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Aeon Illuminate

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The Aeon Illuminate is the third faction in Supreme Commander. They are made up of humans that follow The Way, the philosophy of the Seraphim aliens found years ago before they were wiped out by Commander Smith-led xenophobic humans.

HistoryEdit

During humanity’s second great expansion into galactic space, Commander Trent Smith of the Earth Empire led a group of scientists and colonists to Seraphim II, a planet approximately five times the size of earth. Here, for the first time, humanity encountered intelligent alien life. Commander Smith, following previously untested protocol for dealing with intelligent alien species, quarantined the planet and refused to establish communications so as not to reveal Earth’s position.

As recorded in CDR Smith’s log entries, he ordered the human colonists that were under his command to meet the aliens--who were dubbed Seraphim, as their actual name was unpronounceable by humans--with violence. The exact reasoning for his extreme reaction is unknown, but later examination of his psychological records show a marked tendency to react violently when dealing with unknown factors.

Smith’s violent reaction prevented any real discourse between the two species. The Seraphim simply avoided the humans whenever possible. However, the human colony’s biologist, Dr. Jane Burke, sought out and secretly befriended the Seraphim. Others joined her and soon a small group of humans were regularly visiting and learning from the Seraphim.

The Seraphim taught the humans advancements in quantum and temporal mechanics. More importantly, they introduced a philosophical viewpoint considered unimaginable by human minds, a way of peace and love so advanced that it completely shifted their perception of the universe.

After learning of Burke’s involvement with the aliens, Smith became convinced that Burke was brainwashed. He led the remaining Imperial colonists into a massive and suicidal campaign to destroy the aliens and Seraphim II. Just before Smith’s forces fell to the superior might and numbers of the Seraphim, Smith’s scientists succeeded in engineering a strain of virus unlike anything encountered on Seraphim II. The Seraphim were caught off guard and, despite Dr. Burke’s best efforts, were only able to slow the deadly effects. With the entire atmosphere saturated, not one Seraphim went unexposed.

During the last days between man and alien, the Seraphim decided to teach Burke as much as possible about their ‘Way.’ In the middle of one lesson, Burke experienced a vision of a galaxy torn apart; entire stars stripped of their resources and left to die, planets destroyed, and more life needlessly lost than could be imagined. At that moment Burke was convinced that the Seraphim’s “Way” was the only means to prevent the Empire from destroying everything.

After 3 years and many lost Empire probes and expeditions to Seraphim space, a message made its way to Earth. The message was simple: The remaining Seraphim II colonists, now calling themselves the Aeon Illuminate, invited the Empire to embrace the teachings of the wise alien culture and to share in “something beautiful”.

As the Aeon’s visions predicted, the Empire immediately cut communications and sent military forces to quarantine Seraphim II. In the eyes of the Aeon, the Empire’s destiny as defilers and destroyers of worlds was sealed.

TimelineEdit

Aeon ContainmentEdit

  • 2679: The Earth Empire is contacted by descendants of the Seraphim II expedition who claim to have been modified by aliens. The Earth Empire quarantines the sector and sends Commanders.
  • 2679.3: Contact with all planets bordering Seraphim II is lost.
  • 2679.8: All contact with EarthCom forces within 10 light years of the Seraphim Quarantine Zone is lost.
  • 2812: The Earth Empire begins to lose control. In addition to fighting both the Cybrans and the Aeon from Seraphim II, Imperial forces are forced to contend with extensive internal conflicts.
  • 2817: The Aeon attack in force and the Empire loses more territory along the Quarantine Zone.

The AeonEdit

  • Rhianne Burke: Princess, leader of the Aeon Illuminate
  • Rhiza: Crusader, Illuminate military officer
  • Marxon: Avatar-of-War, highest-ranking officer in the Illuminate
  • Abigail Toth: Evaluator, chief advisor to the Illuminate Princess
  • Evaluator Kael: Evaluator, leader of the Order of the Illuminate
  • Crusader Ariel: Illuminate military, follower of Marxon.

DoctrineEdit

Units: Aeon units

Aeon tactics rely on efficient, specialized attack vehicles with very powerful, yet narrow capabilities. Their weapons tend to be slower firing, but more damaging, than those of their rivals. The Aurora and Obsidian, as well as other units, support this theory. Their weapons tend toward Seraphim-derived weapons, as well as other oddities such as sonic weapons, or their Serenity's Sonance artillery that can fire on the move. Aeon units are generally more aesthetically oriented than their UEF and Cybran counterparts - as a result of this, they possess a sleek, alien, organic and seemingly innocent form in neutral mode - but when in attack mode, they open up, revealing their weapons and giving the enemy cause for alarm.

ExperimentalsEdit

"Galactic Colossus" Sacred Assault Bot: Little escapes the gaze of the Galactic Colossus. Mounted in the head of this walking behemoth is a single eye that focuses Quantum Energy into an incredible blast of destructive power. This Phason Laser sweeps across enemy units, causing unparalleled damage to anything with which it contacts. In addition, the Colossus is armed with a tractor beam that pulls in and destroys mobile enemy units. This toy can mow through a whole army, but will break if you get hit with a large amount of gunships/bombers/ artillery, so give it some AA and anti-artillery support and it will be able to mow through an enemy base with ease. Its weapons are useless underwater, so support in the form of subs are necessary.

"Tempest" Submersible Battleship: A top mounted Oblivion cannon combined with 6 Chrono Torpedo Launchers intended for self-defense, as well as the ability to construct T1/T2 naval units. This unit is able to destroy a fleet when surfaced, and has the virtue of being harder to detect. This experimental is a good choice for those maps with lots of water, where it excels at defense.

"CZAR" Flying Fortress: A center mounted Quantum Beam Generator dominates the CZAR, but is equipped with AA and Harmonic Depth Charges. If you can get this over the enemy commander, winning is virtually guaranteed, but the lack of health makes this hard to do. It will be destroyed if it comes under significant AA fire, so it is not as good as it looks for air assaults. Under the right conditions, however, this becomes a lean, mean, destroying machine. A note about this craft: it cannot be repaired by Aeon engineers due to it never landing, but it regenerates its health slowly. It can hold an entire wing of aircraft.

"Paragon" Experimental Resource Generator: Can generate a near infinite amount of resources. Explodes with the power of a strategic bomb upon death. Has a very low amount of health, the lowest of any experimental unit. Largest build time but lowest cost of the game enders in the game.

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