Gaming
 

UEF T3 Heavy Air Transport

From Supreme Commander Wiki

(Redirected from Continental)
UEF T3 Heavy Air Transport: Continental UEF T3 Heavy Air Transport: Continental
UEF T3 Heavy Air Transport: Continental f  s  e
  Heavy air transport. Features 28 transportation clamps, heavy cannons, missile launchers and a shield generator. Can carry up to 28 units.
Build Costs Image:Energy_icon.png -28125
Image:Mass_icon.png -2000
Image:Time_icon.png 7500
Consumption
Image:Energy_icon.png -250
Max Health
Shield Health
Shield Rebuild
Shield Radius
Image:Health_icon.png 4500
Image:Shield icon.png3000 (+30/sec)
Image:Time icon.png35 (+86/sec)
  8.5
Speed
Fuel
15 (Air)
Image:Fuel_icon.png13:20
Veterancy Image:UEF_veteran_icon.png image:Kills_icon.png 3 ( image:Health_icon.png +3/s)
Intel (Radius) Vision: 32
Direct Fire - Projectile
DPS 33
Projectile  Damage
15
Rate of Fire
2.2 Projectiles/s
Range 25
Anti Air - Projectile
DPS 52
Projectile  Damage
20
Salvo Size
Reload time
6 Projectiles
2.3 seconds
Range 50
Death
Damage
Damage radius
25
3

The UEF T3 Heavy Air Transport, nicknamed the Continental, is a UEF unit. It is a transport unit. It possesses 28 transportation clamps, double that of the Star Lifter. It comes with two heavy plasma cannons, four Flayer SAM launchers and a shield.

Armed enough to be a very decent gunship, this transport has the capacity to go over heavily defended bases to insert heavy forces into their unarmed back door. A shield and powerful AA makes the Continental very near immune to interception from fighters, and the cannons allow it to wreak havoc over your opponent's armies on its way. However, do NOT at any point overestimate the durability of the Continental; it will still crumple in flames if it is strafed by large numbers of ASFs or it flies into a heavy AA array so choose your landing point carefully and escort it with ASFs of your own. Also remember the more you have the better chance they have of surviving. The main setback is its cost and time to build; losing a Continental fully loaded with T3 units is a devastating blow.

It is somewhat rare to see a player using this craft as a ghetto gunship, but having the firepower of 28 mech marines added to a ship plus the two cannons on the transport allows you to inflict heavy damage. Using it as a gunship is not a bad idea in theory.