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T1 mobile anti-air gun

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(Redirected from Aeon T1 Mobile Anti-Air Gun)
UEF T1 Mobile Anti-Air Gun: Archer UEF T1 Mobile Anti-Air Gun: Archer
UEF T1 Mobile Anti-Air Gun: Archer f  s  e
  Mobile anti-air defense. Effective against low-end enemy air units.
Build Costs Image:Energy_icon.png -140
Image:Mass_icon.png -28
Image:Time_icon.png 140
Max Health Image:Health_icon.png 200
Speed 2.8 (Land)
Veterancy Image:UEF_veteran_icon.png image:Kills_icon.png 2 ( image:Health_icon.png +1/s)
Intel (Radius) Vision: 18
Anti Air - Projectile
DPS 16
Projectile  Damage
8
Salvo Size
Reload time
2 Projectiles
1 seconds
Range 32
Cybran T1 Mobile Anti-Air Gun: Sky Slammer Cybran T1 Mobile Anti-Air Gun: Sky Slammer
Cybran T1 Mobile Anti-Air Gun: Sky Slammer f  s  e
  Primary function is anti-air defense. Can be configured to attack land units.
Build Costs Image:Energy_icon.png -140
Image:Mass_icon.png -28
Image:Time_icon.png 140
Max Health Image:Health_icon.png 130
Speed 2.9 (Land)
Veterancy Image:Cybran_veteran_icon.png image:Kills_icon.png 2 ( image:Health_icon.png +1/s)
Intel (Radius) Vision: 18
Anti Air - Projectile
DPS 16
Projectile  Damage
8
Rate of Fire
2 Projectiles/s
Range 32
Direct Fire - Projectile
DPS 20
Projectile  Damage
10
Rate of Fire
2 Projectiles/s
Range 18
Aeon T1 Mobile Anti-Air Gun: Thistle Aeon T1 Mobile Anti-Air Gun: Thistle
Aeon T1 Mobile Anti-Air Gun: Thistle f  s  e
  Mobile anti-air unit. Effective against low-end enemy air units.
Build Costs Image:Energy_icon.png -140
Image:Mass_icon.png -28
Image:Time_icon.png 140
Max Health Image:Health_icon.png 200
Speed 3 (Land)
Veterancy Image:Aeon_veteran_icon.png image:Kills_icon.png 2 ( image:Health_icon.png +1/s)
Intel (Radius) Vision: 18
Anti Air - Projectile
DPS 15
Projectile  Damage
5
Salvo Size
Reload time
3 Projectiles (in 0.2 s)
1 seconds
Range 32
Seraphim T1 Mobile Anti-Air Gun: Ia-istle Seraphim T1 Mobile Anti-Air Gun: Ia-istle
Seraphim T1 Mobile Anti-Air Gun: Ia-istle f  s  e
  Mobile anti-air defense. Effective against low-end enemy air units.
Build Costs Image:Energy_icon.png -140
Image:Mass_icon.png -28
Image:Time_icon.png 140
Max Health Image:Health_icon.png 200
Speed 2.5 (Land)
Veterancy Image:Seraphim_veteran_icon.png image:Kills_icon.png 2 ( image:Health_icon.png +1/s)
Intel (Radius) Vision: 18
Anti Air - Projectile
DPS 16
Projectile  Damage
4
Salvo Size
Rate of Fire
2 Projectiles (in 0.1 s)
2 salvos/s
Range 32

The Tech 1 Mobile Anti-Air Guns are cheap mobile low- end AA defense. They do not have a very high DPS, but are very cheap and can easily be built in large numbers.

[edit] Factional differences

The four Tech 1 Mobile Anti-Air Guns are the UEF Archer, the Cybran Sky Slammer, the Aeon Thistle and the Seraphim Ia-istle. These unit all have the same cost, health, range, weapon muzzle velocity, and about the same damage per second. The things that set them apart are different rates of fire, number of shots per salvo, and projectile damage (among other things). The Cybran Sky Slammer's Nanodart Launcher has the ability to fire at and track both land and air units. This ability makes it the most versatile of the T1 mobile AA units.

It should be noted that the Sky Slammer's darts have a slower speed-up than most AA missiles, and thus are slightly less effective against aircraft than the other factions' T1 mobile AA units. This is counterbalanced by the fact that the darts are guided and can be switched to attack ground units, however in ground attack mode they lose the tracking ability.

Seraphim T1 Mobile Anti-Air Bot awaiting orders