowiceavian</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Aircraft</comments>		</item>
		<item>
			<title>Aeon T3 AA Gunship</title>
			<link>http://supcom.wikia.com/index.php?title=Aeon_T3_AA_Gunship&amp;diff=31896&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:24, November 21, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''{{PAGENAME}}''', nicknamed the ''Restorer'', is an [[Aeon]] unit.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''{{PAGENAME}}''', nicknamed the ''Restorer'', is an [[Aeon]] unit.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
The ''Restorer'' is  a  very good [[gunship]]: significantly cheaper and quicker to build than either of the other two T3 [[gunship]]s&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, it &lt;/span&gt;is equipped with extremely powerful [[AA]] capabilities &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(as you'd expect from an AA gunship) &lt;/span&gt;but also &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/span&gt;air-to-ground guns that, although little more than half the power of the ''[[Broadsword]]'' and ''[[Wailer]]'', are still devastating against ground units. In light of how much cheaper the ''Restorer'' is than its counterparts, the lower air-to-ground [[Damage per second|DPS]] is practically a non-issue, while the fact that the ''Restorer'' is both by far the toughest (with 1200 [[HP]] more than the ''Broadsword'') and the fastest gunship pushes it well over the line into &quot;broken&quot;. Because of its powerful AA, the ''Restorer'' also needs far less support from [[T3 air-superiority fighter]]s, allowing you to deploy even more ''Restorers'' in their place.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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The ''Restorer'' is  a  very good [[gunship]]: significantly cheaper and quicker to build than either of the other two T3 [[gunship]]s&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. It &lt;/span&gt;is equipped with extremely powerful [[AA]] capabilities&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/span&gt;but &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/span&gt;also &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;bears &lt;/span&gt;air-to-ground guns that, although &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;having &lt;/span&gt;little more than half the power of the ''[[Broadsword]]'' and ''[[Wailer]]'', are still devastating against ground units. In light of how much cheaper the ''Restorer'' is than its counterparts, the lower air-to-ground [[Damage per second|DPS]] is practically a non-issue, while the fact that the ''Restorer'' is both by far the toughest (with 1200 [[HP]] more than the ''Broadsword'') and the fastest gunship pushes it well over the line into &quot;broken&quot;. Because of its powerful AA, the ''Restorer'' also needs far less support from [[T3 air-superiority fighter]]s, allowing you to deploy even more ''Restorers'' in their place.
  &lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Aeon Restorers can be hard to counter, but there is a cost-effective way to do so.  See the page [[Countering Aeon Restorers]] for more information.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Aeon Restorers can be hard to counter, but there is a cost-effective way to do so.  See the page [[Countering Aeon Restorers]] for more information.&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Sat, 21 Nov 2009 02:24:39 GMT</pubDate>			<dc:creator>Shadowiceavian</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Aeon_T3_AA_Gunship</comments>		</item>
		<item>
			<title>User talk:Shadowiceavian</title>
			<link>http://supcom.wikia.com/index.php?title=User_talk:Shadowiceavian&amp;diff=31895&amp;oldid=prev</link>
			<description>&lt;p&gt;welcoming new contributor&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Welcome==&lt;br /&gt;
Hi, welcome to Supreme Commander Wiki! Thanks for your edit to the [[:Aircraft]] page.&lt;br /&gt;
&lt;br /&gt;
Please leave a message on [[User talk:TaviRider|my talk page]] if I can help with anything! -- [[User:TaviRider|TaviRider]] ([[User_talk:TaviRider|Talk]]) 02:22, November 21, 2009&lt;/div&gt;</description>
			<pubDate>Sat, 21 Nov 2009 02:22:03 GMT</pubDate>			<dc:creator>Wikia</dc:creator>			<comments>http://supcom.wikia.com/wiki/User_talk:Shadowiceavian</comments>		</item>
		<item>
			<title>User:Shadowiceavian</title>
			<link>http://supcom.wikia.com/index.php?title=User:Shadowiceavian&amp;diff=31894&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Placeholder|thumb|300px]]&lt;br /&gt;
==About me==&lt;br /&gt;
&lt;br /&gt;
''This is your user page. Please edit this page to tell the community about yourself!''&lt;br /&gt;
&lt;br /&gt;
==My favorite pages==&lt;br /&gt;
&lt;br /&gt;
* Add links to your favorite pages on the wiki here!&lt;br /&gt;
* Favorite page #2&lt;br /&gt;
* Favorite page #3&lt;/div&gt;</description>
			<pubDate>Sat, 21 Nov 2009 02:22:03 GMT</pubDate>			<dc:creator>Wikia</dc:creator>			<comments>http://supcom.wikia.com/wiki/User_talk:Shadowiceavian</comments>		</item>
		<item>
			<title>Aircraft</title>
			<link>http://supcom.wikia.com/index.php?title=Aircraft&amp;diff=31893&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:21, November 21, 2009&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Unitnav T2 Air}}&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Unitnav T2 Air}}&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Unitnav T3 Air}}&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Aircraft are units that fly or basically air units. Unlike land and naval units, where they can move is not restricted by terrain. However, when they run out of fuel, their movement speed is drastically reduced.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Aircraft are made in [[factory|air factories]] or by certain experimental units and have the capabilities of [http://supcom.wikia.com/wiki/T1_air_scout intelligence gathering] and attacking units. Offensive aircraft can be considered either [[T2 fighter/bomber | combination fighter/bombers]], [[ASF|air superiority fighters]], [[gunship]]s, or [[bomber]]s.  [[Transport]]s can also be used to move land units to a more favorable location. All aircraft require [[fuel]] to function effectively which limits how long and far away they can operate. Special [[anti-air]] units or buildings are necessary to counter attacking air units.&lt;/div&gt;&lt;/td&gt;
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&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;== Aircraft in Supreme Commander ==&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
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&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Aircraft are made in [[factory|air factories]] or building sites used by Experimental Units and have the capabilities of [[recon]] and attacking units ([[T2 fighter/bomber | fighter/bombers]], [[ASF|air superiority fighters]], [[gunship]]s, and [[bomber]]s). They are also used to move land units to a more favorable location via [[transport]]s. They require [[fuel]] to function effectively which limits how long and far away they can operate. Special [[anti-air]] units or buildings are necessary to counter attacking air units.&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Aeon_T3_Restorer_AA_Gunship.jpg|thumb|An example of an aircraft in Supreme Commander: the Aeon [[Restorer]].]]&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Sat, 21 Nov 2009 02:21:47 GMT</pubDate>			<dc:creator>Shadowiceavian</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Aircraft</comments>		</item>
		<item>
			<title>UEF T1 Light Assault Bot</title>
			<link>http://supcom.wikia.com/index.php?title=UEF_T1_Light_Assault_Bot&amp;diff=31892&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:05, November 21, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Description'''&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Description'''&lt;/div&gt;&lt;/td&gt;
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The ''Mech Marine'' is a [[direct fire unit]] armed with the light [[Tom Cat Machinegun]], and compared to its counterparts, has higher [[HP]] and lower [[DPS]], making it worse for usage in the T1 Gunship. This higher [[HP]] is only marginally helpful, as a T1 Point Defense or most ordinances can still kill it in one to three hits. This light assault bot is best in the field, against T1 units. Its agility &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/span&gt;it exceptionally good at dodging slower weaponry, as well as for rushing, raiding, and blocking expansion. It, like other Light Assault Bots, can be built quickly and cheaply, making it good for defending against other such rushes. One could use this as the core for their T1 force, as despite its obvious weakness, it still retains the ability to punish most T1 armies through numbers and speed. Lightly armored units are especially vulnerable to the ''Mech Marine'', such as the [[Aurora]]. This unit can only target ground units, and due to its short range, while it can hit naval units, it is extremely unlikely to be able to.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
The ''Mech Marine'' is a [[direct fire unit]] armed with the light [[Tom Cat Machinegun]], and compared to its counterparts, has higher [[HP]] and lower [[DPS]], making it worse for usage in the T1 Gunship. This higher [[HP]] is only marginally helpful, as a T1 Point Defense or most ordinances can still kill it in one to three hits. This light assault bot is best in the field, against T1 units. Its agility &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;makes &lt;/span&gt;it exceptionally good at dodging slower weaponry, as well as for rushing, raiding, and blocking expansion. It, like other Light Assault Bots, can be built quickly and cheaply, making it good for defending against other such rushes. One could use this as the core for their T1 force, as despite its obvious weakness, it still retains the ability to punish most T1 armies through numbers and speed. Lightly armored units are especially vulnerable to the ''Mech Marine'', such as the [[Aurora]]. This unit can only target ground units, and due to its short range, while it can hit naval units, it is extremely unlikely to be able to.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This unit is especially useful in early UEF Campaign missions, due to the AI's tendency to keep its ground units spread out and outposts far away and lightly or not at all defended.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This unit is especially useful in early UEF Campaign missions, due to the AI's tendency to keep its ground units spread out and outposts far away and lightly or not at all defended.&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Sat, 21 Nov 2009 02:05:57 GMT</pubDate>			<dc:creator>75.187.214.22</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:UEF_T1_Light_Assault_Bot</comments>		</item>
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			<title>Cybran T1 Light Assault Bot</title>
			<link>http://supcom.wikia.com/index.php?title=Cybran_T1_Light_Assault_Bot&amp;diff=31891&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:04, November 21, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''{{PAGENAME}}''', nicknamed the ''Hunter'', is a [[Cybran]] unit. This is a [[direct fire unit]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''{{PAGENAME}}''', nicknamed the ''Hunter'', is a [[Cybran]] unit. This is a [[direct fire unit]].&lt;/div&gt;&lt;/td&gt;
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The &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/span&gt;Hunter&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/span&gt;is a [[light assault bot]] with decent [[HP]] and armed with a [[Light Pulse Laser]].  Being a light bot &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/span&gt;able to fire from [[Transport]]s. Up to six can be loaded into any [[T1 light air transport]] to form a [[Ghetto gunship]].
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
The Hunter is a [[light assault bot]] with decent [[HP]] and armed with a [[Light Pulse Laser]].  Being a light bot&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, it is able &lt;/span&gt;able to fire from [[Transport]]s. Up to six can be loaded into any [[T1 light air transport]] to form a [[Ghetto gunship]].
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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The &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/span&gt;Hunter&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;'' is a light assault bot that &lt;/span&gt;is particularly effective against other light assault bots.  &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;The ''Hunter'' &lt;/span&gt;possess the highest [[DPS]] among the light assault bots &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/span&gt;range greater than the [[Flare]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;'s&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;enabling it to consistently defeat other light assault bots in comparable numbers.  &lt;/span&gt;[[UEF T1 Light Assault Bot|UEF ''Mech Marines''&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]] lose due to having a much lower [[Hit rate&lt;/span&gt;]], &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and [[Flare]]s are susceptible &lt;/span&gt;to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Kiting]]&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
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The Hunter is particularly effective against other light assault bots.  &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/span&gt;possess the highest [[DPS]] among the light assault bots&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/span&gt;range greater than the [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Aeon T1 Light Assault Bot| Aeon ''&lt;/span&gt;Flare&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/span&gt;]], &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and far better accuracy then the  &lt;/span&gt;[[UEF T1 Light Assault Bot|UEF ''Mech Marines'']], &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;enabling it &lt;/span&gt;to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;consistently defeat other light assault bots in comparable numbers&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Hunters_insitu.jpg|thumb|left|550px|A platoon of Cybran Hunters under fire]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Hunters_insitu.jpg|thumb|left|550px|A platoon of Cybran Hunters under fire]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap23 2009-11-21 02:14:02 --&gt;
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&lt;/table&gt;</description>
			<pubDate>Sat, 21 Nov 2009 02:04:48 GMT</pubDate>			<dc:creator>75.187.214.22</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Cybran_T1_Light_Assault_Bot</comments>		</item>
		<item>
			<title>UEF T2 Tactical Missile Defense</title>
			<link>http://supcom.wikia.com/index.php?title=UEF_T2_Tactical_Missile_Defense&amp;diff=31890&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:53, November 21, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''{{PAGENAME}}''', nicknamed the ''Buzzkill'', is a [[UEF]] unit. This is a [[tactical missile defense unit]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''{{PAGENAME}}''', nicknamed the ''Buzzkill'', is a [[UEF]] unit. This is a [[tactical missile defense unit]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
The &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/span&gt;Buzzkill&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/span&gt;has comparable range with the Cybran &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;TMD &lt;/span&gt;the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/span&gt;Zapper&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;however &lt;/span&gt;has &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/span&gt;lower accuracy, but &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/span&gt;a much faster rate of fire. It is directly inspired &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/span&gt;modern Navy short-ranged missile defense systems , the [[wikipedia:Phalanx CIWS|Phalanx CIWS]], currently installed on up-to-date vessels. 
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
The Buzzkill has comparable range with the Cybran &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;tactical missile defense,  &lt;/span&gt;the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Zapper&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]. However&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/span&gt;has lower accuracy, but a much faster rate of fire. It is directly inspired &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/span&gt;modern Navy short-ranged missile defense systems, the [[wikipedia:Phalanx CIWS|Phalanx CIWS]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;in particular&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;which is &lt;/span&gt;currently installed on up-to-date &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;naval &lt;/span&gt;vessels. 
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Although the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/span&gt;Buzzkill&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/span&gt;is quite capable of handling 3 or 4 missiles &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;simultaniously &lt;/span&gt;from a single side &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;with its moderately high turning speed&lt;/span&gt;, it can still be ineffective by itself as a single defender.  Upon a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;successfull &lt;/span&gt;defense, the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/span&gt;Buzzkill&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/span&gt;will &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;reaquire &lt;/span&gt;the next closest target, sometimes &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;attending &lt;/span&gt;to a missile that is &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;undestroyable &lt;/span&gt;(due to its close range &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to its destination&lt;/span&gt;) while wasting shots and losing time turning to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;reaquire &lt;/span&gt;additional incoming missiles.  This is especially true &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/span&gt;Cybran &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Tactical Missiles&lt;/span&gt;, as they split when intercepted&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. An enemy that surrounds or fires from many directions against the ''Buzzkill'' with Tactical Missiles, will quickly overwhelm it&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Although the Buzzkill is quite capable of handling 3 or 4 missiles &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;simultaneously &lt;/span&gt;from a single side, it can still be ineffective by itself as a single defender &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;because of the turret's moderate turning speed&lt;/span&gt;.  Upon a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;successful &lt;/span&gt;defense, the Buzzkill will &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;reacquire &lt;/span&gt;the next closest target, sometimes &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;attempting &lt;/span&gt;to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;destroy &lt;/span&gt;a missile that is &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;currently indestructible &lt;/span&gt;(due to its close range) while wasting shots and losing time turning to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;reacquire &lt;/span&gt;additional incoming missiles.  This is especially true &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;if it is attempting to destroy &lt;/span&gt;Cybran &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;tactical missiles&lt;/span&gt;, as they split &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;into multiple additional missiles &lt;/span&gt;when intercepted.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;The ''&lt;/span&gt;Buzzkill&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;'' often has trouble &lt;/span&gt;with &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;larger numbers of enemy &lt;/span&gt;tactical missiles, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;where in this case the ''Zapper'' lacks rate of fire, the ''Buzzkill'' lacks turning speed.  A &lt;/span&gt;UEF &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Commander &lt;/span&gt;would be wise to stagger &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/span&gt;Buzzkill&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;''s &lt;/span&gt;in a triangular building &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;shape, &lt;/span&gt;to offer overlapping and complete protection.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;An enemy that surrounds the &lt;/span&gt;Buzzkill with tactical missiles &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;from many directions will quickly overwhelm it. Thus&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/span&gt;UEF &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;commander &lt;/span&gt;would be wise to stagger &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;several &lt;/span&gt;Buzzkill &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;defense platforms &lt;/span&gt;in a triangular building &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;pattern in order &lt;/span&gt;to offer overlapping and complete protection.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Tactical missile defense units]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Tactical missile defense units]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</description>
			<pubDate>Sat, 21 Nov 2009 01:53:43 GMT</pubDate>			<dc:creator>75.187.214.22</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:UEF_T2_Tactical_Missile_Defense</comments>		</item>
		<item>
			<title>Seraphim T3 Battleship</title>
			<link>http://supcom.wikia.com/index.php?title=Seraphim_T3_Battleship&amp;diff=31889&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:37, November 21, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{unitnav Tactical Defense}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{unitnav Tactical Defense}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{unitbox|XSS0302}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{unitbox|XSS0302}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
The '''{{PAGENAME}}''', nicknamed the ''Hauthuum'', is a [[Seraphim]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;unit&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;It is a [[ship]&lt;/span&gt;]. The ''Hauthuum'' is unique in that it is equipped with a [[strategic missile launcher]], so it &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;does fill &lt;/span&gt;the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;role &lt;/span&gt;of water based strategic &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;launcher&lt;/span&gt;.  However, it does take an additional minute to build &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;on the battleship &lt;/span&gt;compared to the other faction &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;subs&lt;/span&gt;.  During &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the building &lt;/span&gt;there is a 200 energy per second less of a drain for the Hauthuum, but the same mass drain per second (resulting in more total mass required)&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;.  Another difference is that the Hauthuum can hold 5 missiles while subs can only carry 3. Though if it is to be used as such it doesn't have the advantage of submersibility, and is a high-profile unit, being a battleship. A powerful unit, it can annihilate a T1 fleet, cause serious casualties to a T2 fleet, a base near the water, or severely damage a T3 task force. It has poor AA and no defense against subs&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
The '''{{PAGENAME}}''', nicknamed the ''Hauthuum'', is a [[Seraphim]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[http://supcom&lt;/span&gt;.&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;wikia.com/wiki/Category:Naval_units naval&lt;/span&gt;] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;unit&lt;/span&gt;.  The ''Hauthuum'' is unique in that it is equipped with a [[strategic missile launcher]], so it &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;fills &lt;/span&gt;the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;roles &lt;/span&gt;of &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;both &lt;/span&gt;water based strategic &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;missile platform and naval superiority vessel&lt;/span&gt;.  However, it does take an additional minute to build compared to the other faction &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;battleships&lt;/span&gt;. During &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;construction, &lt;/span&gt;there is a 200 energy per second less of a drain for the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/span&gt;Hauthuum&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/span&gt;, but the same mass drain per second (resulting in more total mass required).  
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The ''Hauthuum'' can hold 5 strategic missiles while regular strategic missile submarines can only carry 3, though if it is to be used as a strategic missile launcher, it doesn't have the advantage of submersibility and is a high-profile unit compared to strategic missile submarines. A powerful unit, it can annihilate a T1 fleet, cause serious casualties to a T2 fleet, a base near the water, or severely damage a T3 task force. It has poor AA and no defense against subs.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It should also be noted that the strategic missiles carried by the ''Hauthuum'' do not give off a missile warning.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It should also be noted that the strategic missiles carried by the ''Hauthuum'' do not give off a missile warning.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
[[Image:Battleship.jpg|left|400px|thumb|The ''&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Hathuum&lt;/span&gt;''.]]
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
[[Image:Battleship.jpg|left|400px|thumb|The ''&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Hauthuum&lt;/span&gt;''.]]
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Battleships]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Battleships]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Anti-air units]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Anti-air units]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap23 2009-11-21 01:43:55 --&gt;
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&lt;/table&gt;</description>
			<pubDate>Sat, 21 Nov 2009 01:37:15 GMT</pubDate>			<dc:creator>75.187.214.22</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Seraphim_T3_Battleship</comments>		</item>
		<item>
			<title>Cybran T2 Submarine Killer</title>
			<link>http://supcom.wikia.com/index.php?title=Cybran_T2_Submarine_Killer&amp;diff=31888&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:12, November 21, 2009&lt;/td&gt;
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The '''{{PAGENAME}}''', nicknamed the ''Barracuda'', is a [[Cybran]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;unit. It is a &lt;/span&gt;[[submarine]] unit. It is a mid-level anti-naval unit&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. Equipped &lt;/span&gt;with mobile sonar and stealth. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Effective &lt;/span&gt;against surface vessels and submerged units, though better equipped to deal with submarines&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;.  It is armed with a single Nanite Torpedo system and an Anti-Torpedo charge&lt;/span&gt;.
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The '''{{PAGENAME}}''', nicknamed the ''Barracuda'', is a [[Cybran]] [[submarine]] unit. It is a mid-level anti-naval unit&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, equipped &lt;/span&gt;with mobile sonar and stealth. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Armed with a single Nanite Torpedo system and an Anti-Torpedo charge, it is effective &lt;/span&gt;against surface vessels and submerged units, though better equipped to deal with submarines.
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Compared to its faction equivalent units, the Aeon [[Vesper]] and the UEF [[Cooper]] Torpedo Boat, the Barracuda is &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;both &lt;/span&gt;notably more fragile, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/span&gt;possesses notably more powerful torpedoes. This makes it better at attacking units that can't strike back at it, able to kill them faster than either of the other 2, but also more vulnerable to tough units like T2 Torpedo Launchers and naval experimentals. Its stealth &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;combines to &lt;/span&gt;makes it &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;probably &lt;/span&gt;the best of the T2 anti-naval units.
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Compared to its faction equivalent units, the Aeon [[Vesper]] and the UEF [[Cooper]] Torpedo Boat, the Barracuda is notably more fragile, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/span&gt;possesses notably more powerful torpedoes. This makes it better at attacking units that can't strike back at it, able to kill them faster than either of the other 2, but also more vulnerable to tough units like T2 Torpedo Launchers and naval experimentals. Its stealth &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;combined with its firepower &lt;/span&gt;makes it &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;arguably &lt;/span&gt;the best of the T2 anti-naval units.
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Submarine units]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Submarine units]]&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Sat, 21 Nov 2009 01:12:43 GMT</pubDate>			<dc:creator>75.187.214.22</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Cybran_T2_Submarine_Killer</comments>		</item>
		<item>
			<title>Intel</title>
			<link>http://supcom.wikia.com/index.php?title=Intel&amp;diff=31887&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:46, November 21, 2009&lt;/td&gt;
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In Supreme Commander, Intel (short for &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;inteligence&lt;/span&gt;) refers to any means of obtaining information the location of opponents on the battlefield. These range from simple direct vision, to radar and sonar, but also underwater vision and the almighty [[#Omni|Omni]]. All of these have their strength and weaknesses, and there is no simple end-all Intel solution. There are also several ways to break or limit the opponent's Intel. This is called Counter Intel. While the [[Cybran]] excel at this, any faction is equipped to deal with Intel.
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In Supreme Commander, Intel (short for &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;intelligence&lt;/span&gt;) refers to any means of obtaining information the location of opponents on the battlefield. These range from simple direct vision, to radar and sonar, but also underwater vision and the almighty [[#Omni|Omni]]. All of these have their strength and weaknesses, and there is no simple end-all Intel solution. There are also several ways to break or limit the opponent's Intel. This is called Counter Intel. While the [[Cybran]] excel at this, any faction is equipped to deal with Intel.
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Intel ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Intel ==&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Strategic Jamming ====&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Strategic Jamming ====&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Strategic Jamming can be used to hide, or in some cases, fool an opponent about the size of a navy. This can be used in a multitude of ways, as can cloaking. You can make a developing base appear developed and heavily defended, instead of containing three units. You can also use it to feint attacks, sending in a small force of jamming units to distract a force. Strategic Jamming will not hold up to actual vision, and only works against Radar/Sonar. Likewise, it will not work against [[Omni]] Sensors.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Strategic Jamming can be used to hide, or in some cases, fool an opponent about the size of a navy. This can be used in a multitude of ways, as can cloaking. You can make a developing base appear developed and heavily defended, instead of containing three units. You can also use it to feint attacks, sending in a small force of jamming units to distract a force. Strategic Jamming will not hold up to actual vision, and only works against Radar/Sonar. Likewise, it will not work against [[Omni]] Sensors.&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:A_Thunderhead_Class_can_detect_units_both_above_and_below_the_surface.png|thumb|left|450px|A Thunderhead class has both Radar and Sonar.  Previously, ''LOS'' revealed the position and type of some structures.  The blips indicate units and structures that have not yet been identified.]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:A_Thunderhead_Class_can_detect_units_both_above_and_below_the_surface.png|thumb|left|450px|A Thunderhead class has both Radar and Sonar.  Previously, ''LOS'' revealed the position and type of some structures.  The blips indicate units and structures that have not yet been identified.]]&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Sat, 21 Nov 2009 00:46:10 GMT</pubDate>			<dc:creator>75.187.214.22</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Intel</comments>		</item>
		<item>
			<title>Supreme Commander 2</title>
			<link>http://supcom.wikia.com/index.php?title=Supreme_Commander_2&amp;diff=31886&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:14, November 20, 2009&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;!Release Date: &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;!Release Date: &lt;/div&gt;&lt;/td&gt;
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|2010
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|&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;November 12th, &lt;/span&gt;2010
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;!Game genre: &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;!Game genre: &lt;/div&gt;&lt;/td&gt;
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			<pubDate>Fri, 20 Nov 2009 21:14:11 GMT</pubDate>			<dc:creator>24.89.87.207</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Supreme_Commander_2</comments>		</item>
		<item>
			<title>User talk:24.89.87.207</title>
			<link>http://supcom.wikia.com/index.php?title=User_talk:24.89.87.207&amp;diff=31885&amp;oldid=prev</link>
			<description>&lt;p&gt;welcoming new contributor&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Welcome==&lt;br /&gt;
Hi, welcome to Supreme Commander Wiki. Thanks for your edit to the [[:Supreme Commander 2]] page.&lt;br /&gt;
&lt;br /&gt;
'''[[Special:Userlogin|Please sign in and create a user name]]'''. It's an easy way to keep track of your contributions and helps you communicate with the rest of the community.&lt;br /&gt;
&lt;br /&gt;
Please leave a message on [[User talk:TaviRider|my talk page]] if I can help with anything! -- [[User:TaviRider|TaviRider]] ([[User_talk:TaviRider|Talk]]) 21:14, November 20, 2009&lt;/div&gt;</description>
			<pubDate>Fri, 20 Nov 2009 21:14:07 GMT</pubDate>			<dc:creator>Wikia</dc:creator>			<comments>http://supcom.wikia.com/wiki/User_talk:24.89.87.207</comments>		</item>
		<item>
			<title>Supreme Commander 2</title>
			<link>http://supcom.wikia.com/index.php?title=Supreme_Commander_2&amp;diff=31884&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Public Announcement:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:13, November 20, 2009&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;One trailer and a demo has been released for Supreme Commander 2. They were revealed at E3 2009.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;One trailer and a demo has been released for Supreme Commander 2. They were revealed at E3 2009.&lt;/div&gt;&lt;/td&gt;
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'''Release Date:'''
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'''Release Date:''' &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;November 12th,&lt;/span&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
2010 
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
2010 &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(PC) November 26th, 2010 (Xbox 360)&amp;amp;nbsp;&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Platform:'''&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Platform:'''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PC and XBOX360&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PC and XBOX360&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Gas Powered Games &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Gas Powered Games &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Genre:'''&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Genre:'''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Strategy 
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Strategy
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Background ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Background ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</description>
			<pubDate>Fri, 20 Nov 2009 21:13:17 GMT</pubDate>			<dc:creator>24.89.87.207</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Supreme_Commander_2</comments>		</item>
		<item>
			<title>User talk:118.208.117.181</title>
			<link>http://supcom.wikia.com/index.php?title=User_talk:118.208.117.181&amp;diff=31883&amp;oldid=prev</link>
			<description>&lt;p&gt;welcoming new contributor&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Welcome==&lt;br /&gt;
Hi, welcome to Supreme Commander Wiki. Thanks for your edit to the [[:UI Template Rotator]] page.&lt;br /&gt;
&lt;br /&gt;
'''[[Special:Userlogin|Please sign in and create a user name]]'''. It's an easy way to keep track of your contributions and helps you communicate with the rest of the community.&lt;br /&gt;
&lt;br /&gt;
Please leave a message on [[User talk:TaviRider|my talk page]] if I can help with anything! -- [[User:TaviRider|TaviRider]] ([[User_talk:TaviRider|Talk]]) 12:50, November 20, 2009&lt;/div&gt;</description>
			<pubDate>Fri, 20 Nov 2009 12:50:04 GMT</pubDate>			<dc:creator>Wikia</dc:creator>			<comments>http://supcom.wikia.com/wiki/User_talk:118.208.117.181</comments>		</item>
		<item>
			<title>UI Template Rotator</title>
			<link>http://supcom.wikia.com/index.php?title=UI_Template_Rotator&amp;diff=31882&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:49, November 20, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
You like &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/span&gt;good base but you don't like to remake your base each game? And when you use the template feature, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/span&gt;does not fit every time? If you have [[Forged Alliance]], this mode is for you. When you are &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/span&gt;a game, and you use template, press the middle bottom of your mouse to rotate your template.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
You like &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;making a &lt;/span&gt;good base but you don't like to remake your base each game? And when you use the template feature, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/span&gt;does not fit every time? If you have [[Forged Alliance]], this mode is for you. When you are &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/span&gt;a game, and you use template, press the middle bottom of your mouse to rotate your template.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</description>
			<pubDate>Fri, 20 Nov 2009 12:49:27 GMT</pubDate>			<dc:creator>118.208.117.181</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:UI_Template_Rotator</comments>		</item>
		<item>
			<title>Aeon Illuminate</title>
			<link>http://supcom.wikia.com/index.php?title=Aeon_Illuminate&amp;diff=31881&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:35, November 19, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Abigail Toth|'''Abigail Toth''']]: Evaluator, chief advisor to the Illuminate Princess&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Abigail Toth|'''Abigail Toth''']]: Evaluator, chief advisor to the Illuminate Princess&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Evaluator Kael|'''Evaluator Kael''']]: Evaluator, leader of the Order of the Illuminate&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Evaluator Kael|'''Evaluator Kael''']]: Evaluator, leader of the Order of the Illuminate&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&amp;lt;u&amp;gt;Crusader Ariel &amp;lt;/u&amp;gt;: Illuminate military follower of &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;marxom&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&amp;lt;u&amp;gt;Crusader Ariel &amp;lt;/u&amp;gt;: Illuminate military&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/span&gt;follower of &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Marxon.&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Doctrine==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Doctrine==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Aeon tactics rely on efficient, specialized attack vehicles with very powerful, yet narrow capabilities. Their weapons tend to be slower firing, but more damaging, than those of their rivals. The [[Aurora]] and [[Asylum]], as well as other units, support this theory. Their weapons tend toward [[Seraphim]]-derived weapons, as well as other oddities such as &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Sonic &lt;/span&gt;weapons. Aeon units are generally more aesthetically oriented than their UEF and Cybran counterparts - as a result of this, they possess a sleek, alien, organic and seemingly innocent&amp;amp;nbsp;form in neutral mode - but when in attack mode, they open up, revealing their weapons and giving the enemy cause for alarm.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Aeon tactics rely on efficient, specialized attack vehicles with very powerful, yet narrow capabilities. Their weapons tend to be slower firing, but more damaging, than those of their rivals. The [[Aurora]] and [[Asylum]], as well as other units, support this theory. Their weapons tend toward [[Seraphim]]-derived weapons, as well as other oddities such as &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;sonic &lt;/span&gt;weapons. Aeon units are generally more aesthetically oriented than their UEF and Cybran counterparts - as a result of this, they possess a sleek, alien, organic and seemingly innocent&amp;amp;nbsp;form in neutral mode - but when in attack mode, they open up, revealing their weapons and giving the enemy cause for alarm.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Experimentals==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Experimentals==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&quot;&lt;/span&gt;[[Galactic Colossus&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;&quot; Sacred Assault Bot: Little escapes the gaze of the Galactic Colossus. Mounted in the head of this walking behemoth is a single eye that focuses Quantum Energy into an incredible blast of destructive power. This Phason Laser sweeps across enemy units, causing unparalleled damage to anything with which it contacts. In addition, the Colossus is armed with a tractor beam that pulls in and destroys mobile enemy units. This toy can mow through a whole army, but will break if you get hit with a large amount of gunships/bombers/ artillery, so give it some AA and anti-artillery support and it will be able to mow through an enemy base with ease. Its weapons are useless underwater, so support in the form of subs are necessary.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Aeon Experimental Sacred Assault Bot|&quot;&lt;/span&gt;Galactic Colossus&quot; Sacred Assault Bot&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;: Little escapes the gaze of the Galactic Colossus. Mounted in the head of this walking behemoth is a single eye that focuses Quantum Energy into an incredible blast of destructive power. This Phason Laser sweeps across enemy units, causing unparalleled damage to anything with which it contacts. In addition, the Colossus is armed with a tractor beam that pulls in and destroys mobile enemy units. This toy can mow through a whole army, but will break if you get hit with a large amount of gunships/bombers/ artillery, so give it some AA and anti-artillery support and it will be able to mow through an enemy base with ease. Its weapons are useless underwater, so support in the form of subs are necessary.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&quot;&lt;/span&gt;[[Tempest&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;&quot; Submersible Battleship: A top mounted Oblivion cannon combined with 6 Chrono Torpedo Launchers intended for self-defense, as well as the ability to construct T1/T2 naval units. This unit is able to destroy a fleet when surfaced, and has the virtue of being harder to detect. This experimental is a good choice for those maps with lots of water, where it excels at defense.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Aeon Experimental Battleship|&quot;&lt;/span&gt;Tempest&quot; Submersible Battleship&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;: A top mounted Oblivion cannon combined with 6 Chrono Torpedo Launchers intended for self-defense, as well as the ability to construct T1/T2 naval units. This unit is able to destroy a fleet when surfaced, and has the virtue of being harder to detect. This experimental is a good choice for those maps with lots of water, where it excels at defense.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&quot;&lt;/span&gt;[[CZAR&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;&quot; Flying Fortress: A center mounted Quantum Beam Generator dominates the CZAR, but is equipped with AA and Harmonic Depth Charges. If you can get this over the enemy commander, winning is virtually guaranteed, but the lack of health makes this hard to do. It will be destroyed if it comes under significant AA fire, so it is not as good as it looks for air assaults. Under the right conditions, however, this becomes a lean, mean, destroying machine. A note about this craft: it cannot be repaired by Aeon engineers due to it never landing, but it regenerates its health slowly. It can hold an entire wing of aircraft.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Aeon Experimental Aircraft Carrier|&quot;&lt;/span&gt;CZAR&quot; Flying Fortress&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;: A center mounted Quantum Beam Generator dominates the CZAR, but is equipped with AA and Harmonic Depth Charges. If you can get this over the enemy commander, winning is virtually guaranteed, but the lack of health makes this hard to do. It will be destroyed if it comes under significant AA fire, so it is not as good as it looks for air assaults. Under the right conditions, however, this becomes a lean, mean, destroying machine. A note about this craft: it cannot be repaired by Aeon engineers due to it never landing, but it regenerates its health slowly. It can hold an entire wing of aircraft.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&quot;&lt;/span&gt;[[Paragon&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;&quot; Experimental Resource Generator: Can generate a near infinite amount of resources. Explodes with the power of a strategic bomb upon death. Has a very low amount of health, the lowest of any experimental unit. Largest build time and resorce cost in game, more than even the UEF Mavor.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Aeon Experimental Resource Generator|&quot;&lt;/span&gt;Paragon&quot; Experimental Resource Generator&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;: Can generate a near infinite amount of resources. Explodes with the power of a strategic bomb upon death. Has a very low amount of health, the lowest of any experimental unit. Largest build time and resorce cost in game, more than even the UEF Mavor.
  &lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[category:Aeon Illuminate| ]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[category:Aeon Illuminate| ]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[category:Factions]]&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</description>
			<pubDate>Thu, 19 Nov 2009 15:35:21 GMT</pubDate>			<dc:creator>75.187.214.22</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Aeon_Illuminate</comments>		</item>
		<item>
			<title>User talk:75.187.214.22</title>
			<link>http://supcom.wikia.com/index.php?title=User_talk:75.187.214.22&amp;diff=31879&amp;oldid=prev</link>
			<description>&lt;p&gt;welcoming new contributor&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Welcome==&lt;br /&gt;
Hi, welcome to Supreme Commander Wiki. Thanks for your edit to the [[:Seraphim Experimental Missile Launcher]] page.&lt;br /&gt;
&lt;br /&gt;
'''[[Special:Userlogin|Please sign in and create a user name]]'''. It's an easy way to keep track of your contributions and helps you communicate with the rest of the community.&lt;br /&gt;
&lt;br /&gt;
Please leave a message on [[User talk:TaviRider|my talk page]] if I can help with anything! -- [[User:TaviRider|TaviRider]] ([[User_talk:TaviRider|Talk]]) 10:48, November 19, 2009&lt;/div&gt;</description>
			<pubDate>Thu, 19 Nov 2009 10:48:02 GMT</pubDate>			<dc:creator>Wikia</dc:creator>			<comments>http://supcom.wikia.com/wiki/User_talk:75.187.214.22</comments>		</item>
		<item>
			<title>Seraphim Experimental Missile Launcher</title>
			<link>http://supcom.wikia.com/index.php?title=Seraphim_Experimental_Missile_Launcher&amp;diff=31878&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:47, November 19, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Although extremely expensive, it does not appear to have the Manual Build ability associated with it, possibly because its missiles are automatically constructed, similar with the Strategic Missile Sub's tactical missiles. Its missiles also take much less time to build than missile defenses, so if one is built victory is almost assured. It is in a similar category as the [[Mavor]]: Expensive, but essentially a [[game ender]]. The only problem with building this unit is that if you construct it, you would not have the economy to build an army to protect yourself, so your enemy could build an [[experimental]] and crush you. All around an effective unit; fast missile [[build rate]], long build time, and economically a [[mass]] and [[energy]] drainer when being built.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Although extremely expensive, it does not appear to have the Manual Build ability associated with it, possibly because its missiles are automatically constructed, similar with the Strategic Missile Sub's tactical missiles. Its missiles also take much less time to build than missile defenses, so if one is built victory is almost assured. It is in a similar category as the [[Mavor]]: Expensive, but essentially a [[game ender]]. The only problem with building this unit is that if you construct it, you would not have the economy to build an army to protect yourself, so your enemy could build an [[experimental]] and crush you. All around an effective unit; fast missile [[build rate]], long build time, and economically a [[mass]] and [[energy]] drainer when being built.&lt;/div&gt;&lt;/td&gt;
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[[Image:Exp._Missle_Launcher.jpg|left|frame|A Yolona Oss fires its nuclear &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;missle&lt;/span&gt;]]
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[[Image:Exp._Missle_Launcher.jpg|left|frame|A Yolona Oss fires its nuclear &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;missile&lt;/span&gt;]]
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&lt;/table&gt;</description>
			<pubDate>Thu, 19 Nov 2009 10:47:54 GMT</pubDate>			<dc:creator>75.187.214.22</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Seraphim_Experimental_Missile_Launcher</comments>		</item>
		<item>
			<title>User talk:74.130.199.26</title>
			<link>http://supcom.wikia.com/index.php?title=User_talk:74.130.199.26&amp;diff=31877&amp;oldid=prev</link>
			<description>&lt;p&gt;welcoming new contributor&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Welcome==&lt;br /&gt;
Hi, welcome to Supreme Commander Wiki. Thanks for your edit to the [[:Economy]] page.&lt;br /&gt;
&lt;br /&gt;
'''[[Special:Userlogin|Please sign in and create a user name]]'''. It's an easy way to keep track of your contributions and helps you communicate with the rest of the community.&lt;br /&gt;
&lt;br /&gt;
Please leave a message on [[User talk:TaviRider|my talk page]] if I can help with anything! -- [[User:TaviRider|TaviRider]] ([[User_talk:TaviRider|Talk]]) 23:47, November 18, 2009&lt;/div&gt;</description>
			<pubDate>Wed, 18 Nov 2009 23:47:06 GMT</pubDate>			<dc:creator>Wikia</dc:creator>			<comments>http://supcom.wikia.com/wiki/User_talk:74.130.199.26</comments>		</item>
		<item>
			<title>Economy</title>
			<link>http://supcom.wikia.com/index.php?title=Economy&amp;diff=31876&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tradeoff Time:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:46, November 18, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Tradeoff Time===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Tradeoff Time===&lt;/div&gt;&lt;/td&gt;
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&quot;Tradeoff Time&quot; is the time you give in order to build one unit, structure, or upgrade instead of building another.  
  &lt;/div&gt;&lt;/td&gt;
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&quot;Tradeoff Time&quot; is the time you give in order to build one unit, structure, or upgrade instead of building another &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;-- this is the economic principle of &quot;Opportunity Cost&lt;/span&gt;.&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&quot;&lt;/span&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For example, given equal resources and build point capacity, for the time it takes to build one Mavor, how many Striker tanks could you build?  The answer is quite a few.  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For example, given equal resources and build point capacity, for the time it takes to build one Mavor, how many Striker tanks could you build?  The answer is quite a few.  &lt;/div&gt;&lt;/td&gt;
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So if a player decides to spend all of his resources on a Mavor could he defend against all of the Striker tanks his opponent produces?  Probably not, because in the time it takes to build the Mavor the enemy will produce hundreds of tanks that will then traverse the map and destroy his Commander long before the Mavor is up and operating.  The &quot;Tradeoff&quot; is far too great.
  &lt;/div&gt;&lt;/td&gt;
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So if a player decides to spend all of his resources on a Mavor could he defend against all of the Striker tanks his opponent produces?  Probably not, because in the time it takes to build the Mavor the enemy will produce hundreds of tanks that will then traverse the map and destroy his Commander long before the Mavor is up and operating.  The &quot;Tradeoff&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&quot; or &quot;Opportunity Cost&lt;/span&gt;&quot; is far too great.
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;That's kind of an extreme example but it does highlight the point.  If you try to build something too expensive, someone with less expensive gear will run you over because it takes too long to build!&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;That's kind of an extreme example but it does highlight the point.  If you try to build something too expensive, someone with less expensive gear will run you over because it takes too long to build!&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Catchup Time===&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Catchup Time===&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</description>
			<pubDate>Wed, 18 Nov 2009 23:46:47 GMT</pubDate>			<dc:creator>74.130.199.26</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Economy</comments>		</item>
		<item>
			<title>User:Xeedo</title>
			<link>http://supcom.wikia.com/index.php?title=User:Xeedo&amp;diff=0&amp;oldid=prev</link>
			<description>&lt;p&gt;New user account&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Wed, 18 Nov 2009 21:48:21 GMT</pubDate>			<dc:creator>Xeedo</dc:creator>			<comments>http://supcom.wikia.com/wiki/User_talk:Xeedo</comments>		</item>
		<item>
			<title>Option Zero</title>
			<link>http://supcom.wikia.com/index.php?title=Option_Zero&amp;diff=31875&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Option Zero was the very last weapon of the [[UEF]], only to be used if the UEF were about to be defeated. It involves a high amount of nuclear weapons being launched simultaneous all over Earth and then impacting, destroying all life on Earth.&amp;amp;nbsp;President&amp;amp;nbsp;Riley&amp;amp;nbsp;is terrified of using Option Zero, personally stating it in a transmission to you. He does however use it if you lose the last mission in the Aeon Campaign, which is luckily not canon.&lt;/div&gt;</description>
			<pubDate>Wed, 18 Nov 2009 21:18:16 GMT</pubDate>			<dc:creator>81.235.207.239</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Option_Zero</comments>		</item>
		<item>
			<title>C. Allen Riley II</title>
			<link>http://supcom.wikia.com/index.php?title=C._Allen_Riley_II&amp;diff=31871&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:08, November 18, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Unknown to all but President Riley's closest inner-circle is the fact that Riley is now suffering from a degenerative spinal disorder. All medical records concerning the condition are outside the scope of this facility; however, information pulled from third-party pharmaceutical data streams indicate that Riley is consuming a large amount of pain killers.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Unknown to all but President Riley's closest inner-circle is the fact that Riley is now suffering from a degenerative spinal disorder. All medical records concerning the condition are outside the scope of this facility; however, information pulled from third-party pharmaceutical data streams indicate that Riley is consuming a large amount of pain killers.&lt;/div&gt;&lt;/td&gt;
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&lt;/tr&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Riley is killed by the Seraphim invaders when they initially destroy [[Earth]].&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[category:UEF characters]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[category:UEF characters]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[category:Males]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[category:Males]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</description>
			<pubDate>Wed, 18 Nov 2009 21:08:33 GMT</pubDate>			<dc:creator>81.235.207.239</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:C._Allen_Riley_II</comments>		</item>
		<item>
			<title>List of Cybran characters</title>
			<link>http://supcom.wikia.com/index.php?title=List_of_Cybran_characters&amp;diff=31870&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:05, November 18, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;He has been kept alive for 1,304 years, but has paid a great price for that longevity; his physical body is completely lost.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;He has been kept alive for 1,304 years, but has paid a great price for that longevity; his physical body is completely lost.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Brackman speaks in a very strange way,&amp;amp;nbsp;very often saying &quot;Oh yes&quot;, &quot;My boy&quot;, &quot;Be safe&quot; and &quot;Tip of the spear&quot;, and he&amp;amp;nbsp;often repeats short sentences.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A machine keeps his brain alive and projects a hologram of him during the Cybran campaign. In the Cybran ending to Forged Alliance, Brackman makes a speech to the Cybran Nation stating that [[UEF]] has finally recognized their independence. However, he states that he reluctantly turned down their offer of an alliance; not eager to restart a war, but also not eager to ally with their former oppressors.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A machine keeps his brain alive and projects a hologram of him during the Cybran campaign. In the Cybran ending to Forged Alliance, Brackman makes a speech to the Cybran Nation stating that [[UEF]] has finally recognized their independence. However, he states that he reluctantly turned down their offer of an alliance; not eager to restart a war, but also not eager to ally with their former oppressors.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Hex5 ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Hex5 ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Hex5.png|float|left]]Hex5 is a traitor of the Cybran Nation. He kills Dostya on Hades but is himself killed during the assault on QAI's mainframe on [[Pearl II]]. Hex5 also makes an appearance in the original Supreme Commander, where he is rescued from a UEF prison and gives the Cybran Nation vital information. He seems to be a slight mix of all the enemy factions; he talks like a Cybran and an Order fanatic, uses strategies that are a mix of Seraphim and Cybran strategies, and also may not have corrupted at will, for he may have assisted in the construction of QAI after release in the original Supreme Commander, thus making the supercomputer some power over his thoughts, since Hex5 is part-computer.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Hex5.png|float|left]]Hex5 is a traitor of the Cybran Nation. He kills Dostya on Hades but is himself killed during the assault on QAI's mainframe on [[Pearl II]]. Hex5 also makes an appearance in the original Supreme Commander, where he is rescued from a UEF prison and gives the Cybran Nation vital information. He seems to be a slight mix of all the enemy factions; he talks like a Cybran and an Order fanatic, uses strategies that are a mix of Seraphim and Cybran strategies, and also may not have corrupted at will, for he may have assisted in the construction of QAI after release in the original Supreme Commander, thus making the supercomputer some power over his thoughts, since Hex5 is part-computer.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{-}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{-}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Cybran Nation]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Cybran Nation]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</description>
			<pubDate>Wed, 18 Nov 2009 21:05:19 GMT</pubDate>			<dc:creator>81.235.207.239</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:List_of_Cybran_characters</comments>		</item>
		<item>
			<title>Supreme Commander 2</title>
			<link>http://supcom.wikia.com/index.php?title=Supreme_Commander_2&amp;diff=31869&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Experimentals:&amp;#32;&lt;/span&gt;  Added screenshot and confirmed information about Universal Colossus&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:48, November 18, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The '''Urchinow''' - An Illuminate mini experimental.&amp;lt;ref name=&quot;E3 2009 Demo&quot; /&amp;gt; Little is known about this experimental or its capabilities but it's apparently the Illuminate counterpart to the Fatboy II and Megalith. It resembles a snail or a [[Wikipedia:Cochlea |cochlea]] with weapons mounted on the side.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The '''Urchinow''' - An Illuminate mini experimental.&amp;lt;ref name=&quot;E3 2009 Demo&quot; /&amp;gt; Little is known about this experimental or its capabilities but it's apparently the Illuminate counterpart to the Fatboy II and Megalith. It resembles a snail or a [[Wikipedia:Cochlea |cochlea]] with weapons mounted on the side.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The '''Universal Colossus''' - An Illuminate major &amp;lt;ref name=&quot;GameZone Alpha Preview&quot;&amp;gt;http://www.gamespot.com/pc/strategy/supremecommander2/video/6240557&amp;lt;/ref&amp;gt; experimental and the successor to the [[Aeon Experimental Sacred Assault Bot|'''''Galactic''''' Colossus]]. It is highly reminiscent of its predecessor. The Universal Colossus has been described as a &quot;bot with a giant eye&quot; and can shoot a &quot;beam of death and eradicate everything in sight.&quot;&amp;lt;ref name=&quot;E3 2009 Interview&quot; /&amp;gt; It is also has a weapon similar to the [[Tractor Claw]] capable of sucking opposing units and firing them at other opposing units.&amp;lt;ref name=&quot;GameZone E3 2009 Preview&quot;&amp;gt;http://pc.gamezone.com/gzreviews/p36932.htm&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The '''Universal Colossus''' - An Illuminate major &amp;lt;ref name=&quot;GameZone Alpha Preview&quot;&amp;gt;http://www.gamespot.com/pc/strategy/supremecommander2/video/6240557&amp;lt;/ref&amp;gt; experimental and the successor to the [[Aeon Experimental Sacred Assault Bot|'''''Galactic''''' Colossus]]. It is highly reminiscent of its predecessor. The Universal Colossus has been described as a &quot;bot with a giant eye&quot; and can shoot a &quot;beam of death and eradicate everything in sight.&quot;&amp;lt;ref name=&quot;E3 2009 Interview&quot; /&amp;gt; It is also has a weapon similar to the [[Tractor Claw]] capable of sucking opposing units and firing them at other opposing units.&amp;lt;ref name=&quot;GameZone E3 2009 Preview&quot;&amp;gt;http://pc.gamezone.com/gzreviews/p36932.htm&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Screenshot_223692.jpg|thumb|The New Universal Colossus.  More screenshots can be found at http://www.computerandvideogames.com/article.php?id=227640]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Units ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Units ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</description>
			<pubDate>Wed, 18 Nov 2009 18:48:55 GMT</pubDate>			<dc:creator>Rebmaboss2</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Supreme_Commander_2</comments>		</item>
		<item>
			<title>File:Screenshot 223692.jpg</title>
			<link>http://supcom.wikia.com/index.php?title=File:Screenshot_223692.jpg&amp;diff=0&amp;oldid=prev</link>
			<description>&lt;p&gt;uploaded &quot;[[&lt;a href=&quot;/wiki/File:Screenshot_223692.jpg&quot; title=&quot;File:Screenshot 223692.jpg&quot;&gt;File:Screenshot 223692.jpg&lt;/a&gt;]]&quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Wed, 18 Nov 2009 18:47:04 GMT</pubDate>			<dc:creator>Rebmaboss2</dc:creator>			<comments>http://supcom.wikia.com/wiki/File_talk:Screenshot_223692.jpg</comments>		</item>
		<item>
			<title>Supreme Commander 2</title>
			<link>http://supcom.wikia.com/index.php?title=Supreme_Commander_2&amp;diff=31867&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Experimentals:&amp;#32;&lt;/span&gt; &lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:44, November 18, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The '''Megalith''' - A cybran (probably mini) experimental. This unit appears and moves like a large beetle and has a weapons system mounted on the top. It is presumably a mini experimental as another mini (a Fatboy II) single handedly took out several Megaliths, though this was from outside the Megalith's weapons range. Whether it has any naval abilities like its [[Megalith |predecessor]] is currently unknown.&amp;lt;ref name=&quot;E3 2009 Developer Walkthrough 2&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The '''Megalith''' - A cybran (probably mini) experimental. This unit appears and moves like a large beetle and has a weapons system mounted on the top. It is presumably a mini experimental as another mini (a Fatboy II) single handedly took out several Megaliths, though this was from outside the Megalith's weapons range. Whether it has any naval abilities like its [[Megalith |predecessor]] is currently unknown.&amp;lt;ref name=&quot;E3 2009 Developer Walkthrough 2&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The '''Urchinow''' - An Illuminate mini experimental.&amp;lt;ref name=&quot;E3 2009 Demo&quot; /&amp;gt; Little is known about this experimental or its capabilities but it's apparently the Illuminate counterpart to the Fatboy II and Megalith. It resembles a snail or a [[Wikipedia:Cochlea |cochlea]] with weapons mounted on the side.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The '''Urchinow''' - An Illuminate mini experimental.&amp;lt;ref name=&quot;E3 2009 Demo&quot; /&amp;gt; Little is known about this experimental or its capabilities but it's apparently the Illuminate counterpart to the Fatboy II and Megalith. It resembles a snail or a [[Wikipedia:Cochlea |cochlea]] with weapons mounted on the side.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
* The '''Universal Colossus''' - An Illuminate &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(probably &lt;/span&gt;major&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/span&gt;experimental and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;likely &lt;/span&gt;the successor to the [[Aeon Experimental Sacred Assault Bot|'''''Galactic''''' Colossus]]. It &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;has yet to be seen but judging from its brief description it's probably a major and it &lt;/span&gt;is highly reminiscent of its predecessor. The Universal Colossus has been described as a &quot;bot with a giant eye&quot; and can shoot a &quot;beam of death and eradicate everything in sight.&quot;&amp;lt;ref name=&quot;E3 2009 Interview&quot; /&amp;gt; It is also has a weapon similar to the [[Tractor Claw]] capable of sucking opposing units and firing them at other opposing units.&amp;lt;ref name=&quot;GameZone E3 2009 Preview&quot;&amp;gt;http://pc.gamezone.com/gzreviews/p36932.htm&amp;lt;/ref&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
* The '''Universal Colossus''' - An Illuminate major &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;ref name=&quot;GameZone Alpha Preview&quot;&amp;gt;http://www.gamespot.com/pc/strategy/supremecommander2/video/6240557&amp;lt;/ref&amp;gt; &lt;/span&gt;experimental and the successor to the [[Aeon Experimental Sacred Assault Bot|'''''Galactic''''' Colossus]]. It is highly reminiscent of its predecessor. The Universal Colossus has been described as a &quot;bot with a giant eye&quot; and can shoot a &quot;beam of death and eradicate everything in sight.&quot;&amp;lt;ref name=&quot;E3 2009 Interview&quot; /&amp;gt; It is also has a weapon similar to the [[Tractor Claw]] capable of sucking opposing units and firing them at other opposing units.&amp;lt;ref name=&quot;GameZone E3 2009 Preview&quot;&amp;gt;http://pc.gamezone.com/gzreviews/p36932.htm&amp;lt;/ref&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Units ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Units ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</description>
			<pubDate>Wed, 18 Nov 2009 18:44:00 GMT</pubDate>			<dc:creator>Rebmaboss2</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Supreme_Commander_2</comments>		</item>
		<item>
			<title>User:Ubber muffin</title>
			<link>http://supcom.wikia.com/index.php?title=User:Ubber_muffin&amp;diff=0&amp;oldid=prev</link>
			<description>&lt;p&gt;New user account&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Tue, 17 Nov 2009 23:29:18 GMT</pubDate>			<dc:creator>Ubber muffin</dc:creator>			<comments>http://supcom.wikia.com/wiki/User_talk:Ubber_muffin</comments>		</item>
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			<title>User:Ubbermuffin</title>
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			<description>&lt;p&gt;New user account&lt;/p&gt;
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			<pubDate>Tue, 17 Nov 2009 23:27:54 GMT</pubDate>			<dc:creator>Ubbermuffin</dc:creator>			<comments>http://supcom.wikia.com/wiki/User_talk:Ubbermuffin</comments>		</item>
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			<title>User talk:121.221.76.149</title>
			<link>http://supcom.wikia.com/index.php?title=User_talk:121.221.76.149&amp;diff=31866&amp;oldid=prev</link>
			<description>&lt;p&gt;welcoming new contributor&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Welcome==&lt;br /&gt;
Hi, welcome to Supreme Commander Wiki. Thanks for your edit to the [[:Talk:UEF T2 Engineering Station]] page.&lt;br /&gt;
&lt;br /&gt;
'''[[Special:Userlogin|Please sign in and create a user name]]'''. It's an easy way to keep track of your contributions and helps you communicate with the rest of the community.&lt;br /&gt;
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Please leave a message on [[User talk:TaviRider|my talk page]] if I can help with anything! -- [[User:TaviRider|TaviRider]] ([[User_talk:TaviRider|Talk]]) 03:57, November 17, 2009&lt;/div&gt;</description>
			<pubDate>Tue, 17 Nov 2009 03:57:04 GMT</pubDate>			<dc:creator>Wikia</dc:creator>			<comments>http://supcom.wikia.com/wiki/User_talk:121.221.76.149</comments>		</item>
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			<title>Talk:UEF T2 Engineering Station</title>
			<link>http://supcom.wikia.com/index.php?title=Talk:UEF_T2_Engineering_Station&amp;diff=31865&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;Just as something that might be worth adding, if you can get your hands on a paragon (perhaps through the engineer capture you suggested) then T2 engineering drones can be ordere…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Just as something that might be worth adding, if you can get your hands on a paragon (perhaps through the engineer capture you suggested) then T2 engineering drones can be ordered to assist a unit, no matter where it goes. having a galatic colossus that repairs it's full health every few seconds is a good way to draw fire from more expensive units, particularly if ASFs are used to draw AA fire from the drones. additionally, having an ANU wandering around putting up Mavors in a few seconds is a GREAT way to end games.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/121.221.76.149|121.221.76.149]] 03:56, November 17, 2009 (UTC)&lt;/div&gt;</description>
			<pubDate>Tue, 17 Nov 2009 03:56:51 GMT</pubDate>			<dc:creator>121.221.76.149</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:UEF_T2_Engineering_Station</comments>		</item>
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			<title>Seraphim T3 Submarine Hunter</title>
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			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:41, November 16, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''{{PAGENAME}}''', nicknamed the ''Yathsou'', is a [[Seraphim]] unit. It is a [[submarine]] unit. It is a dedicated sub-killer. Armed with three torpedo tubes, a pair of torpedo defense systems and  an AA auto-cannon for use when surfaced.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''{{PAGENAME}}''', nicknamed the ''Yathsou'', is a [[Seraphim]] unit. It is a [[submarine]] unit. It is a dedicated sub-killer. Armed with three torpedo tubes, a pair of torpedo defense systems and  an AA auto-cannon for use when surfaced.&lt;/div&gt;&lt;/td&gt;
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The ''Yathsou'' is arguably the most powerful ship-to-ship combat unit in the game, being affordable enough to mass-produce in sufficient numbers to overwhelm more powerful vessels like the [[experimental]] ''[[Atlantis]]'', ''[[Tempest]]'' or ''[[Megalith]]'' and powerful enough to dominate cheaper [[T2 submarine hunter]]s such as the ''[[Vesper]]'' or ''[[Barracuda]]''. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Being submersible gives &lt;/span&gt;it all &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the advantages over the UEF [[Neptune Class]]&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;which has most of its power concentrated in its surface-only [[Dual-Barreled Hiro Plasma Cannon|Plasma Cannons]], but when &lt;/span&gt;the ''Yathsou'' &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;surfaces its [[Losaare AA Autocannon]] &lt;/span&gt;is &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;devastating against air units, including [[Torpedo Bomber]]s. Enough ''Yathsous'' can effectively guarantee &lt;/span&gt;naval &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;superiority. Its only weaknesses are its inability to bombard units on land or  [[hover]]ing above the water surface, and its long build time (despite its low cost)&lt;/span&gt;.
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The ''Yathsou'' is arguably the most powerful ship-to-ship combat unit in the game, being affordable enough to mass-produce in sufficient numbers to overwhelm more powerful vessels like the [[experimental]] ''[[Atlantis]]'', ''[[Tempest]]'' or ''[[Megalith]]'' and powerful enough to dominate cheaper [[T2 submarine hunter]]s such as the ''[[Vesper]]'' or ''[[Barracuda]]''.&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;..&lt;/span&gt;it &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;is even a perfect counter for experimentals trying to cross water.  All in &lt;/span&gt;all, the ''Yathsou'' is &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;probably the reason the Seraphim lack an experimental &lt;/span&gt;naval &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;unit&lt;/span&gt;.
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Being submersible gives it all the advantages over the UEF [[Neptune Class]], which has most of its power concentrated in its surface-only [[Dual-Barreled Hiro Plasma Cannon|Plasma Cannons]], but when the ''Yathsou'' surfaces its [[Losaare AA Autocannon]] is devastating against air units, including [[Torpedo Bomber]]s. Enough ''Yathsous'' can effectively guarantee naval superiority. Its only weaknesses are its inability to bombard units on land or  [[hover]]ing above the water surface, and its long build time (despite its low cost).&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:SeraphimSubHunter.jpg|left|400px|thumb|The ''Yathsou''.]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:SeraphimSubHunter.jpg|left|400px|thumb|The ''Yathsou''.]]&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Mon, 16 Nov 2009 23:41:20 GMT</pubDate>			<dc:creator>Rebmaboss2</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Seraphim_T3_Submarine_Hunter</comments>		</item>
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			<title>User talk:143.238.210.177</title>
			<link>http://supcom.wikia.com/index.php?title=User_talk:143.238.210.177&amp;diff=31863&amp;oldid=prev</link>
			<description>&lt;p&gt;welcoming new contributor&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Welcome==&lt;br /&gt;
Hi, welcome to Supreme Commander Wiki. Thanks for your edit to the [[:Talk:Trading units]] page.&lt;br /&gt;
&lt;br /&gt;
'''[[Special:Userlogin|Please sign in and create a user name]]'''. It's an easy way to keep track of your contributions and helps you communicate with the rest of the community.&lt;br /&gt;
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Please leave a message on [[User talk:TaviRider|my talk page]] if I can help with anything! -- [[User:TaviRider|TaviRider]] ([[User_talk:TaviRider|Talk]]) 10:06, November 16, 2009&lt;/div&gt;</description>
			<pubDate>Mon, 16 Nov 2009 10:06:04 GMT</pubDate>			<dc:creator>Wikia</dc:creator>			<comments>http://supcom.wikia.com/wiki/User_talk:143.238.210.177</comments>		</item>
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			<title>Talk:Trading units</title>
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			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;wow:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I'd have to agree with you. Its very well done. Lots of detail without using too many words. The best part is that it doesn't add links to pages no one has made. Thus keeping the number of wanted pages down. -Firestorm&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I'd have to agree with you. Its very well done. Lots of detail without using too many words. The best part is that it doesn't add links to pages no one has made. Thus keeping the number of wanted pages down. -Firestorm&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;nice, it's probably worth mentioning something about how UEF engineering stations are the best way to utilise a Paragon's full output, throwing up Mavors in 10 seconds each is a VERY quick way to end games.&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Mon, 16 Nov 2009 10:05:56 GMT</pubDate>			<dc:creator>143.238.210.177</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Trading_units</comments>		</item>
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			<title>Countering Aeon Restorers</title>
			<link>http://supcom.wikia.com/index.php?title=Countering_Aeon_Restorers&amp;diff=31861&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:56, November 15, 2009&lt;/td&gt;
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As a cheap unit with extremely powerful AA capabilities, the Aeon ''Restorer'' can be a very difficult unit to counter.  It costs twice the mass/energy of a ''Restorer'' to use other gunships as a counter, and ASFs also prove to be similar in that aspect.  Ground-to-air flak is effective since the ''Restorer'' has weak ground weapons, but of course, it is relatively easy for ''Restorers'' to escape.
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As a cheap unit with extremely powerful AA capabilities, the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Aeon T3 AA Gunship|&lt;/span&gt;Aeon ''Restorer''&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/span&gt;can be a very difficult unit to counter.  It costs twice the mass/energy of a ''Restorer'' to use other gunships as a counter, and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Aeon T3 Air-Superiority Fighter|&lt;/span&gt;ASFs&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/span&gt;also prove to be similar in that aspect.  Ground-to-air flak is effective since the ''Restorer'' has weak ground weapons, but of course, it is relatively easy for ''Restorers'' to escape.
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The best counter is, believe it or not, [[Interceptor|Interceptors]].  You should try it for yourself if you find it hard to believe;  this was discovered under heavy testing and analysis.  If you use Interceptors as a counter, you save a lot of resources mass-wise (and it costs a lot of mass to make a ''Restorer''); it costs a little bit more energy, but it saves you much more energy than you would using other counters.
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The best counter is, believe it or not, [[Interceptor|Interceptors]].  You should try it for yourself if you find it hard to believe;  this was discovered under heavy testing and analysis.  If you use Interceptors as a counter, you save a lot of resources mass-wise (and it costs a lot of mass to make a ''Restorer''); it costs a little bit more energy, but it saves you much more energy than you would &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;usually spend &lt;/span&gt;using other counters.
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;With that said, '''this is not to be taken lightly.'''  Using interceptors as a proper counter requires micro-management and constantly keeping an eye on your opponent, but the results are worth it if your opponent is constantly spamming ''Restorers''.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;With that said, '''this is not to be taken lightly.'''  Using interceptors as a proper counter requires micro-management and constantly keeping an eye on your opponent, but the results are worth it if your opponent is constantly spamming ''Restorers''.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In terms of micromanagement, when you feel you have enough interceptors to take out AA gunships, or when the time comes to attack them immediately to defend yourself, you need to divide your inteceptors into groups, about 20-100 interceptors per group.  Make sure that they will all arrive at the gunship fleet at the same time, and also assign each group several gunships: try to make them attack different gunships, but if you accidentally, or are forced to, assign a gunship to 2 different groups, this will not make much of a difference.  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In terms of micromanagement, when you feel you have enough interceptors to take out AA gunships, or when the time comes to attack them immediately to defend yourself, you need to divide your inteceptors into groups, about 20-100 interceptors per group.  Make sure that they will all arrive at the gunship fleet at the same time, and also assign each group several gunships: try to make them attack different gunships, but if you accidentally, or are forced to, assign a gunship to 2 different groups, this will not make much of a difference.  &lt;/div&gt;&lt;/td&gt;
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As you see the number of gunships decreasing, be sure to continue micromanaging, since interceptors swoop in, turn around, and fire again.  If you see some interceptors outside the group getting ready to fire again, it doesn't matter &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;if there is one interceptor from each group&lt;/span&gt;: select these interceptors, and have them attack the most likely target they will hit.  This will require practice, but you will find you have a large amount of interceptors left over.
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As you see the number of gunships decreasing, be sure to continue micromanaging, since interceptors swoop in, turn around, and fire again.  If you see some interceptors outside the group getting ready to fire again, it doesn't matter &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;how many different groups the interceptors are in&lt;/span&gt;: select these interceptors, and have them attack the most likely target they will hit.  This will require practice, but you will find you have a large amount of interceptors left over.
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As was previously stated, this strategy cannot be done lightly, even though it proves to be an asset.  You are going to need Air Staging Facilities to refuel all these interceptors, and on water maps, a carefully-guarded aircraft carrier is a plus.  You also need to be aware of what your opponent is doing to counter these interceptors and be ready to fight back, remembering that you and your &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;opponet &lt;/span&gt;will still be spending the same amount of resources trying to counter each other (which means you will not be put at a disadvantage assuming your &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;resourcing is &lt;/span&gt;doing well).  Here's a few examples:
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As was previously stated, this strategy cannot be done lightly, even though it proves to be an asset.  You are going to need &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Air staging facility|&lt;/span&gt;Air Staging Facilities&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/span&gt;to refuel all these interceptors, and on water maps, a carefully-guarded &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Aircraft carrier|&lt;/span&gt;aircraft carrier&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/span&gt;is a plus.  You also need to be aware of what your opponent is doing to counter these interceptors and be ready to fight back, remembering that you and your &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;opponent &lt;/span&gt;will still be spending the same amount of resources trying to counter each other (which means you will not be put at a disadvantage assuming your &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;resources are &lt;/span&gt;doing well).  Here's a few examples:
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* Your opponent may be making ASFs to take out the interceptors.  Make your own, and send them with the interceptors
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* Your opponent may be making ASFs to take out the interceptors.  Make your own, and send them with the interceptors&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;.  Micromanagement is extremely important at this point, you want your interceptors to attack the gunships, not the opposing air-superiority fighters.&lt;/span&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* If the Aeon player is sending flak or cruisers (especially Seraphim Cruisers) to escort the Restorers, build up a naval fleet.  Submarines and cruisers will do a lot to take out these escorts, plus the ''Restorers'' at the same time.  If your opponent is escorting his AA gunships with naval, chances are he's either going to stay there and allow your naval AA to pick him off, or he's going to flee and thus allow your interceptors to attack safely.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* If the Aeon player is sending flak or cruisers (especially Seraphim Cruisers) to escort the Restorers, build up a naval fleet.  Submarines and cruisers will do a lot to take out these escorts, plus the ''Restorers'' at the same time.  If your opponent is escorting his AA gunships with naval, chances are he's either going to stay there and allow your naval AA to pick him off, or he's going to flee and thus allow your interceptors to attack safely.&lt;/div&gt;&lt;/td&gt;
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* Your opponent may have Anti-Air spammed inside his main base.  That's quite all right, if he's keeping his AA gunships protected there, he's not sending them out to attack you and so you don't have much to worry about.
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* Your opponent may have Anti-Air spammed inside his main base.  That's quite all right, if he's keeping his AA gunships protected there, he's not sending them out to attack you and so you don't have much to worry about&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;.  Don't make the mistake of trying to attack his AA gunships in a well defended base, your interceptors will not last long&lt;/span&gt;.
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In the end, if you're not willing to put in the micromanagement required, spam some ASFs to take out AA gunships, this proves to be effective.  But you require 2 ASFs for every Aeon Restorer, so you are spending a lot of energy.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In the end, if you're not willing to put in the micromanagement required, spam some ASFs to take out AA gunships, this proves to be effective.  But you require 2 ASFs for every Aeon Restorer, so you are spending a lot of energy.&lt;/div&gt;&lt;/td&gt;
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The only other thing worth mentioning is, if your opponent is going to keep spamming ''Restorers'' throughout the game, don't get obsessed with interceptors: they do their job, but they prove to be &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a convinence &lt;/span&gt;after a period of time. While you use your interceptors to counter, you should build up defenses (like flak, cruisers, SAM launchers and mobile AA) as if there was no such thing as an interceptor.  Eventually your will reach the point where you don't need interceptors anymore, as spamming ''Restorers'' will become an ineffective strategy for your opponent.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
The only other thing worth mentioning is, if your opponent is going to keep spamming ''Restorers'' throughout the game, don't get obsessed with interceptors: they do their job, but they prove to be &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;an inconvinence &lt;/span&gt;after a period of time. While you use your interceptors to counter, you should build up defenses (like flak, cruisers, SAM launchers and mobile AA) as if there was no such thing as an interceptor.  Eventually your will reach the point where you don't need interceptors anymore, as spamming ''Restorers'' will become an ineffective &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and useless &lt;/span&gt;strategy for your opponent &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;for the rest of the game&lt;/span&gt;.
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			<pubDate>Sun, 15 Nov 2009 06:56:25 GMT</pubDate>			<dc:creator>Rebmaboss2</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Countering_Aeon_Restorers</comments>		</item>
		<item>
			<title>User talk:Rebmaboss2</title>
			<link>http://supcom.wikia.com/index.php?title=User_talk:Rebmaboss2&amp;diff=31859&amp;oldid=prev</link>
			<description>&lt;p&gt;New strategy page&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:59, November 15, 2009&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Please leave a message on [[User talk:Angela|my talk page]] if I can help with anything! -- [[User:Angela|Angela]] ([[User_talk:Angela|Talk]]) 16:11, March 31, 2009&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Please leave a message on [[User talk:Angela|my talk page]] if I can help with anything! -- [[User:Angela|Angela]] ([[User_talk:Angela|Talk]]) 16:11, March 31, 2009&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Nice work=&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Nice work on the new strategy page. It's a thorough discussion of the topic. You added links to other pages, which helps users find it. Thanks for the contribution! --&amp;lt;font color=&quot;purple&quot;&amp;gt;[[User:TaviRider|TaviRider]]&amp;lt;/font&amp;gt; 01:59, November 15, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Sun, 15 Nov 2009 01:59:40 GMT</pubDate>			<dc:creator>TaviRider</dc:creator>			<comments>http://supcom.wikia.com/wiki/User_talk:Rebmaboss2</comments>		</item>
		<item>
			<title>Countering Aeon Restorers</title>
			<link>http://supcom.wikia.com/index.php?title=Countering_Aeon_Restorers&amp;diff=31858&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:53, November 15, 2009&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In the end, if you're not willing to put in the micromanagement required, spam some ASFs to take out AA gunships, this proves to be effective.  But you require 2 ASFs for every Aeon Restorer, so you are spending a lot of energy.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In the end, if you're not willing to put in the micromanagement required, spam some ASFs to take out AA gunships, this proves to be effective.  But you require 2 ASFs for every Aeon Restorer, so you are spending a lot of energy.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The only other thing worth mentioning is, if your opponent is going to keep spamming ''Restorers'' throughout the game, don't get obsessed with interceptors: they do their job, but they prove to be a convinence after a period of time. While you use your interceptors to counter, you should build up defenses (like flak, cruisers, SAM launchers and mobile AA) as if there was no such thing as an interceptor.  Eventually your will reach the point where you don't need interceptors anymore, as spamming ''Restorers'' will become an ineffective strategy for your opponent.&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Sun, 15 Nov 2009 00:53:23 GMT</pubDate>			<dc:creator>Rebmaboss2</dc:creator>			<comments>http://supcom.wikia.com/wiki/Talk:Countering_Aeon_Restorers</comments>		</item>
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