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Cybran icon ship3 air Cybran T3 Aircraft Carrier: Command Class
URS0303 build btn f  s  e
  Aircraft carrier. Can store, transport and repair aircraft. Armed with light AA auto-cannons and an anti-missile turret.
Build Costs Energy icon -36000
Mass icon -3600
Time icon 14400
Build Rate
Time icon150/s
Max Health Health icon 20000
Speed 3 (Water)
Veterancy Cybran veteran icon Kills icon 32 ( Health icon +5/s)
Intel (Radius) Vision: 85
Water Vision: 36
Radar: 200
Sonar: 40
Anti Air - Projectile
DPS 80
Projectile  Damage
10
Salvo Size
Rate of Fire
4 Projectiles
2 salvos/s
Range 75
Defense - Beam
DPS 0.5
Beam  Damage
1
Reload time 2 seconds
Range 50
Aeon icon ship3 air Aeon T3 Aircraft Carrier: Keefer Class
UAS0303 build btn f  s  e
  Aircraft carrier. Can store, transport and repair aircraft. Armed with surface-to-air missile launchers.
Build Costs Energy icon -40000
Mass icon -4000
Time icon 16000
Build Rate
Time icon150/s
Max Health Health icon 22000
Speed 3 (Water)
Veterancy Aeon veteran icon Kills icon 32 ( Health icon +5/s)
Intel (Radius) Vision: 85
Water Vision: 36
Radar: 200
Sonar: 40
Anti Air - Projectile
DPS 120
Projectile  Damage
120
Reload time 1 seconds
Range 75
Seraphim icon ship3 air Seraphim T3 Aircraft Carrier: Iavish
XSS0303 build btn f  s  e
  Can store, transport and repair aircraft. Armed with two pairs of AA auto-cannons.
Build Costs Energy icon -44000
Mass icon -4400
Time icon 17600
Build Rate
Time icon150/s
Max Health Health icon 24000
Speed 3 (Water)
Veterancy Seraphim veteran icon Kills icon 32 ( Health icon +5/s)
Intel (Radius) Vision: 85
Water Vision: 36
Radar: 200
Sonar: 40
Missile - Tactical Missile
DPS 250
Missile  Damage
Damage radius
500
3
Reload time 2 seconds
Range 150
Anti Air - Projectile
DPS 100
Projectile  Damage
25
Salvo Size
Rate of Fire
2 Projectiles
2 salvos/s
Range 75


An Aircraft Carrier is a name given to a vessel which is capable of storing aircraft and deploying them as part of a strategy.

There are three Tech 3 and two Experimental aircraft carriers in the game. They are often used as strike platforms, deploying squadrons of air units to attack enemy positions while also serving as venenerable anti-aircraft platforms.

Factional DifferencesEdit

CybranEdit

The Command may be slightly underpowered, when compared to the other carriers in terms of firepower, but compensates for tactical missile defense, a nearly flawless Zapper.

It is still however a decent carrier for much of its craft emerges from the bow and enter the aft not to mention posing as a slimmer target.

AeonEdit

The Keefer is a fairly decent ship, but its larger shilioute may prevent it from reaching desireable areas, and posing as a bigger target for torpedoes.

While it lacks in naval defense, makes up with having the best AA defense compared to the other carriers, with guided missile weaponry; This ship is often used to combat Soul Rippers, over the sea, mainly for its high damage output and the added ability to deploy ASF to aid in its defense.

The CZAR is a unique flying Experimental which makes it the only aerial unit classed as an Aircraft Carrier. A tough flying fortress, this flying saucer is a solid choice for being able to strike from the air as well as having a plentiful choice to build its own air force.

Its armament includes guided missile batteries, depth charges and a powerful Quantum Beam to smite its prey on the surface.

SeraphimEdit

The Iavish is most likely the most versatile ship out of all the T3 carriers, because it is capable of launching its own guided missiles towards stationary targets, in rapid succession. The Iavish also possess excellent sonar and radar capabilities and decent enough AA to defend itself.

While it can summon aircraft to aid it in times of desperation, it wont bode well in a serious naval offenseive but better suited for defenses purposes as its size makes it more vulnerable to counterattack

UEFEdit

This UEF carrier is very different from the other three (though not as much as the CZAR) as it is an Experimental unit.

It is armed with four Flayer SAM Missile turrets and several very high-quality torpedoes, the Atlantis makes for a formidable self sustaining strike force for it can defend itself against both air and naval threats very well. Being also having the ability to dive to avoid dangerous situations (be sure to dock any assigned aircraft inside before doing so!)

With 40,000 HP, quadruple the build speed and consumption compared to a T3 factory, the Atlantis is capable of building, and maintaining, a fleet of 150 aircraft.

See AlsoEdit

Carrier

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