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Aeon T2 Guided Missile

From Supreme Commander Wiki

Aeon T2 Guided Missile: Mercy Aeon T2 Guided Missile: Mercy
Aeon T2 Guided Missile: Mercy f  s  e
  The volatile and destructive nature of the Mercy's weapon system forced Aeon scientists to create a simple, expendable delivery system. As a result, the payload is attached to what is little more than a guided missile.
Build Costs Image:Energy_icon.png -6000
Image:Mass_icon.png -300
Image:Time_icon.png 2000
Max Health Image:Health_icon.png 10
Speed
Fuel
10 (Air)
Image:Fuel_icon.png1:10
Intel (Radius) Vision: 15
Death
Damage
Damage radius
2400
3
Range 25
Death
Damage
Damage radius
25
3

The Aeon T2 Guided Missile, nicknamed the Mercy, although similar to a bomber, is actually a guided missile.

The Mercy is not constructed by a missile launcher. Instead, any Aeon factory that can construct a T2 Air Unit can also construct the Mercy.

It fires a swirling cluster of bombs which are so volatile that launching them destroys the Mercy. The bomb does 2400 damage over a significant area of effect, making it effective at destroying both moving armies and tight clusters of buildings. Although it has low HP compared to other tech 2 air units, this isn't much of a drawback because it only needs to get close to its target once.

Once constructed the Mercy cannot refuel or dock. This is a significant drawback because it has a very small fuel supply. And unlike aircraft, when a Mercy runs out of fuel, it immediately explodes. Thus, a Mercy must be sent on its suicide mission soon after it is constructed(However note that it can land on the ground to save fuel). Mercy cannot be constructed by a Aeon T3 Aircraft Carrier or a CZAR. With the release of Forged Alliance, once launched, the Mercy cannot dock again to refuel. This makes staking multiple Mercies difficult, and prevents the infamous Mercy Snipe from before.

[edit] Strategy

These guided missiles are more effective in groups. Unlike other unit types, it isn't effective to have a single factory build a number of these units one-by-one because of their extremely short fuel supply. The first Mercy constructed will be out of fuel before the last one is constructed. When planning an attack with guided missiles, one should either build them using as many air factories as possible at the same time, or let Mercies land on the ground near factories in order to save fuel before striking.

It can be difficult to defend against an incoming group of Mercies. Tech 1 anti-air units can't do enough damage in the short time that it takes for them to pass overhead. Tech 2 anti-air units have a similar problem, though in sufficient numbers they can get some kills. Even tech 3 anti-air units aren't as effective as one might expect because they waste their missiles with overkill. On the other hand, Shields are an effective defense against an incoming attack group of Mercies because each 2400 hit points of shielding effectively destroys one Mercy. For instance, it takes 2 Mercies (12k energy, 600 mass) to destroy one Parashield (900 energy, 120 mass), when Asylum can hold two Mercies.

This unit was introduced with the 3260 patch, released on July 30, 2007.