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T2 Sonar System

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Uef icon structure2 intel UEF T2 Sonar System: SP2 - 2000
UEB3202 build btn f  s  e
  Sonar system with moderate range. Detects and tracks naval units.
Build Costs Energy icon -3600
Mass icon -120
Time icon 600
Consumption
Energy icon -100
Build Rate
Time icon15/s
Max Health Health icon 1400
Intel (Radius) Vision: 25
Sonar: 230
Cybran icon structure2 intel Cybran T2 Sonar System: Flood
URB3202 build btn f  s  e
  Sonar system with moderate range. Detects and tracks naval units.
Build Costs Energy icon -3600
Mass icon -120
Time icon 600
Consumption
Energy icon -100
Build Rate
Time icon15/s
Max Health Health icon 625
Intel (Radius) Vision: 25
Sonar: 230
Aeon icon structure2 intel Aeon T2 Sonar System
UAB3202 build btn f  s  e
  Sonar system with moderate range. Detects and tracks naval units.
Build Costs Energy icon -3600
Mass icon -120
Time icon 600
Consumption
Energy icon -100
Build Rate
Time icon15/s
Max Health Health icon 1000
Intel (Radius) Vision: 25
Sonar: 230
Seraphim icon structure2 intel Seraphim T2 Sonar System: Shou-esel
XSB3202 build btn f  s  e
  Sonar system with moderate range. Detects and tracks naval units.
Build Costs Energy icon -5400
Mass icon -180
Time icon 900
Consumption
Energy icon -100
Build Rate
Time icon15/s
Max Health Health icon 2000
Intel (Radius) Vision: 25
Sonar: 350

The T2 sonar systems are intelligence units. They require more energy to run than their T1 counterparts, but, of course, have a greater range.

Aside from the usual differences in HP, the only difference between these T2 sonar systems is found in the Seraphim version. It costs more than the other three, but has a definite HP advantage and a sonar range of 350 as opposed to the range of 230 on the other three systems. This is a big deal, as the Seraphim lack a T3 sonar platform and a T2 submarine hunter.

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