Aeon T2 Combat Fighter
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| Mid-level air fighter. Excellent AA capabilities. Effective against enemy gunships and bombers. | |||
| Build Costs | |||
|---|---|---|---|
| Max Health | |||
| Speed Fuel |
18 (Air) |
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| Veterancy |
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| Intel (Radius) | Vision: 32 |
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Anti Air - Projectile |
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| DPS | 150 | ||
| Projectile Damage |
50 |
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| Salvo Size Reload time |
3 Projectiles (in 0.2 s) 1 seconds |
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| Range | 30 | ||
Death |
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| Damage Damage radius |
100 1 |
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The Aeon T2 Combat Fighter, nicknamed the Swift Wind, is an Aeon unit. It is a fighter unit. Its high air speed makes it a much better fighter than its T1 counterpart. Its DPS is higher than the other factions' fighter/bombers' AA weapons to compensate for its inability to target ground units. Its impressive speed for its tech level and high DPS makes the Swift Wind a formidable advantage for the Aeon, able to take down T2 Fighter/Bombers (though it often has trouble with UEF F/Bs), any T1 air unit, and some T3 aircraft like Strategic Bombers and Heavy Gunships, the main T3 airborne threats. This means that the Aeon already have a pretty comprehensive fighter net by the time they get their first T3 air factory, meaning that ASF production isn't as important and that attention and resources can be brought to more pressing matters.
One of it's only disadvantages is its weapon's blind spot, a radius smaller than it's attack radius in which the craft will not fire on enemies. While it may not be apparent when attacking enemy fighters, this blind spot quickly gets annoying when pursuing slower units such as gunships or bombers, as becase of it's relatively high low-speed, it tends to linger uselessly behind moving bombers and gunships. This is noticeable on the third mission of the campaign if Swift Winds are used to defend from early attacks.
The Swif Wind's stats yield a very important detail: the Swift Wind is a cost affective counter to Aeon Restorer gunships. Utilize both to cover each other and maximize your air control.



Added by CamWow