FANDOM


A Command List from Supreme Commander 2. Via CON_DumpCommandsForWiki.

These commands maybe the same or different for other supcom games.



Command Description
AddBeam Add a test beam into the world
AddEngineer AddEngineer <baseName>
AddImpulse AddImpulse (x,y,z)
AddLightParticle Add a light to the world under the cursor
AddResearchPoints Adds research points to the focus army's economy.
AI_AnnounceNeuralAirWeights Log the neural choices or not
AI_AnnounceNeuralWeights Whether to announce the weights the AI has found
ai_debug_attackpaths Toggle AI attack path debug info.
ai_debug_enemypicker Toggle AI enemy picker debug info.
ai_debug_expansion Toggle AI expansion debug info.
AI_DebugArmyIndex Set up a army index for debugging purposes
AI_DebugCollision Toggle on/off collision detection
AI_DebugIgnorePlayableRect Toggle on/off ignore playable rect
AI_DebugPathGraphs Toggle on/off rendering of path graphs
AI_DebugPlatoons Toggle on/off platoon debugging
ai_FreeBuild Unit build costs are 0
ai_InitialEnergyCurrency Initial currency of energy economy.
ai_InitialEnergyCurrencyMax Initial currency of energy economy.
ai_InitialMassCurrency Initial currency of mass economy.
ai_InitialMassCurrencyMax Initial currency of mass economy.
ai_InitialResearchCurrency Initial currency of energy economy.
ai_InitialResearchCurrencyMax Initial currency of energy economy.
ai_InstaBuild Units build instantly.
AI_NeuralCutoff The cutoff at which point the AI will run
AI_NeuralCutoffAir Value to cut and run
AI_NeuralNetDebug Toggle for debugging NN data
AI_NeuralRethinkTime Number of ticks to rethink
AI_NeuralRethinkTimeAir Number of ticks to rethink
AI_NeuralUseRandom Number of ticks to rethink
AI_PrintResourceManagerData AI_PrintResourceManagerData
AI_RenderDebugAttackVectors Toggle on/off rendering of debug base attack vectors
AI_RenderDebugPlayableRect Toggle on/off rendering of debug playable rect
AI_RunOpponentAI Turns on or off Opponent AI
AirLookAheadMult Alter the air units look ahead distance
ANI_DumpSkeleton Dump the skeleton for the selected entity
anim_DefaultBlendTime Default anim blend in time, can be overridden by data
anim_Disable Disable animations
anim_DisableManipulatorInput Disable anim manipulator input
anim_DisableSkeletalLOD Disable skeletal LODing
anim_DisableSparseSampling Disable sparse bone sampling of anims
anim_ForceDirtyInterp Force pose to be dirty
anim_SkeletalLodBias Set the skeletal LOD bias
ApplyCostumeSet debug function to apply costumes
BeginLoggingStats Begin logging stats
BlingBling Cash money yo
cam_AllowPivot Allow camera to spin with space bar held down
cam_AutoResetPivot Camera reverts to normal view when space bar is let go
cam_DefaultLOD default value for camera level-of-detail scaling factor
cam_DefaultMiniLOD Default LOD for mini-map
cam_EntityBoxExpand How much to expand the entity box when targetting entity
cam_FarFOV FOV to use for perspective camera at farthest zoom, in degrees
cam_FarPitch Pitch of camera at farthest zoom, in degrees
cam_FarZoom Farthest mouse can zoom in to terrain
cam_FixedDistToCollisionMesh If true: camera maintains constant distance from mesh rising and dropping with it. If false: camera will rise if necessary but not drop back down
cam_FPSFOV FOV to use for FPS camera mode, in degrees
cam_FPSMode Force camera into FPS mode
cam_Free Allow the camera to remain rotated
cam_HighLOD debug high camera level-of-detail scaling factor
cam_JoyPanSpeed How fast the camera pans when activated from the joystick.
cam_KeyPanSpeed How fast the camera pans when activated from the keyboard.
cam_LowLOD debug low camera level-of-detail scaling factor
cam_MaxZoomMult Extra zoom out buffer so we can see the borders of the map clearly
cam_MediumLOD debug medium camera level-of-detail scaling factor
cam_MinNearClip Set the camera minimum near clip value
cam_MinNearClipNIS Set the camera minimum near clip value for the NIS
cam_MinSpinPitch The min pitch resulting from a spin
cam_NearFOV FOV to use for perspective camera at nearest zoom, in degrees
cam_NearPitch Pitch of camera at nearest zoom, in degrees
cam_NearZoom Closest mouse can zoom in to terrain
cam_PanSpeed How fast the camera pans.
cam_SetLOD Set the lod scale factor for a camera
cam_ShakeMult How much camera shake to allow.
cam_SpinSpeed How fast mouse spins camera, in degrees across screen size
cam_SpinWithPitch Camera spin includes pitch modification
cam_TrackProjectileTimeout Delay after tracking a projectile.
cam_ZoomAmount How far to zoom in response to the mouse wheel.
cam_ZoomSlowDown CT zoom trick
cam_ZoomSpeedLarge How fast the camera actually moves in response to a large zoom.
cam_ZoomSpeedSmall How fast the camera actually moves in response to a small zoom.
cam_ZoomToCursor Camera zooms to cursor
ClearStats Clear stats starting with given parent
client_ReceivedBeatDelay How many millisends to wait before sending RECEIVED_BEAT after getting a CMD_ADVANCE.
CompleteAllResearch Completes all research to level 1
con_disableMouseEvents Disable All Mouse Events? (true/false)
CON_DumpCommandsForWiki List all console commands and variables in wiki-friendly format.
CON_Echo Echo out input to function.
CON_ExecuteLastCommand Repeat the last command.
CON_ListCommands List all console commands and variables.
con_TestVar Test variable - not used.
con_TestVarBool Test variable - not used.
con_TestVarFloat Test variable - not used.
con_TestVarStr Test variable - not used.
con_TestVarUByte Test variable - not used.
CopySelectedUnitsToClipboard Copy all the selected units to the clipboard.
CreatePlatoon CreatePlatoon <taskName>
CreateProp Spawn a prop underneath the mouse cursor
CreateSkirmishBase CreateSkirmishBase <baseName> <x> <z>
CreateUnit spawn a unit by id at the mouse cursor or specified location, case sensitive
d3d_AntiAliasingSamples
d3d_ForceDirect3DDebugEnabled Disable shader optimization and allow D3D debugging.
d3d_ForceSoftwareVP Force D3d to do vertex processing in software.
d3d_NoPureDevice Use a non-pure D3D hardware device.
d3d_SetAnisotropicFiltering Sets the current anisotropic filtering value
d3d_UseRefRast Force D3d to do rasterization in software.
d3d_WindowsCursor
DamageUnit Damage the selected unit (negative values heal)
dbg Enable/Disable debug overlay
dbg_AimManipulator Draw Aim Manipulator debug stuff.
dbg_AniThrust Render force vectors for thrust manipulators
dbg_Ballistics Draw ballistic debug stuff.
dbg_Beam Draw beam debug stuff.
dbg_BombDropZone Toggle on/off rendering of bomb drop zone
dbg_CollisionBeam Draw collision beam debug stuff.
dbg_disableJoystickIdleBeats Disable joystick idle events for debugging purposes? (true/false)
dbg_DumpSkeletonInfo
dbg_Emitter Show emitter positions.
dbg_Metronome Tick a metronome every tick.
dbg_MonitorAddressSpace If true, monitor address space usage.
dbg_Projectile Draw projectile debug stuff.
dbg_SetMeshVisible
dbg_SetTextureSetByName
dbg_Shield Draw shield debug stuff.
dbg_ShowCameraFocusPos Show/draw camera target info
dbg_ShowCameraTargetPos Show/draw camera target info
dbg_Trail Draw trail debug stuff.
dbg_WeaponFireTrajectory Render debug firing trajectory arc line segment tests
Debug_Assert Fail an assertion (for debugging purposes)
Debug_Crash Cause a crash (for debugging purposes)
Debug_Error Log an error string (for debugging purposes)
debug_movie debug movie output
Debug_Throw Throw a std::exception.
Debug_Warn Log a warning string (for debugging purposes)
DebugAIStatesOff debug function to show some AI states
DebugAIStatesOn debug function to show some AI states
DebugClearBuildTemplates debug clear and disable the build templates.
DebugDumpArmyStats Dump current stats for army index.
DebugGenerateBuildTemplateFromSelection debug generate and enable build templates from the current selection.
DebugMoveCamera Debug function for moving the camera in sim script.
DebugSetConsumptionActive debug function to turn selected units consumption of resources into active state
DebugSetConsumptionInActive debug function to turn selected units consumption of resources into inactive state
DebugSetPlayableRect Set the playable rect of the map (minX, minZ, maxX, maxZ).
DebugSetProductionActive debug function to turn selected units production of resources into active state
DebugSetProductionInActive debug function to turn selected units production of resources into inactive state
DecUnitScale Change the selected unit's scale for testing purposes.
depthOfFieldOverride Override fog of war visualization settings
DestroyAll Destroy all units. If any optional army indices are supplied, destroy those army's units.
DestroySelectedUnits destroy selected units.
DoSimCommand do a sim command.
dump_Frame Dump a single video frame. A directory can be specified, otherwise it will prompt for one.
dump_Frames Toggle dumping of video frames.
dump_outputFrameNumber Starting frame to dump on
dump_Rate Frame rate to use for movie dumps
DumpCamera Dump out camera position data for the editor
DumpNetData Dumps neural net data
DumpPreloadedTextures Dump debug texture info
DumpSCAInfo DumpSCAInfo(animName)
DumpUnits Print out units in play
ed_EnableHook
efx_AttachEmitter Attach an emitter to selected unit, must specify bone name and blueprint
EFX_CreateEmitterWindow Create emitter control window
efx_NewEmitter Create an emitter, must specify blueprint
efx_ParticleWaterSurface Sort order at which particles start rendering under water
EFX_SaveTrimmedEmitters Saves out emitter data with reduced data.
efx_WaterOffset Amount that particles which are clamped to the waters surfaces are offset from it.
EnableQuickResearch
EndLoggingStats End logging stats
ExecutePasteBuffer Execute paste buffer in clipboard.
exit Exit the application.
FindUnit Find a unit by a (case insensitive) string contained in its description.
FlagUnitPlatoon flags the specific unit's platoon for debug
fog_DistanceFog Distance fog enabled?
fog_OffsetMultiplier amount to fudge offset by to make fog go away as we zoom out
fogOfWarOverride Override fog of war visualization settings
ForrestsCane Add the buff ForrestsCane to the selected units
GetVersion Get game version
gpnav_DebugPaths Toggle gpnav debugging on/off.
gpnav_DumpAgentCostField gpnav DUMP currently selected unit's path request's input/output fields 100x100 unit pos.
gpnav_DumpAgentPathUsage gpnav DUMP agent PATH USAGE.
gpnav_DumpPathMemUsage gpnav DUMP path manager MEMORY usage.
gpnav_Dynamic Toggle gpnav dynamic paths.
gpnav_FailDumps Toggle gpnav fail dump on/off.
gpnav_LogRequests Toggle gpnav path request logging on/off.
gpnav_Overlay Toggle gpnav overlay.
gpnav_PathMerging Toggle gpnav path merging.
gpnav_Save Save gpnav state to disk
gpnav_ShowAgentIds Toggle gpnav agent ids on/off.
gpnav_ShowCostField Toggle gpnav wall debugging on/off.
gpnav_ShowFlowField Toggle gpnav flow field debugging on/off.
gpnav_ShowGroups Toggle gpnav group debugging on/off.
gpnav_ShowHGrid Toggle gpnav hgrid debugging on/off.
gpnav_ShowPathWork Toggle gpnav path work debugging on/off.
gpnav_SlotCushion Sets the cushion space between group slot squares.
gpnav_SlotGridSize Sets the group slot grid size.
gpnav_Stats Toggle gpnav stats on/off.
graphics_Fidelity current graphics fidelity setting
graphics_FidelitySupported maximum graphics fidelity supported
imap_debug Toggle influence map debug info.
imap_debug_grid Toggle influence map debug grid info.
imap_debug_grid_army Set influence map debug grid for which army threat type.
imap_debug_grid_type Set influence map debug grid threat type.
IN_BindKey Specify a key combo and a console command, binds console command to key
IN_DumpKeyBindings Shows all the key bindings
IN_DumpKeyNames Shows all the key names
IN_SetKeyName Set a key name to map to a key code
IncUnitScale Change the selected unit's scale for testing purposes.
IssueCommand Issue the buildSilo/dive/stop command to the selected units.
joy_cameraFarPanRate Joystick Camera Pan Rate when zoomed-out
joy_CameraInvertXRotate Inverts the camera rotation
joy_cameraMidPanRate Joystick Camera Pan Rate when mid-zoomed
joy_cameraNearPanRate Joystick Camera Pan Rate when zoomed-in
joy_cameraNearZoom Closest mouse can zoom in to terrain on 360
joy_cameraRotateRate Joystick Camera Rotation Rate
joy_CameraStandardRotateEnabled When enabled, the user can rotate the camera without being in the rotate mode.
joy_cameraZoomRate Joystick Camera Zoom Rate
joy_cameraZoomSpeed How fast to zoom in response to the mouse wheel.
joy_doClampAdjust Use the clipping clamp thingy
joy_doubleclickwindow Joystick Double Click Detection Window
joy_heldbuttonwindow Joystick Held Button Detection Window
joy_invertRightYAxis Joystick Right Thumbstick Invert Y-Axis
joy_MagnetismAirMagStr Magnetism strength for air units
joy_MagnetismAirRangeMod Multiplier applied to joy_MagnetismInRange for air units
joy_MagnetismDefaultMagStr Default Magnetism strength - how much of the spatial difference is overcome each update
joy_MagnetismEnable Enables/Disables cursor-to-unit magnetism
joy_MagnetismInRange Sets the distance at which cursor-to-unit magnetism triggers
joy_MagnetismMaxCutoff Sets the maximum deflection (as a ratio of Joystick::AXIS_RANGE) of the analog thumbstick over which cursor-to-unit magnetism turns off
joy_MagnetismMinCutoff Sets the minimum deflection (as a ratio of Joystick::AXIS_RANGE) of the analog thumbstick below which cursor-to-unit magnetism turns off
joy_MagnetismMobileMagStr Magnetism strength for mobile units
joy_MagnetismMobileRangeMod Multiplier applied to joy_MagnetismInRange for mobile units
joy_MagnetismOutRange Sets the distance at which cursor-to-unit magnetism will return to last target
joy_maxSnapDistance Max range that a building can snap to another nearby building
joy_PanAccelerateMultiplier How much faster the camera pans when accelerated
joy_resourcebuildrange Joystick Resource Build Snap-To Range
joy_reticleDetatchDistance Joystick Reticle disconnects from screen-center, as reticle approaches map edge
joy_SDB_DistancePercentMax Max range percentage of zoom to stick at
joy_SDB_DistancePercentMin Min range percentage of zoom to stick at
joy_SDB_DistancePercentSet Percentage of zoom to stick at
joy_ShowCameraStats Show/draw camera target info
joy_SnapLine Use the new snap position
joy_toggleWheelSelectorTruePosition Allow the user to see the true joystick position on the Selector Wheel
joy_uiAnalogRepeatRate Joystick analog repeat rate
joy_UseCameraMultiplier Should we use the camera multiplier based on the analog value to control camera panning speed?
joy_useJoystickInput Use Joystick Input (true/false)
KillAll Kill all units
KillSelectedUnits kill selected units.
KoreProfileStart Go faster stripes. Start Kore script profiler.
KoreProfileStop Stop Kore script profiler. The results are dumped to a csv file in DEVKIT root.
Log Log a string (for debugging purposes)
LotsOfProps spawn 100 props all over the map 2nd Arg = name of prop
LUA Run a bit of lua code.
lua_NoGarbageCollect Disable garbage collecting
LUADOC Dump out documentation for Lua functions
mem_lowMemoryLimitLower Below this free memory (MB), limit # of loaded textures.
mem_lowMemoryLimitPad When ram rises this much above mem_lowMemoryLimitLower, we restore some textures.
mesh_Rebatch Override mesh batch settings
NeedRefuelThresholdRatio Start looking for refueling platform when fuel ratio drops below this point
NeedRepairThresholdRatio Start looking for refueling platform when health ratio drops below this point
net_AckDelay Number of milliseconds to delay before sending ACKs
net_CompressionMethod Compression method, 0=none, 1=deflate. Only takes effect when connections are first established.
net_DebugCrash If true, crash.
net_DebugLevel Amount of network debug spew
net_Lag Lag, in milliseconds.
net_LogPackets Log all incomming/outgoing packets.
net_MaxBacklog Maximum number of bytes to backlog to any one client.
net_MaxResendDelay Maximum number of milliseconds to delay before resending a packet.
net_MaxSendRate Maximum number of bytes to send per second to any one client.
net_MinResendDelay Minimum number of milliseconds to delay before resending a packet.
net_ResendDelayBias The resend delay is ping*new_ResendPingMultiplier+net_ResendDelayBias.
net_ResendPingMultiplier The resend delay is ping*new_ResendPingMultiplier+net_ResendDelayBias.
net_SendDelay Number of milliseconds to delay before sending Data
NoDamage Disables all damage to units when set.
p4_Edit Check out file(s) from perfoce
p4_IsOpenedForEdit Is the specified file opened for edit?
path_ArmyBudget Budget for each army to do pathfinding each tick
path_BackgroundBudget Maximum number of steps to run pathfinder in background
path_BackgroundUpdate Update pathfinding tables in background
PathDebug Debug the path finder
PopupCreateUnitMenu Popup the create unit menu.
PrintStats Test the stat system
ProcessInfoPair set the assist mode flag for the selected units.
Purge projectile|unit|all>. If any optional army indices are supplied, destroy those army's entities.
quit Quit the session.
RandomElevationOffset Alter random non-combat elevation offset so plane don't all stick on the same plane
range_Fill
range_InnerThicknessCoeff
range_OuterThicknessCoeff
range_RenderBuild
range_RenderHighlighted
range_RenderSelected
recon_debug Show debug recon info for specified army index
ReconFlush Flush all recon databases (destroys all blips)
ReloadCameraDefaults Reload Camera defaults from CameraDefaults.lua
ren_allowMeshMaterialLoading Allow the mesh material fetcher thread to load textures. Disable for debugging.
ren_allowMeshMaterialStreaming Allow the mesh material loader to stream high/low/no resolution textures in/out.
ren_BandwidthDisplayKernel Width of bandwidth filter (in seconds).
ren_BandwidthDisplaySeconds Number of seconds of bandwidth data to display.
ren_Beams Render the beam fx.
ren_Bloom Render Blooms?
ren_BloomStar Bloom an additional star pattern overlay
ren_CircularSelectionBrackets Draw circular instead of square selection brackets
ren_ClearColor Color of the backbuffer clear
ren_ColorCorrect Color correction
ren_CommandFeedbackTechnique Default render technique for command feedback decal
ren_CullVolume Toggle cull volume rendering
ren_DebugShadowColor Debug the shadow fill color
ren_DepthOfField Depth of field
ren_FogIntensity intensity of gray fog
ren_FogOfWar Render fog of war?
ren_FogOfWarFeather Feather distance of the fog of war circles
ren_FogOfWarShrink Amount of shrinkage applied to the feather distance when drawing fog of war
ren_forceLODLevel Force mesh LOD's to the given level, -1 to use standard LOD technique.
ren_FrameTimeSeconds Number of seconds to display.
ren_Fx Render FX?
ren_HideSecondary Hide secondary views
ren_HighlightScaleMultiplier Multiplies the highlight render selection with additional extent scale
ren_IntelFarZoomAmount Alpha of intel circles at far zoom
ren_IntelFeather Feather distance of the intel circles
ren_IntelNearZoomAmount Alpha of intel circles at near zoom
ren_InterpolatedSphere Toggle interpolated sphere rendering
ren_LODReduction Reduce the avaiable LOD's for each mesh by this amount
ren_MaxHiresMaterials Number of materials to allow to be hires, at one time.
ren_MaxLoresMaterials Total number of materials to allow to be hires or lores at once. Everything else will be Nores.
ren_MeshDissolve Fade mesh alpha from 1.0 to 0.0
ren_MeshDissolveCutoff
ren_MeshSkinned toggle rendering of meshes which have and use skeletons
ren_MeshStatic toggle rendering of meshes which do not have or ignore skeletons
ren_MipSkipLevels
ren_Oblivion
ren_OnlyFirstView Render only the first view in the list
ren_PlayableBoundary
ren_Ranges
ren_RenderExtraHighlightSelection Renders a sepearate indicator for the highlighted entity
ren_RenderNothing Render nothing?
ren_RenderSpatialDB toggle rendering of AABBs in the renderers spatialDB
ren_ResolveSceneDepth Resolve the depth texture from the scene result
ren_ScaleStep The scale at which to increment or decrement the scale of the selected object when using the scale hotkeys.
ren_SelectBracketMinPixelSize Minimum selection bracket thickness in pixels.
ren_SelectBracketRotateSpeed Default selection bracket rotation speed
ren_SelectBrackets Toggle selection box rendering
ren_SelectBracketSize Default selection bracket thickness
ren_SelectColor What color do we want the selection box?
ren_SelectionHeightFudge How far off the ground selection boxes are fudged
ren_SelectionMeshes Toggle selection mesh rendering
ren_SelectionSizeFudge How much selection box extents are fudged (multiplier)
ren_SelectionTechnique Default render technique for selection decal
ren_SessionSpatialDB toggle rendering of AABBs in the session spatialDB
ren_ShadowColor Color of the debug shadow fill
ren_ShadowFitPercent
ren_ShadowUseClippingBox
ren_ShowAnimInfo
ren_ShowAnimTreeState Turns on or off debug rendering of current anim tree state
ren_ShowBandwidthUsage Show the amount of network bandwidth we are using.
ren_ShowBoneBounds
ren_ShowBoneNames Show bone names
ren_ShowEntityRoot
ren_ShowFrameTime Display last frame and sim times as text.
ren_ShowFrameTimes Graphically show the frame times.
ren_ShowMaxBoneWeightCounts Display a message containing the max bone weight counts of meshes as they load?
ren_ShowMeshMaterialsList Show one frame's mMaterialPool.
ren_ShowNetworkStats Show various network stats.
ren_ShowSimBoneNames Show bone names
ren_ShowSimSkeletons
ren_ShowSkeletons Show mesh skeletons
ren_ShowSoundInfo
ren_ShowUserThreadAnimInfo
ren_ShowWireframe Variable to track show/hide wireframe rendering.
ren_SkyDome Render sky
ren_SyncTerrainLOD Distance at which to start display terrain sync changes
ren_TeamColorLookupCount Number of 'channels' in team color lookup texture.
ren_Terrain Toggle rendering of terrain
ren_TerrainDynamicDecals Toggle rendering of dynamic decals on terrain
ren_TerrainDynamicLights Toggle rendering of dynamic lights on terrain
ren_TerrainMips Debug render view showing mip texture as diffuse on terrain
ren_TerrainNormals Debug render view showing normals texture as diffuse on terrain
ren_Ui Render UI?
ren_UnitLODs Debug render view showing unit LOD's as solid colors
ren_UnitMips Debug render view showing mip texture as diffuse on units
ren_UnitNormals Debug render view showing normals texture as diffuse on units
ren_UnitSelectionScale How much unit selection box extents are scaled (multiplier)
ren_Water Render water?
RenameUnit Give selected unit a custom name, or with no parameters print name
res_AfterPrefetchDelay Number of milliseconds to nap after prefetching something. So the prefetcher thread doesn't bog us down too much.
res_EnablePrefetching If true, enable prefetching.
res_PrefetcherActivityDelay Number of seconds to delay prefetching after there is foreground disk activity.
res_SpewLoadSpam If true, spew spam with each resource load.
rule_BlueprintReloadDelay seconds to delay before reloading a blueprint once we notice that it has changed.
rule_Paranoid Paranoid mode for RULE system, print all error messages.
SallyShears Reveal entire map.
SC_AntiAliasingSamples
SC_CameraScaleLOD
SC_CreateEntityDialog Create object editing box for the primary selected unit
sc_FrameTimeClamp Minimum time between frames, in milliseconds
SC_LuaDebugger Open Lua debugger window
SC_PrimaryAdapter
SC_SecondaryAdapter
sc_SkipIntro Skip intro movies
SC_StartMemoryLog Start up memory logging to filename
SC_StopMemoryLog Stop memory logging
SC_ToggleCursorClip Set the cursor clip to either the pre-launch clip or the current clip
SC_VerticalSync
ScenarioMethod Run a scenario-specific command
screen_Snap Take a multi-part screenshot
screen_SnapCols Number of columns to have the camera view split the shots into
screen_SnapRows Number of rows to have the camera view split the shots into
SetArmyColor SetArmyColor(army, primary color, secondary color)
SetFocusArmy Pass in army index or -1
SetUnitScaleMod Change the selected unit's scale for testing purposes.
SetVeterancyLevel Sets the veterancy level of the unit
shadow_Fidelity current shadow fidelity setting
shadow_FidelitySupported maximum shadow fidelity supported
shadowDepthOverride Override shadow depth settings
ShowAirHeight show air height when flying on/off?
ShowArmyStats Show engine statistics
ShowRaisedPlatforms Turns on or off rendering of raised platform for tweaking and setting up purposes
ShowStats Show engine statistics
ShowUnitSnapToGround Turns on or off rendering of rotated mobile unit footprint
sim_AirDensity Show or change the current air density. Units are tons/m^3
sim_ChecksumPeriod How many beats between checksums.
sim_DebugCheats Log a backtrace when we detect a cheat.
sim_DebugCrash Crash the sim.
sim_DebugDelay Milliseconds to delay each sim tick to simulate a slow sim.
sim_Gravity Show or change the current gravity. Units are ogrids/(second^2)
sim_Interlocked If true, force the sim and UI threads to run interlocked.
sim_IssueThreadDebugLevel How much debug spam to spew from the issue thread.
sim_KeepAllLogFiles If true, keep all long files instead of just the ones for beats that appear out-of-sync.
sim_LogSize How many ticks to log before flushing files.
sim_ReportCheats Report cheating when cheats are enabled.
sim_ShowDamage Show debug damage info
sim_SyncLogCount How many sync logs should we store on disk.
sim_TestFunc Test function - not used.
sim_TestVar Test variable - not used.
sim_TestVarBool Test variable - not used.
sim_TestVarFloat Test variable - not used.
sim_TestVarStr Test variable - not used.
sim_TestVarUByte Test variable - not used.
sim_WaterDensity Show or change the current water density. Units are tons/m^3
SimAssert Fail an assertion (for debugging purposes)
SimCrash Cause a crash (for debugging purposes)
SimError Log an error string (for debugging purposes)
SimLog Log a string (for debugging purposes)
SimLua Run some lua code in the sim's Lua.
SimWarn Log a warning string (for debugging purposes)
SkipUIChecks Don't perform any command validation in UI
snd_AllowedUpdateTime
snd_Disable Disable audio
snd_DuckFadeTime Duck fade time
snd_EnableEventDelay Load events asynchronously and play when ready
snd_EnforceVOLimit
snd_FreeEventData
snd_FreeVOData
snd_HeadRelative2D Set positions on sounds not flagged as positional (for head relative settings)
snd_HeadRelativeDepth Set head relative depth for snd_HeadRelative2D
snd_ListenerYPosMult Multiplier for the Y Position passed to FMOD for the listener position
snd_LogDiscardedEvents Log discarded sound events
snd_LogEvents Log each FMOD event request as it occurs
snd_LogOverride Log each VO event that cancels a previously playing one
snd_PerfReport
snd_SetCompressorAttack
snd_SetCompressorGain
snd_SetCompressorRelease
snd_SetCompressorThreshold
snd_SetReverb Activate an ambient reverb by name
snd_UseScreenPos
snd_VerboseLog Verbose logging information for audio
StartCommandMode Set the UI context for some commands.
Steam_AckDelay Number of milliseconds to delay before sending ACKs
Steam_CompressionMethod Compression method, 0=none, 1=deflate. Only takes effect when connections are first established.
Steam_DebugCrash If true, crash.
Steam_DebugLevel Amount of network debug spew
Steam_LogPackets Log all incomming/outgoing packets.
Steam_MaxBacklog Maximum number of bytes to backlog to any one client.
Steam_MaxResendDelay Maximum number of milliseconds to delay before resending a packet.
Steam_MaxSendRate Maximum number of bytes to send per second to any one client.
Steam_MinResendDelay Minimum number of milliseconds to delay before resending a packet.
Steam_ResendDelayBias The resend delay is ping*new_ResendPingMultiplier+ Steam_ResendDelayBias.
Steam_ResendPingMultiplier The resend delay is ping*new_ResendPingMultiplier+ Steam_ResendDelayBias.
Steam_SendDelay Number of milliseconds to delay before sending Data
TeleportSelectedUnits teleport selected units.
timestamp Dump out EXE timestamp
TogglePauseNoUI debug function to apply costumes
ToggleResearchMenu Toggles the display of the research menu.
TrackStats Begin/End tracking stats of selected units.
tree_AccelFactor How quickly falling trees accelerate
tree_DampFactor Damping on swaying trees (0 to 1)
tree_SpringFactor How quickly swaying trees spring back
tree_UprootFactor How far to raise falling trees up out of the ground
ui_AlwaysRenderStrategicIcons When true, strategic icons always render, even when zoomed in
UI_ApplySelectionSet Takes a selection set name and applies the selection
ui_ArrowKeysScrollView Toggle if the arrow keys scroll the main view
ui_AutoAppendMode If false, modifier key will cancel the build queue rather than append.
ui_BuildPlaceTarmacAlpha Tarmac alpha for buildings that are about to be placed
ui_CampaignUnlock Enabling this unlocks the campaign
ui_ClumpAlwaysVisible Always show clumps, even when selected
ui_ClumpFreezeWhenMouseover Freeze position of clump when mouse over clump
ui_ClumpingAlphaModifier Alpha modifier to apply to the strategic icon color when the mode is enabled.
ui_ClumpingIcons Turn on clumping icons on strategic view
ui_ClumpingZoomDist Multiplier to apply to the camera's max zoom for when we enable the clumping visualization
ui_ClumpMinNumUnits Only clump if we have at least this many units
ui_ClumpScaleLarge Clump scale when a large number of units are selected
ui_ClumpScaleLargeNumUnits Clump considers more than this number of units large
ui_ClumpScaleSmall Clump scale when a small number of units are selected
ui_ClumpScaleSmallNumUnits Clump considers less than this number of units small
ui_ClumpScaleToNumUnits Scale clump size to number of units in clump
ui_ClumpSelectedAlpha Alpha value when clump is selected
ui_ClumpShowIconsAtZoom Show unit icons at the same zoom level that strategic view kicks in.
ui_ClumpUnselectedAlpha Alpha value when clump is unselected
ui_CommandClickScale Scale applied to the click distance size of command waypoints
ui_CommandGraphMaxNodeUnits Limits the size of the waypoints
UI_CreateHead1Map Destroys anything on head 1 and shows a full screen map in its place
ui_CurveSegments How many segments to subdivide curves into
ui_CurveSmoothness How big to make curves when drawing command previews
ui_CustomNameColor Color of the custom name display
ui_CustomNameFontSize Point size of the custom name display
ui_CutsomNameFont Font family name of the custom name display
ui_DebugAltClick Enable ALT+Click debug command to switch armies
ui_DisableCursorFixing Allows you to toggle the cursor fixing functionality that is used for the mouse-controlled camera spinning/scrolling
ui_DragSelect2D Use a 2D (screen-space) drag-selection box
ui_DragSelectColor Color of the inside of the drag select box
UI_DumpControls Dumps information about all controls to current log target.
UI_DumpControlsUnderCursor Dumps all controls under the cursor to the debug log
ui_econ_fltText Turn on economy float text
ui_econ_fltText_dur Economy float text duration
ui_econ_fltText_offsetX_Ener Economy float text economy offset on the world X
ui_econ_fltText_offsetX_Mass Economy float text mass offset on the world X
ui_econ_fltText_offsetY_Ener Economy float text economy offset on the world Y
ui_econ_fltText_offsetY_Mass Economy float text mass offset on the world Y
ui_econ_fltText_offsetZ_Ener Economy float text economy offset on the world Z
ui_econ_fltText_offsetZ_Mass Economy float text mass offset on the world Z
ui_econ_fltText_point Economy float text font point
ui_econ_fltText_vel Economy float text raise velocity
ui_econ_Hide Hide economy UI
ui_EnableCameraSnapBack Enables/Disables camera snap-back
ui_EnableResearch Shows the new Research UI - FOR TESTING PURPOSES ONLY.
UI_ExpandCurrentSelection Expand selection to all units in view that is found in our current selection group
ui_ExtractSnapTolerance Sets the extraction unit 'snap-to' tolerance (in meters) for building. Increase this to make it easier to auto-snap to extraction sites.
ui_FootprintMinThickness Mimimum render size for the footprint outline.
ui_ForceLifbarsOnEnemy force lifebars on for enemy units
UI_forceWeaponsToYellow Force all minimap weapon fire to yellow
ui_FuelBarColor The color of the secondary Fuel bar
ui_fuelbarHeight size of the fuel bar as a fraction of the bar height
ui_FuelEmptyBlinkRate Blink timer scale for empty fuel
ui_FuelWarningColor The color of the feul warning flash
UI_HandleEscape Handle escape in a contextually sensitive manner
ui_IconSize Scale at which to draw the strategic icons
ui_KeyboardPanAccelerateMultiplier How much faster the camera pans when accelerated
ui_KeyboardPanSpeed How fast arrow keys pans camera
ui_KeyboardRotateAccelerateMultiplier How much faster the camera rotates when accelerated
ui_KeyboardRotateSpeed How fast ins/del rotate camera
ui_LifeBarBadColor The color of the lifebar when there is poor health
ui_LifeBarBadCutoff The percent of health where the life bar changes from bad to medium
ui_LifeBarGoodColor The color of the lifebar when there is good health
ui_LifeBarGoodCutoff The percent of health where the life bar changes from medium to good
ui_lifebarHeight height of health/fuel bar in ogrids
ui_LifebarLOD LOD Cutoff for health bars
ui_LifeBarMedColor The color of the lifebar when there is medium health
ui_LifebarOffset Y Offset in ogrids of all lifebars
ui_LifebarWidth width of health/fuel bar in ogrids
UI_Lua Run lua code in the appropriate UI lua state.
UI_MakeSelectionSet Takes a name, and makes a named selection set from the current selection
ui_MaxExtractSnapPixels Allows us to put a pixel cap on the snap tolerance (in case we are zoomed in close).
ui_MaxTextLOD LOD level that timer text dissapears
ui_MaxWaypointSize Set the maximum pixel size of a waypoint
ui_MinExtractSnapPixels Allows us to put a pixel cap on the snap tolerance (in case we are zoomed out relatively far).
ui_MinWaypointSize Set the minimum pixel size of a waypoint
UI_MouseAutoFocus Allows dualhead windows to have mouse focus set properly
ui_NisRenderIcons nis toggle for strat icons, also removes pause and diabled icons
ui_NisRenderUnitBars render unit life/fuel bars, during NIS?
ui_ObjectiveBlinkSpeed time (seconds) that it takes for a new objective of the PC to blink
ui_ObjectiveMsgDelay time (seconds) that no objective message is displayed between consecutive messages
ui_ObjectiveMsgTime time (seconds) that an objective message is visible before displaying the next objective
ui_PaintAttackColor The color in AARRGGBB hex format of the paint attack circle
ui_PaintAttackDelay Delay in milliseconds until the selection is activated
ui_PaintSelectColor The color in AARRGGBB hex format of the paint selection circle
ui_PaintSelectDelay Delay in milliseconds until the selection is activated
ui_PaintSelectMaxRadius Set the paint selection maximum radius (at the highest zoom)
ui_PaintSelectMaxZoom Zoom level at which the paint selection will be at the max radius
ui_PaintSelectMinRadius Set the paint selection minimum radius (at the lowest zoom)
ui_PaintSelectMinZoom Zoom level at which the paint selection will be at the min radius
ui_PathSmoothness How big to make curves when drawing path preview
ui_ProgressBarColor The color of the secondary Construction Progress bar
UI_ProjectileScale480 Scale at which to draw projectiles if we're in 480p
UI_Quit Drives quit behavior of the game depending on the state of the UI
ui_RenderCustomNames toggle custom name display
ui_RenderIconOverlays Render Icon overlays
ui_RenderIcons toggle strategic icons on/off
ui_RenderSelectionSetNames toggle selection set names on/off
ui_RenderUnitBars render unit life/fuel bars?
UI_RenProectileTrailWidth The half width, in pixels, of the projectile trail
UI_RenProjectileArcs toggle projectile trails on/off
UI_RenProjectileArcsSampleInterval How often the position is updated for the projectile trail
UI_RenProjectileGlow Toggle projectile icon glow
UI_RenProjectileGlowMax Maximum glow alpha on projecile icon
UI_RenProjectileGlowMin Minimum glow alpha on projectile icon
UI_RenProjectileGlowPeriod The period in which the projectile icon glow will pulse from min to max to min
UI_RenProjectileIcons toggle projectile icons on/off
UI_RenProjectileTrailColor ARGB value of the projectile trail
UI_RenResources toggle resource icons on/off
UI_ResetView Reset a named camera to the default view
UI_ResourceLODCutoff When to draw icons instead of resource deposit textures
ui_ResourceSize Scale at which to draw the resource strategic icons
UI_RotateLayout Cycles through all available layouts
UI_RotateSkin Cycles through all available skins
ui_ScreenEdgeScrollView Toggle if the mouse on the sides of the main window will scroll the view (fullscreen only)
UI_SelectAnything Debug to allow UI to select anything
UI_SelectByCategory Select a set of units by category
ui_SelectionSetNamesColor Color of the selection set names
ui_SelectTolerance Sets the unit click tolerance (in pixels) for selection. Increase this to make units have a larger selection box.
ui_SelectToleranceFar Sets the unit click tolerance (in pixels) for selection. Increase this to make units have a larger selection box.
ui_SelectToleranceNear Sets the unit click tolerance (in pixels) for selection. Increase this to make units have a larger selection box.
ui_SelectToleranceVeryFar Sets the unit click tolerance (in pixels) for selection. Increase this to make units have a larger selection box.
ui_SelectZoomLevel Zoom Level boundary used by ui_SelectTolerance
ui_SelectZoomLevelFar Zoom Level boundary used by ui_SelectTolerance
ui_SelectZoomLevelNear Zoom Level boundary used by ui_SelectTolerance
ui_SelectZoomLevelVeryFar Zoom Level boundary used by ui_SelectTolerance
UI_SetSkin Sets a new skin
ui_ShieldBarColor The color of the secondary Shield bar
ui_showconstructionttip
UI_ShowControlUnderMouse Highlights the control currently under the mouse
UI_ShowRenameDialog Display the rename unit dialog during a game
ui_StrategicIconBlinkDuration How long to blink icon when unit is damage
ui_StrategicIconBlinkRate Blink timer scale for strategic icons on damage
UI_StrategicProjectileLOD At what LODMetric do we draw projectile pixels on strategic view
ui_StretchCursorButtonsEnable Enable/Disable stretch cursor buttons
ui_StretchCursorClumpRange Stretch cursor range when in strategic view.
ui_StretchCursorFilterEnabled Enable/Disable the filtering
ui_StretchCursorIgnoreEnemies Never stretch to enemies
ui_StretchCursorScrollRate Set the scroll rate for the scrolling connector
UI_ToggleGamePanels Hide/show the UI panels in game, and expands the world view to fill the screen when panels are hidden.
ui_ToolTipHoverTime When tool tips are enabled, the amount of time (in seconds) before the tip is displayed.
ui_ToolTipRenderOffset Number of pixels to nudge the tool tip to tweak tool tip positioning.
ui_ToolTipScreenCheck Number of pixels that a control is away from the screen edge to determine left/right positioning for tool tips.
UI_TrackUnit track selected units.
ui_ViewClumping Turn on clumping icons on strategic view
ui_WaypointLineScale Scale applied to the calculated waypoint line size
ui_WindowedAlwaysShowsCursor Always show cursor in windowed mode, regardless of show/hide
ui_ZoomLowerBound Camera must be zoomed in more than this to allow spinning
UIChatHide UIChatHide - Called on key bound request to activate chat.
UIChatShow UIChatShow - Called on key bound request to activate chat.
UICloseScene Closes a specified scene filename.
UICommandSpecAbil UICommandSpecAbil - Called on key bound request to activate an ability.
UILoadScene Loads a specified scene filename.
UIToggleVoice UIToggleVoice - Called on key bound request to activate voice recording.
UseAltBallistics Use alternate method of calculating gravity modified ballistic trajectories
water_Fidelity current water fidelity setting
water_FidelitySupported maximum water fidelity supported
WIN_ShowLogDialog Explicit show/hide log dialog box
WIN_ToggleLogDialog Show/hide log dialog box
WLD_AdvanceBeat Advance the sim one beat.
wld_ClientDebugDump Dump out debug info about the network connections
WLD_DecreaseSimRate Decrease the game speed.
WLD_GameSpeed Set a new game speed
WLD_IgnorePropsWhenLoading When a map loads, what percentage of props should be ignored? (dropped from the map): 0=none, 1=1/4, 2=1/2, 3=3/4, 4=all
WLD_IncreaseSimRate Increase the game speed.
WLD_RequestPause Pause the Sim so we can use WLD_SingleStep
WLD_ResetSimRate Increase the game speed.
WLD_RestartBeat Restart rendering the current beat.
wld_RunWithTheWind If true, run beats as fast as we can.
WLD_SingleStep Single-step the sim one tick.
wld_SkewRateAdjustBase How much to adjust the sim rate based on one beat of skew.
wld_SkewRateAdjustMax Max amount to adjust the sim rate due to skew.
wnd_DefaultCreateHeight Minimum initial window height
wnd_DefaultCreateWidth Minimum initial window width
wnd_MinCmdLineHeight Minimum command line height
wnd_MinCmdLineWidth Minimum command line width
wnd_MinDragHeight Minimum drag-resize height
wnd_MinDragWidth Minimum drag-resize width
WxInputBox Text the WWxInputBox dialog.
ZeroExtraStorage Set energy and mass extra storage to 0

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