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Tech 2 Land Units
Heavy BotDEL0204 build btnDRL0204 build btnNo-unitXSL0202 build btn
Heavy TankUEL0202 build btnURL0202 build btnUAL0202 build btnNo-unit
Amphibious TankUEL0203 build btnURL0203 build btnXAL0203 build btnXSL0203 build btn
Mobile AA Flak ArtilleryUEL0205 build btnURL0205 build btnUAL0205 build btnXSL0205 build btn
Mobile Missile LauncherUEL0111 build btnURL0111 build btnUAL0111 build btnXSL0111 build btn
Mobile DefenseUEL0307 build btnURL0306 build btnUAL0307 build btnNo-unit
OtherXEL0209 build btnXRL0302 build btnNo-unitNo-unit
Mobile anti-air units
Tech 1 Mobile Anti-Air GunUEL0104 build btnURL0104 build btnUAL0104 build btnXSL0104 build btn
Tech 2 Mobile AA Flak ArtilleryUEL0205 build btnURL0205 build btnUAL0205 build btnXSL0205 build btn
Tech 2 CruiserUES0202 build btnURS0202 build btnUAS0202 build btnXSS0202 build btn
Aircraft CarrierUES0401 build btnURS0303 build btnUAS0303 build btnXSS0303 build btn
Aeon T2 Mobile AA Flak Artillery: Ascendant Aeon T2 Mobile AA Flak Artillery:  Ascendant
Aeon T2 Mobile AA Flak Artillery: Ascendant
Mobile AA unit. Armed with a temporal AA Fizz launcher.[ e ]
Build costsEnergy icon -800
Mass icon -160
Time icon 800
Max healthHealth icon 1000
Speed3.6 (Hover)
Veterancy Aeon veteran icon Kills icon 4  (Health icon+2/s)
Intel (radius) Vision: 20
Anti Air - Projectile
Damage per second 144
Projectile damage 72
Damage radius 4
Rate of fire 2 Projectiles/s
Range 40

The Aeon T2 Mobile AA Flak Artillery, nicknamed the Ascendant, is an Aeon unit. This is an anti-air unit. It is also amphibious. Being a hover unit, it is not only immune to torpedoes, but can be used to escort fleets over water. Since this is equipped with flak, it is far superior to the Shard in dealing with air units, in addition to their similar pricing and the Ascendant's innate higher DPS and health, the only thing lacking is the Shard's much higher speed, however as most units it will be protecting (Destroyers and Battleships) are of a similar speed, the difference is not hugely significant. (Note that the Exodus Class is actually faster, although the difference is not huge). Obviously, an Infinity Class costs far more, is equipped with SAMs and has over four times the DPS, as well as having a higher speed, Tactical Missile Defence, sonar, radar, water vision, over three times he health and a cannon for direct fire making the cruiser an entirely different kettle of fish. For best protection against both T1 and T2/3 air, a mixture would not be a bad idea in theory, in practice Cruisers are typically more than enough on their own.

In addition to this, its role as an escort to land-based assault armies cannot be overlooked, especially in light of the Aeon's ability to make a competent land/sea army using Blazes, Asylums, Auroras and Spirits. While the Absolver also hovers, it's use is often frowned upon, and as such probably should not be included in such a general purpose army.


Factional Differences

The Ascendant ties with the Iashavoh, as the best T2 land Anti-Air unit in the game (The Ithalua is the best). They do 3 more damage, their splash radius is 0.5 larger, and they are 0.7 faster than the next best unit. They hover, and are amphibious, providing excellent mobility and additional anti-air support for naval units, while the Banger or Sky Boxer units are landlocked. A wise Aeon commander will use this to his benefit at sea, as all his ships except for the Infinity Class, Keefer Class, and Shard lack AA.

Tier Differences

The Aeon and Seraphim T2 AA is the only factions to receive an increase in speed going from T1 to T2.

AeonT2MobileFlak

An Idle Aeon Ascendant

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