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Cybran Armored Command Unit

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Cybran Armored Command Unit Cybran Armored Command Unit
Cybran Armored Command Unit f  s  e
  Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.
Build Costs Image:Energy_icon.png -5000000
Image:Mass_icon.png -18000
Image:Time_icon.png 60000
Storage Image:Energy_icon.png 5000
Image:Mass_icon.png 650
Production Image:Energy_icon.png 10
Image:Mass_icon.png 1
Build Rate
Build Rate 2
Build Rate 3
Image:Time_icon.png10/s
Image:Time_icon.png30/s
Image:Time_icon.png90/s
Max Health Image:Health_icon.png 10000 (+15/sec)
Speed 1.7 (Amphibious)
Veterancy Image:Cybran_veteran_icon.png image:Kills_icon.png 20 ( image:Health_icon.png +3/s)
Intel (Radius) Stealth: Self
Vision: 26
Water Vision: 26
Sonar: 60
Omni: 26
Direct Fire - Projectile
DPS 100
Projectile  Damage
100
Reload time 1 seconds
Range (min - max) 1 - 22
Direct Fire - Beam
DPS 4800
Beam  Damage
Damage radius
24000  (0.3s DoT)
2
Reload time 5 seconds
Range 22
Death
Nuke Inner Damge: 3500
Inner radius: 30
Outer Damage: 500
Outer Radius: 40
Direct Fire Experimental - Continuous Beam
DPS 4000
Damage radius
0.5
Range 22
Anti Navy - Torpedo
DPS 250
Torpedo  Damage
250
Salvo Size
Reload time
4 Torpedos (in 2.1 s)
4 seconds
Range 60

The Cybran Armored Command Unit is a Cybran unit. This is a command unit, as well as a direct fire unit and economic unit. It can be upgraded to become a stealth unit.


Contents

[edit] Upgrades

[edit] Back

Resource Allocation System
Increases ACU's resource generation.
Image:Energy icon.png150000 Image:Mass icon.png5000 Image:Time icon.png1000

Gives the ACU a new production rate of 3500 Energy per second and 12 Mass per second.

Personal Stealth Generator
Hides the ACU from radar. Requires Energy to run.
Image:Energy icon.png5250 Image:Mass icon.png350 Image:Time icon.png350

This upgrade renders the unit invisible to radar at an energy drain of 50.

Personal Cloaking Generator
Cloaks the ACU from optical sensors and increases maximum health. Can be detected by Omni Sensors. Requires Energy to run.
Image:Energy icon.png750000 Image:Mass icon.png6000 Image:Time icon.png3000

This upgrade renders the unit invisible to all units except those with Omni capability at an energy drain of 3000. This upgrade requires the Personal Stealth Generator. Additionally, this upgrade gives the commander 15000HP. With the Tech 3 suite and Microwave Laser upgrades, the Cybran commander becomes an experimental of its own.

Personal Teleporter
Adds teleporter. Requires considerable Energy to activate.
Image:Energy icon.png1500000 Image:Mass icon.png15000 Image:Time icon.png3000

This upgrade allows the ACU to teleport across a map, no matter the distance. This requires a tremendous amount of energy to perform and (10000 Energy per second for about 30 seconds) and as such, should only be done in the late game.

[edit] Right Arm

Nanite Torpedo Launcher
Equips the ACU with a standard Cybran Nanite torpedo tube and sonar.
Image:Energy icon.png37500 Image:Mass icon.png1500 Image:Time icon.png1500

This upgrade gives the ACU a Nanite Torpedo Launcher capable of 250 DPS.

Microwave Laser Generator
ACU can generate a beam laser that sweeps over enemy units.
Image:Energy icon.png500000 Image:Mass icon.png4000 Image:Time icon.png2000

This upgrade adds a Microwave Laser Generator to the ACU's chest, capable of inflicting 4000 DPS.

[edit] Left Arm

Tech 2 Engineering Suite
Expands the number of available schematics and increases the ACU's build speed and maximum health.
Image:Energy icon.png18000 Image:Mass icon.png720 Image:Time icon.png900

This upgrade gives the ACU Tech 2 buildings construction capabilities and increases its build rate to 30. Also adds 3500 HP and an additional 20 HP/s regeneration rate.

Tech 3 Engineering Suite
Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.
Image:Energy icon.png50000 Image:Mass icon.png2400 Image:Time icon.png6000

This upgrade allows the ACU to construct Tech 3 buildings and increases its build rate to 90. This upgrade requires the T2 Engineering Suite. It also adds 7000 HP to the unit and an additional 15 HP/s regeneration rate.

Microwave Accelerator
Increases main cannon's rate of fire and range. Also increases range of the Molecular Ripper and Overcharge.
Image:Energy icon.png24000 Image:Mass icon.png800 Image:Time icon.png800

Upgrades the unit's weapon radius to 30, as well as doubling its rate of fire to 2.

[edit] Helpful Information

The Cybran ACU is ineffective in combat when T3 or higher enemy units are present on the battlefield. Subsequently, the Cybran ACU should shy away from combat under these circumstances. With upgrades, however, the ACU becomes an effective stealth attack tool: install the Microwave Laser Generator, the Advanced Cooling, and the Cloaking/Stealth generator.

The Microwave Laser Generator is the same as the one installed on the Experimental Monkeylord and, with a DPS of 4000 is the single most powerful direct fire weapon in the game. The ACU version costs 1/4 as much mass as a Monkeylord and installs in 1/6th of the time it would take to build one, but 2 1/2 times as much energy. While you can theoretically install one onto your commander faster than you would be able to build an ML, the high energy cost over low build time would crush all but the most overcharged economies in seconds, especially if the ACU has already installed an improved engineering suite.

A very important point is that in the Assassination game mode if your ACU dies you lose the game. Of course this is not the desirable outcome.

A possible strategy in assassination games is to outfit the ACU with the Microwave Laser Generator and the Teleporter then teleport right next to the enemy ACU; an ACU without specialist defensive upgrades (such as personal shields) will only last mere seconds against the power of the Microwave Laser, while the Cybran ACU is tough enough to withstand most fire long enough to finish off its target and teleport away again. This strategy is not infalliable- if the opponent is expecting it and has prepared defences (such as surrounding his commander with a large number of point defence or powerful land units) it is tantamount to suicide.

A Cybran ACU wades into the ocean.