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T2 stealth field generator

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UEF T2 Stealth Field Generator: Scattershield UEF T2 Stealth Field Generator: Scattershield
UEF T2 Stealth Field Generator: Scattershield f  s  e
  Generates stealth field. Hides units and structures within its operational range. Countered by optical and Omni sensors.
Build Costs Image:Energy_icon.png -5400
Image:Mass_icon.png -360
Image:Time_icon.png 450
Consumption
Image:Energy_icon.png -125
Max Health Image:Health_icon.png 225
Intel (Radius) Stealth: 24
Vision: 20
Cybran T2 Stealth Field Generator: Twilight Cybran T2 Stealth Field Generator: Twilight
Cybran T2 Stealth Field Generator: Twilight f  s  e
  Generates stealth field. Hides units and structures within its operational range. Countered by optical and Omni sensors.
Build Costs Image:Energy_icon.png -4000
Image:Mass_icon.png -320
Image:Time_icon.png 400
Consumption
Image:Energy_icon.png -100
Max Health Image:Health_icon.png 150
Intel (Radius) Stealth: 30
Vision: 20
Aeon T2 Stealth Field Generator: Veil Aeon T2 Stealth Field Generator: Veil
Aeon T2 Stealth Field Generator: Veil f  s  e
  Generates stealth field. Hides units and structures within its operational range. Countered by optical and Omni sensors.
Build Costs Image:Energy_icon.png -6000
Image:Mass_icon.png -400
Image:Time_icon.png 500
Consumption
Image:Energy_icon.png -125
Max Health Image:Health_icon.png 175
Intel (Radius) Stealth: 24
Vision: 20
Seraphim T2 Stealth Field Generator: Sele-ioz Seraphim T2 Stealth Field Generator: Sele-ioz
Seraphim T2 Stealth Field Generator: Sele-ioz f  s  e
  Generates stealth field. Hides units and structures within its operational range. Countered by optical and Omni sensors.
Build Costs Image:Energy_icon.png -5670
Image:Mass_icon.png -378
Image:Time_icon.png 420
Consumption
Image:Energy_icon.png -125
Max Health Image:Health_icon.png 200
Intel (Radius) Stealth: 24
Vision: 20

The Tech 2 Stealth Field Generators are for most factions (except Cybran) the only stealth solution available. They cost about as much as a tech 2 shield generator, and provide stealth to any unit and/or building in their radius of effect. These buildings are usually either used to hide a forward fire base, or as a means of protections inside a base with many units.

Contents

[edit] Stealth

Stealthed units are units that do not appear on the opponent's radar. They can still be visually seen though. Buildings, once revealed, lose their stealth, as they can not move. Units, however, are always stealthed, as long as they are not currently visible. For more information on intel and stealth in general, see the intel article

Seraphim buildings do, however, have a stealth disadvantage in that the particle effect given of on their completion is visible to everyone regardless of intel or vision radii.

[edit] Uses

This unit can be used for two reasons:

[edit] Total Stealth

Usually used for forward fire bases. An engineer is sent out to build the generator. Once done, the engineer can build lethal buildings, such as T2 missile launchers, in relative safety. If successful, the forward base can take out key buildings and even the opposing ACU. Usually, if the opponent discovers the base, then the stealth is completely broken, and the base quickly dispatched. This tactic is usually used when you are on a losing end of a match, as a last resort offense.

[edit] Protective Stealth

When mobile units are stealthed, they cannot be targeted, even if the opponent knows they are there. It is quite useful to protect ACUs from bomber strikes, for example. However, once a static unit has been scouted, it will become targetable even when under stealth. Be careful not to lure enemy air power near your stealth base, even to the point of keeping your own air away. Enemy interceptors have a painful habit of chasing your airships over the stealth site, negating all of your work. Defend only with ground based AA. Stealth is quite effective against newer players, to the point of amusing results on occasion.

[edit] Preserving stealth

Stealth is broken as soon as your units are in visual range. Most of the time, this is done by way of aerial units, and not ground units. If you want to make the most of your stealth, you must have aerial superiority. If your opponent controls the sky, then he controls the intel, making stealth obsolete.

[edit] Factional Differences

The four tech 2 stealth field generators are the UEF Scattershield, the Cybran Twilight, the Aeon Veil and the Seraphim Sele-ioz. The Aeon Veil is the most expensive unit of the lot, followed by the UEF Scattershield and the Seraphim Sele-ioz, which is a bit cheaper. As expected from the Cybran, who posses superior stealth technology, the Twilight is by far the best one of all: it is cheaper, consumes less resources, and has a larger stealth radius. It has a bit less health, but this is irrelevant, as these units are all destroyed in 1-2 hits anyway.

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