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T1 sonar system

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Uef icon structure1 intel UEF T1 Sonar System: SP1 - 1000
UEB3102 build btn f  s  e
  Sonar system with minimal range. Detects and tracks naval units.
Build Costs Energy icon -544
Mass icon -64
Time icon 80
Consumption
Energy icon -10
Build Rate
Time icon10/s
Max Health Health icon 600
Intel (Radius) Vision: 20
Sonar: 115
Cybran icon structure1 intel Cybran T1 Sonar System: Noah
URB3102 build btn f  s  e
  Sonar system with minimal range. Detects and tracks naval units.
Build Costs Energy icon -544
Mass icon -64
Time icon 80
Consumption
Energy icon -10
Build Rate
Time icon10/s
Max Health Health icon 400
Intel (Radius) Vision: 20
Sonar: 115
Aeon icon structure1 intel Aeon T1 Sonar System
UAB3102 build btn f  s  e
  Sonar system with minimal range. Detects and tracks naval units.
Build Costs Energy icon -544
Mass icon -64
Time icon 80
Consumption
Energy icon -10
Build Rate
Time icon10/s
Max Health Health icon 500
Intel (Radius) Vision: 20
Sonar: 115
Seraphim icon structure1 intel Seraphim T1 Sonar System: Shou
XSB3102 build btn f  s  e
  Sonar system with minimal range. Detects and tracks naval units.
Build Costs Energy icon -544
Mass icon -64
Time icon 80
Consumption
Energy icon -10
Build Rate
Time icon10/s
Max Health Health icon 500
Intel (Radius) Vision: 20
Sonar: 115

T1 Sonar systems provide a small, but clear intelligence circle that will reveal any naval units within its range. The T1 Sonar system is almost the same acrossed the board. The only difference is HP UEF 600, Cybran 400, Aeon/Seraphim 500. Other than that they are all the same. They all upgrade into their tech 2 counterparts giving them a better intelligence range and more health. Because they are so cheap you should have one ASAP on all water maps. they can be used to detect underwater ACUs and that is often what happens early game on maps like The wilderness when the ACU has taken heavy damage.

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