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Anti-air unit

From Supreme Commander Wiki

An anti-air unit is a unit specifically designed to target and destroy air units. These come in a variety of forms, from the T1 anti-air turrets to the Cybran T3 Air Superiority Fighter. Different units have different weapons, which are more effective at attacking specific kinds of air units.

Contents

[edit] Land mobile/fixed anti-air units

These anti-air units are generally slow or immobile, and have a variety of weapons suitable for attacking different targets.

[edit] Tech 1

These units have a weak direct fire weapon that is most effective versus slow or medium speed units, such as Tech 1 units or gunships.

[edit] Tech 2

These units have high firing randomness but also have an area of effect. They are most effective against massed units.

[edit] Tech 3

These turrets have a missile system which is most effective versus high-health units, such as Tech 3 units or experimentals.

[edit] Air anti-air

These anti-air units are generally fast, with either missile systems or direct fire weapons.

[edit] Tech 1

These units have a weak direct fire weapon which is most effective versus low-health units.

[edit] Tech 2

These units have either a missile system or a direct fire weapon effective versus most air units.

[edit] Tech 3

These units have either a missile system or a direct fire weapon effective versus all air units.

For a list of all anti-air units, see the Anti-air units category.