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Aircraft carrier

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Cybran icon ship3 air Cybran T3 Aircraft Carrier: Command Class
URS0303 build btn f  s  e
  Aircraft carrier. Can store, transport and repair aircraft. Armed with light AA auto-cannons and an anti-missile turret.
Build Costs Energy icon -36000
Mass icon -3600
Time icon 14400
Build Rate
Time icon150/s
Max Health Health icon 20000
Speed 3 (Water)
Veterancy Cybran veteran icon Kills icon 32 ( Health icon +5/s)
Intel (Radius) Vision: 85
Water Vision: 36
Radar: 200
Sonar: 40
Anti Air - Projectile
DPS 80
Projectile  Damage
10
Salvo Size
Rate of Fire
4 Projectiles
2 salvos/s
Range 75
Defense - Beam
DPS 0.5
Beam  Damage
1
Reload time 2 seconds
Range 50
Aeon icon ship3 air Aeon T3 Aircraft Carrier: Keefer Class
UAS0303 build btn f  s  e
  Aircraft carrier. Can store, transport and repair aircraft. Armed with surface-to-air missile launchers.
Build Costs Energy icon -40000
Mass icon -4000
Time icon 16000
Build Rate
Time icon150/s
Max Health Health icon 22000
Speed 3 (Water)
Veterancy Aeon veteran icon Kills icon 32 ( Health icon +5/s)
Intel (Radius) Vision: 85
Water Vision: 36
Radar: 200
Sonar: 40
Anti Air - Projectile
DPS 120
Projectile  Damage
120
Reload time 1 seconds
Range 75
Seraphim icon ship3 air Seraphim T3 Aircraft Carrier: Iavish
XSS0303 build btn f  s  e
  Can store, transport and repair aircraft. Armed with two pairs of AA auto-cannons.
Build Costs Energy icon -44000
Mass icon -4400
Time icon 17600
Build Rate
Time icon150/s
Max Health Health icon 24000
Speed 3 (Water)
Veterancy Seraphim veteran icon Kills icon 32 ( Health icon +5/s)
Intel (Radius) Vision: 85
Water Vision: 36
Radar: 200
Sonar: 40
Missile - Tactical Missile
DPS 250
Missile  Damage
Damage radius
500
3
Reload time 2 seconds
Range 150
Anti Air - Projectile
DPS 100
Projectile  Damage
25
Salvo Size
Rate of Fire
2 Projectiles
2 salvos/s
Range 75


There are three Tech 3 and two Experimental aircraft carriers. They are used to build, store, repair and deploy aircraft and be a large, hard to sink anti-aircraft platform.

Factional DifferencesEdit

CybranEdit

The Cybran carrier is slightly underpowered when compared to the other carriers; that is, only slightly. What it lacks in AA defense it makes up with the Cybran tactical missile defense, a nearly flawless TMD compared to the other factions' TMDs. That being said, the Command Class is still named 'Command' for a reason; unlike the other carriers, its aircraft are often needed to be its saving grace in an attack. It is also known to be the longer and narrower ship of the 3 carrier, unlike the other three.

AeonEdit

The Aeon carrier is a fairly decent ship by anyone's standards, but its larger width may prevent it from reaching desireable areas, and leaves a huge target for torpedoes. What it lacks in naval defense it makes up with having the best AA defense compared to the other carriers; this ship is often used to combat Soul Rippers over the sea (because it has high health, its missiles do high damage and can never miss, and it can summon forth T3 Air Superiority Fighters to aid it in combat).

SeraphimEdit

The Seraphim carrier is most likely the best ship out of all the T3 carriers, because it is quite capable when dealing with other naval strike forces. It carries a good rapid-fire TML and good sonar and radar, decent enough AA, carries an excellent artillery cannon that can bombard bases or approaching ships, and can summon aircraft to aid it in times of desperation. That said, do not attempt to bring this ship along with a naval strike force; it is much better used near the base as a mobile, defensive air staging platform, and would most likely get destroyed in a strike force or slow the force down because of its bulky size.

UEFEdit

The UEF carrier is very different from the other three (though not as much as the CZAR) because it is an Experimental unit, not a Tech 3 unit. It is armed with four Flayer SAM Missile turrets and several very high-quality torpedoes, as well as far superior health at 40,000, 4x build speed and consumption compared to a T3 factory, and the ability to carry a truly ludicrous 150 aircraft! To top it all off, it has almost half the unassisted build time of the other T3 aircraft carriers. The only real downside to the Atlantis is that it costs over three times more mass and energy than its equals, though it is still cheaper than any other T4.

Oh, one more thing: the Atlantis is a submarine.

OtherEdit

The Aeon Illuminate also have an experimental flying carrier that is completely unlike the others, the CZAR. It has AA capability and its quantum beam generator packs a powerful punch, but its vulnerability to ASF attacks even when escorted by ASFs of its own makes carrying aircraft inside it a risky proposition. Its high vulnerability, inability to be repaired without borrowing units from another faction, and equally high crash damage means that the vast majority of CZARs fly one-way missions. Still cool to watch it reign Independence Day-style doom upon your foes, though. Oh, and if you take out all of your bombers, then bomb them and if the CZAR dies, they better hope that they will get lucky. Cause the crash damage is huge.

See AlsoEdit

Carrier

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