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T1 air scout

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(Redirected from Aeon T1 Air Scout)
UEF T1 Air Scout: Hummingbird UEF T1 Air Scout: Hummingbird
UEF T1 Air Scout: Hummingbird f  s  e
  Standard air scout.
Build Costs Image:Energy_icon.png -1600
Image:Mass_icon.png -40
Image:Time_icon.png 400
Max Health Image:Health_icon.png 35
Speed
Fuel
20 (Air)
Image:Fuel_icon.png8:20
Intel (Radius) Vision: 42
Death
Damage
Damage radius
10
1
Cybran T1 Air Scout: Flying Eyes Cybran T1 Air Scout: Flying Eyes
Cybran T1 Air Scout: Flying Eyes f  s  e
  Standard air scout.
Build Costs Image:Energy_icon.png -1600
Image:Mass_icon.png -40
Image:Time_icon.png 400
Max Health Image:Health_icon.png 26
Speed
Fuel
20 (Air)
Image:Fuel_icon.png8:20
Intel (Radius) Vision: 42
Death
Damage
Damage radius
10
1
Aeon T1 Air Scout: Mirage Aeon T1 Air Scout: Mirage
Aeon T1 Air Scout: Mirage f  s  e
  Standard air scout.
Build Costs Image:Energy_icon.png -1600
Image:Mass_icon.png -40
Image:Time_icon.png 400
Max Health Image:Health_icon.png 29
Speed
Fuel
20 (Air)
Image:Fuel_icon.png8:20
Intel (Radius) Vision: 42
Death
Damage
Damage radius
10
1
Seraphim T1 Air Scout: Sele-istle Seraphim T1 Air Scout: Sele-istle
Seraphim T1 Air Scout: Sele-istle f  s  e
  Standard air scout
Build Costs Image:Energy_icon.png -1600
Image:Mass_icon.png -40
Image:Time_icon.png 400
Max Health Image:Health_icon.png 32
Speed
Fuel
20 (Air)
Image:Fuel_icon.png8:20
Intel (Radius) Vision: 42
Death
Damage
Damage radius
10
1

Tech 1 Air Scouts are low cost air reconnaissance units. They are not so cheap, at about 80% the cost of a tech 1 interceptor, but are very fast, and with a wide vision radius. They have extremely low HP, are very fragile, and are completely unarmed.

[edit] As scout

There are 2 styles to scouting with these, group and flood. Group scouting is where you produce multiple scouts and then send them over the enemy base(s) all at once. Flood is where you produce them rapidly and set the rally point over the enemy base. While both of these methods worked pretty good in the original Supreme Commander, in Forged Alliance, their higher cost, coupled with their lower survivability, greatly reduces the effectiveness of either of these techniques.

[edit] As a support unit

While tech 1 interceptors see further away then they can shoot, these fighters require an approach phase to their target for maximum efficiency. Mixing air scouts with interceptors (about 1 for 5-10), can greatly increase their effectiveness.

[edit] Factional differences

The four tech 1 air scouts are the UEF Hummingbird, the Cybran Flying Eyes, the Aeon Mirage and the Seraphim Sele-istle. Apart from the usual minor health differences cross-faction, the Seraphim Sele-istle has a unique ability called deathcam. This provides Sele-istle vision radius of 30 for 20 seconds after death.