An Aircraft Carrier is a name given to a vessel which is capable of storing aircraft and deploying them as part of a strategy.
There are three Tech 3 and two Experimental aircraft carriers in the game. They are often used as strike platforms, deploying squadrons of air units to attack enemy positions while also serving as venenerable anti-aircraft platforms.
The Command may be slightly underpowered, when compared to the other carriers in terms of firepower, but compensates for tactical missile defense, a nearly flawless Zapper.
It is still however a decent carrier for much of its craft emerges from the bow and enter the aft not to mention posing as a slimmer target.
The Keefer is a fairly decent ship, but its larger shilioute may prevent it from reaching desireable areas, and posing as a bigger target for torpedoes.
While it lacks in naval defense, makes up with having the best AA defense compared to the other carriers, with guided missile weaponry; This ship is often used to combat Soul Rippers, over the sea, mainly for its high damage output and the added ability to deploy ASF to aid in its defense.
The CZAR is a unique flying Experimental which makes it the only unit classed as an Aircraft Carrier. A tough flying fortress, this flying saucer is a solid choice for being able to strike from the air as well as having a plentiful choice to build its own air force.
Its armament includes guided missile batteries, depth charges and a powerful Quantum Beam to smite its prey on the surface.
The Iavish is most likely the most versatile ship out of all the T3 carriers, because it is capable of launching its own guided missiles towards stationary targets, in rapid succession. The Iavish also possess excellent sonar and radar capabilities and decent enough AA to defend itself.
While it can summon aircraft to aid it in times of desperation, it wont bode well in a serious naval offenseive but better suited for defenses purposes as its size makes it more vulnerable to counterattack
This UEF carrier is very different from the other three (though not as much as the CZAR) as it is an Experimental unit.
It is armed with four Flayer SAM Missile turrets and several very high-quality torpedoes, the Atlantis makes for a formidable self sustaining strike force for it can defend itself against both air and naval threats very well. Being also having the ability to dive to avoid dangerous situations (be sure to dock any assigned aircraft inside before doing so!)
With 40,000 HP, quadruple the build speed and consumption compared to a T3 factory, the Atlantis is capable of building, and maintaining, a fleet of 150 aircraft.