The differences between the various faction's specific turrets are minimal, but enough to make each turret unique. These turrets can serve early on as defense against armies and later on as an assistant to your more powerful turrets. These turrets also work well against close combat units, especially the Monkeylord. These turrets are cheap enough to be deployed in huge numbers and be easy to replace. With 150 DPS and the same range of many other unit, these units can be used late into a game. Most Players often overlook this unit when attacking your base, focusing on your economy or your Counter strike units, and when their army enters the firing range of 50+ of these pd, you almost have a guaranteed success in defending your base.