Tech 2 Land Units | ||||
---|---|---|---|---|
Heavy Bot | ||||
Heavy Tank | ||||
Amphibious Tank | ||||
Mobile AA Flak Artillery | ||||
Mobile Missile Launcher | ||||
Mobile Defense | ||||
Other |
Mobile anti-air units | ||||
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Tech 1 Mobile Anti-Air Gun | ||||
Tech 2 Mobile AA Flak Artillery | ||||
Tech 2 Cruiser | ||||
Aircraft Carrier |
Aeon T2 Mobile AA Flak Artillery: Ascendant | |
Mobile AA unit. Armed with a temporal AA Fizz launcher.[ e ] | |
Build costs | -800 -160 800 |
---|---|
Max health | 1000 |
Speed | 3.6 (Hover) |
Veterancy | 4 (+2/s) |
Intel (radius) | Vision: 20 |
Weapon: Fizz Launcher Anti Air - Projectile |
|
Damage per second | 144 |
Projectile damage | 72 |
Damage radius | 4 |
Rate of fire | 2 Projectiles/s |
Range | 40 |
The Aeon T2 Mobile AA Flak Artillery, nicknamed the Ascendant, is an Aeon unit. This is an anti-air unit. It is also amphibious. Being a hover unit, it is not only immune to torpedoes, but can be used to escort fleets over water. Since this is equipped with flak, it is far superior to the Shard in dealing with air units, in addition to their similar pricing and the Ascendant's innate higher DPS and health, the only thing lacking is the Shard's much higher speed, however as most units it will be protecting (Destroyers and Battleships) are of a similar speed, the difference is not hugely significant. (Note that the Exodus Class is actually faster, although the difference is not huge). Obviously, an Infinity Class costs far more, is equipped with SAMs and has over four times the DPS, as well as having a higher speed, Tactical Missile Defence, sonar, radar, water vision, over three times he health and a cannon for direct fire making the cruiser an entirely different kettle of fish. For best protection against both T1 and T2/3 air, a mixture would not be a bad idea in theory, in practice Cruisers are typically more than enough on their own.
In addition to this, its role as an escort to land-based assault armies cannot be overlooked, especially in light of the Aeon's ability to make a competent land/sea army using Blazes, Asylums, Auroras and Spirits. While the Absolver also hovers, it's use is often frowned upon, and as such probably should not be included in such a general purpose army.
Factional Differences
The Ascendant ties with the Iashavoh, as the best T2 land Anti-Air unit in the game (The Ithalua is the best). They do 3 more damage, their splash radius is 0.5 larger, and they are 0.7 faster than the next best unit. They hover, and are amphibious, providing excellent mobility and additional anti-air support for naval units, while the Banger or Sky Boxer units are landlocked. A wise Aeon commander will use this to his benefit at sea, as all his ships except for the Infinity Class, Keefer Class, and Shard lack AA.
Tier Differences
The Aeon and Seraphim T2 AA is the only factions to receive an increase in speed going from T1 to T2.