Cybran Armored Command Unit
From Supreme Commander Wiki
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f • s • e |
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| Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. | |||
| Build Costs | |||
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| Storage | |||
| Production | |||
| Build Rate Build Rate 2 Build Rate 3 |
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| Max Health | |||
| Speed | 1.7 (Amphibious) | ||
| Veterancy |
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| Intel (Radius) | Stealth: Self Vision: 26 Water Vision: 26 Sonar: 60 Omni: 26 |
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Direct Fire - Projectile |
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| DPS | 100 | ||
| Projectile Damage |
100 |
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| Reload time | 1 seconds |
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| Range (min - max) | 1 - 22 | ||
Direct Fire - Beam |
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| DPS | 4800 | ||
| Beam Damage Damage radius |
24000 (0.3s DoT) 2 |
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| Reload time | 5 seconds |
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| Range | 22 | ||
Death |
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| Nuke | Inner Damge: 3500 Inner radius: 30 Outer Damage: 500 Outer Radius: 40 |
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Direct Fire Experimental - Continuous Beam |
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| DPS | 4000 | ||
| Damage radius |
0.5 |
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| Range | 22 | ||
Anti Navy - Torpedo |
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| DPS | 250 | ||
| Torpedo Damage |
250 |
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| Salvo Size Reload time |
4 Torpedos (in 2.1 s) 4 seconds |
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| Range | 60 | ||
The Cybran Armored Command Unit is a Cybran unit. This is a command unit, as well as a direct fire unit and economic unit. It can be upgraded to become a stealth unit.
Contents |
[edit] Upgrades
[edit] Back
Gives the ACU a new production rate of 3500 Energy per second and 12 Mass per second. | |||||||||
This upgrade renders the unit invisible to radar at an energy drain of 50. | |||||||||
This upgrade renders the unit invisible to all units except those with Omni capability at an energy drain of 3000. This upgrade requires the Personal Stealth Generator. Additionally, this upgrade gives the commander 15000HP. With the Tech 3 suite and Microwave Laser upgrades, the Cybran commander becomes an experimental of its own. | |||||||||
[edit] Right Arm
This upgrade gives the ACU a Nanite Torpedo Launcher capable of 250 DPS. | |||||||||
This upgrade adds a Microwave Laser Generator to the ACU's chest, capable of inflicting 4000 DPS. | |||||||||
[edit] Left Arm
This upgrade gives the ACU Tech 2 buildings construction capabilities and increases its build rate to 30. Also adds 3500 HP and an additional 20 HP/s regeneration rate. | |||||||||
This upgrade allows the ACU to construct Tech 3 buildings and increases its build rate to 90. This upgrade requires the T2 Engineering Suite. It also adds 7000 HP to the unit and an additional 15 HP/s regeneration rate. | |||||||||
Upgrades the unit's weapon radius to 30, as well as doubling its rate of fire to 2. | |||||||||
[edit] Helpful Information
The Cybran ACU is ineffective in combat when T3 or higher enemy units are present on the battlefield. Subsequently, the Cybran ACU should shy away from combat under these circumstances. With upgrades, however, the ACU becomes an effective stealth attack tool: install the Microwave Laser Generator, the Advanced Cooling, and the Cloaking/Stealth generator.
The Microwave Laser Generator is the same as the one installed on the Experimental Monkeylord and, with a DPS of 4000 is the single most powerful direct fire weapon in the game. The ACU version costs 1/4 as much mass as a Monkeylord and installs in 1/6th of the time it would take to build one, but 2 1/2 times as much energy. While you can theoretically install one onto your commander faster than you would be able to build an ML, the high energy cost over low build time would crush all but the most overcharged economies in seconds, especially if the ACU has already installed an improved engineering suite.
A very important point is that in the Assassination game mode if your ACU dies you lose the game. Of course this is not the desirable outcome.
A possible strategy in assassination games is to outfit the ACU with the Microwave Laser Generator and the Teleporter then teleport right next to the enemy ACU; an ACU without specialist defensive upgrades (such as personal shields) will only last mere seconds against the power of the Microwave Laser, while the Cybran ACU is tough enough to withstand most fire long enough to finish off its target and teleport away again. This strategy is not infalliable- if the opponent is expecting it and has prepared defences (such as surrounding his commander with a large number of point defence or powerful land units) it is tantamount to suicide.

