Aeon Experimental Aircraft Carrier
From Supreme Commander Wiki
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f • s • e |
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| Flying fortress. Armed with Quantum beam generator, AA systems and depth charges. Can store, transport and repair aircraft. | |||
| Build Costs | |||
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| Build Rate |
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| Max Health | |||
| Speed | 8 (Air) | ||
| Veterancy |
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| Intel (Radius) | Vision: 70 Radar: 200 Sonar: 150 |
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Direct Fire Experimental - Continuous Beam |
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| DPS | 3333 | ||
| Damage radius |
4 |
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| Range | 30 | ||
Weapon: Zealot AA Missile x 4 Anti Air - Projectile |
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| DPS | 240 | ||
| Projectile Damage |
300 |
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| Reload time | 1.3 seconds |
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| Range | 64 | ||
Anti Navy - Projectile |
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| DPS | 38 | ||
| Projectile Damage Damage radius |
150 1.5 |
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| Reload time | 4 seconds |
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| Range | 50 | ||
Weapon: Fizz Launcher x 2 Anti Air - Projectile |
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| DPS | 960 | ||
| Projectile Damage Damage radius |
240 3 |
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| Salvo Size Rate of Fire |
2 Projectiles 2 salvos/s |
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| Range | 44 | ||
Death |
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| Damage Damage radius |
15000 15 |
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The Aeon Experimental Aircraft Carrier, nicknamed the CZAR, is an Aeon unit. This is an experimental unit, as well as carrier, air support unit and factory.
The CZAR is a massive flying carrier that is capable of constructing aircraft and storing, refueling, and repairing up to 150 individual units at once. The CZAR is armed with several weapons including four Zealot AA Missiles, two Harmonic Depth Charges, two Fizz Launchers, a well as its primary weapon, the Quantum Beam Generator. The CZAR is capable of inflicting heavy casualties on air fleets and destroying anything on the ground or on the surface that it can get near. Although the CZAR cannot be repaired, it slowly regenerates its HP.
The CZAR is the Aeon's most expensive experimental unit except for the Paragon. Since it can fly, it is capable of deploying more quickly than the other Aeon experimentals. This unit is incredibly powerful against other experimentals and can reasonably be expected to destroy them when used in a defensive stance. Anything that gets directly beneath the CZAR will survive only seconds before being destroyed. Even if the Czar is brought down, it possesses the most devastating air crash in the game, capable of destroying almost any non-experimental unit. If a CZAR attempting to assassinate an enemy ACU with its primary weapon fails to reach its target before being shot down, the resulting crash and explosion will deal 15,000 damage to the ACU, likely killing it anyway.
The CZAR is extremely useful, but possesses low HP for its cost and is vulnerable to a few specific types of weapons. Despite its considerable AA ability, large hordes of enemy ASFs can easily destroy a CZAR and it is particularly vulnerable to T3 anti-air emplacements. Subsequently most trips by a CZAR to an enemy base are one way only. Fortunately for the CZAR, it has a very powerful Air Crash and is likely to inflict severe damage to anything beneath it when it is destroyed. Due to the average DPS of its Depth Charges, it is vulnerable to large fleets of cruisers when over water, but can inflict devastating damage on them with its Quantum Beam Generator if it can get above them; use your discretion as to whether it's worth the risk.
In Vanilla Supreme Commander it was possible to shoot down a CZAR in a very cheap and efficient way. As the CZAR only had 5000 HP then you could build a T2 tactical missile launcher and then shoot a missile in the direction of the CZAR when it was close. The impact of the missile would kill the CZAR, because a tactical missile does 6000 damage.
However, due to its average hit points, a number of SAM Launchers should be able to bring it down in a short time. Note however, that this may result in half of your base being destroyed by the wreckage of the Czar.
The CZAR can build all Aeon T1, T2, and T3 air units aside from Transports. It must be stationary to perform this function.
Also note that the wreckage of a downed Czar can be mined for a very large amount of Mass; be careful to keep it from going down over an enemy base or they will be able to recoup whatever losses the Czar caused while it was functional. Although, on the flip side, the air crash may be sufficient to finish the job off, as it just about instantly disintegrates everything it lands on.
[edit] Trivia
The CZAR, contrary to most other air units, can actually get hit by the Mavor's shells if the UEF experimental is aimed correctly. If the CZAR is stationary you can hit it with a strategic missile.
The CZAR is most likely based on the Independece Day movie's floating UFO/Spaceship carriers. Both the game and the movie ship are able to store a full complement of aircraft, devastate all inferior approaching aircraft, and fire a 'death laser' out of a hole in the ship's middle. The only difference is look, faction, and the fact that the movie ship was shielded and the CZAR is not.

