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Aeon T1 Light Tank

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(Redirected from Aurora)
Aeon T1 Light Tank: Aurora Aeon T1 Light Tank: Aurora
Aeon T1 Light Tank: Aurora f  s  e
  Amphibious light tank. Armed with a single cannon.
Build Costs Image:Energy_icon.png -260
Image:Mass_icon.png -52
Image:Time_icon.png 260
Max Health Image:Health_icon.png 140
Speed 3 (Hover)
Veterancy Image:Aeon_veteran_icon.png image:Kills_icon.png 3 ( image:Health_icon.png +1/s)
Intel (Radius) Vision: 20
Direct Fire - Projectile
DPS 26
Projectile  Damage
40
Reload time 1.5 seconds
Range 26

The Aeon T1 Light Tank, nicknamed the Aurora, is an Aeon unit. This is a direct fire unit.

The Aurora is classified as a light tank due to its low HP, but is employed very similarly to a medium tank. It is equipped with a Disruptor Cannon and has a long range and high damage; in fact it outranges the T2 Heavy Tanks. Although its initial shot damage of 40 is high compared to other tech 1 direct fire units, it is relatively unimportant because most enemy units it is likely to face will have much higher hit points than this. The Aurora possesses the ability to hover, enabling it to travel over the surface of water.

[edit] Strategy

The Aurora is an extremely capable unit capable of out-shooting other T1 units with its especially effective weapon and ability to transverse water. However, the Aurora is less effective against naval units, particularly Frigates, and is exceptionally weak to air attacks and Point Defenses when enemy radar is present.

The Aeon are considered to be superior to other factions on water maps in part because of the Aurora. It's the only tech 1 offensive amphibious unit in the game (aside from the Seraphim T1 Mobile Light Artillery, nicknamed the 'Fobo,' or 'Floating Lobo'). It hovers, so it is immune to torpedo units. On such maps, an effective strategy is to use this superior mobility to attack an enemy's base from all directions with Auroras.

Countering Auroras on water maps can be difficult for other factions. T1 point defenses can be effective shore defenses, but they cannot be built on water. Submarines can only fire on Auroras when surfaced, making them vulnerable. Tech 1 bombers can be effective, but a skilled Aeon commander will soon counter this by escorting them with Tech 2 mobile anti-air, which also hovers. Usually the most effective counter are frigates, which are not particularly expensive to build, and which can kill an Aurora with a single shot.

An Aeon Aurora light tank hovers idle.