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T2 anti-air flak artillery

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Uef icon structure2 antiair UEF T2 Anti-Air Flak Artillery: Air Cleaner
UEB2204 build btn f  s  e
  Anti-air tower. Designed to engage mid-level aircraft.
Build Costs Energy icon -5600
Mass icon -560
Time icon 700
Max Health Health icon 3700
Veterancy UEF veteran icon Kills icon 8 ( Health icon +2/s)
Intel (Radius) Vision: 24
Anti Air - Projectile
DPS 153
Projectile  Damage
Damage radius
102
4
Rate of Fire
1.5 Projectiles/s
Range 44
Cybran icon structure2 antiair Cybran T2 Anti-Air Flak Artillery: Burst Master
URB2204 build btn f  s  e
  Anti-air tower. Designed to engage mid-level aircraft.
Build Costs Energy icon -5600
Mass icon -560
Time icon 700
Max Health Health icon 3400
Veterancy Cybran veteran icon Kills icon 8 ( Health icon +2/s)
Intel (Radius) Vision: 24
Anti Air - Projectile
DPS 152
Projectile  Damage
Damage radius
38
4
Salvo Size
Rate of Fire
2 Projectiles (in 0.1 s)
2 salvos/s
Range 44
Aeon icon structure2 antiair Aeon T2 Anti-Air Flak Artillery: Marr
UAB2204 build btn f  s  e
  Anti-air tower. Designed to engage mid-level aircraft.
Build Costs Energy icon -5600
Mass icon -560
Time icon 700
Max Health Health icon 3500
Veterancy Aeon veteran icon Kills icon 8 ( Health icon +2/s)
Intel (Radius) Vision: 24
Anti Air - Projectile
DPS 150
Projectile  Damage
Damage radius
150
4
Reload time 1 seconds
Range 44
Seraphim icon structure2 antiair Seraphim T2 Anti-Air Flak Artillery: Sinnatha
XSB2204 build btn f  s  e
  Anti-air tower. Designed to engage mid-level aircraft.
Build Costs Energy icon -5600
Mass icon -560
Time icon 700
Max Health Health icon 3600
Veterancy Seraphim veteran icon Kills icon 8 ( Health icon +2/s)
Intel (Radius) Vision: 24
Anti Air - Projectile
DPS 132
Projectile  Damage
Damage radius
53
4
Salvo Size
Rate of Fire
2 Projectiles
1.25 salvos/s
Range 44

The Tech 2 Anti-Air Flak Artillery are mid-level fixed-position anti-air defenses. Their Flak cannons are direct fire weapons, but the shells explode in mid-air, potentially damaging several aircraft at once. Flak artillery can be built on water or land. They are great for defending mass extractors from air raids, or really anything from air raids. They should comprise a plurality or majority of your AA defense unless you really love SAM launchers.

Strengths Edit

Tech 2 Anti-Air Flak Artillery is unmatched at destroying Tech 1 aircraft, taking them out in groups before they even reach their target. They also fare quite well against Tech 2 aircraft. Against Tech 3 gunships and bombers, they are incapable individually of dealing with this threat... they are simply unable to deal enough damage quickly enough to prevent T3 aircraft from completing their mission. If you build several Tech 2 Anti-Air Flak Artillery turrets with overlapping fields of fire and protect them with a shield generator, they are a formidable force against almost any enemy aircraft. Any base with SAM launchers should keep Flak Artillery around; twice as many as there are SAM launchers is a good formula. The flak's higher rate of fire can finish off enemy aircraft and help avert the overkill that SAMs are prone to.

Weaknesses Edit

The Tech 2 Anti-Air Flak Artillery has trouble damaging the fastest air units in the game such as Tech 3 air superiority fighters or T3 spy planes. Build several SAM launchers to compensate for this deficiency.

Factional Differences Edit

The 4 Tech 2 Anti-Air Flak Artilleries all cost the same amount. While each has unique weaponry and inflicts a different amount of damage per second, their overall performance is very similar, however, the UEF flak has the most damage per second and health, though it is not much ahead the others. The Seraphim weapon by far has the least DPS, nearly 20 less than the others for the same cost.

See Also Edit

T2 mobile AA flak artillery

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