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Cybran Experimental Mobile Rapid-Fire Artillery

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Cybran Experimental Mobile Rapid-Fire Artillery: Scathis Cybran Experimental Mobile Rapid-Fire Artillery: Scathis
Cybran Experimental Mobile Rapid-Fire Artillery: Scathis f  s  e
  Experimental, rapid-fire artillery. Consumes massive amounts of Energy with each shot. Must be stationary to fire.
Build Costs Image:Energy_icon.png -5994000
Image:Mass_icon.png -299700
Image:Time_icon.png 99900
Max Health Image:Health_icon.png 17500
Speed 1 (Land)
Veterancy Image:Cybran_veteran_icon.png image:Kills_icon.png 50 ( image:Health_icon.png +10/s)
Intel (Radius) Vision: 26
Artillery - Projectile
DPS 1590
Projectile  Damage
Damage radius
Energy Required
3000
7
Image:Energy_icon.png-2000 (-2000/s)
Reload time 1.9 seconds
Range (min - max) 100 - 4000

The Cybran Experimental Mobile Rapid-Fire Artillery, nicknamed the Scathis, is a Cybran unit. This is an experimental unit as well as an indirect fire unit.

The Scathis is a bizarrely designed vehicle, essentially a huge, tracked platform carrying six telescopic Proton Artillery barrels in a rotating daisy-wheel arrangement that spins them during the firing process, enabling a very high ROF. The Scathis also possesses a very long range. Although in the original Supreme Commander, its range was shorter than any stationary tech 3 artillery, it was increased in the Forged Alliance skirmish/multiplayer games to match that of the Mavor. It must deploy before it can fire, and requires a steady energy supply to do so.

The Scathis isn't well suited to fire accurate shots, so most of its shells miss the intended target by a large distance. Additionally, the Scathis possesses very low damage (when compared to other powerful indirect fire units), making this unit highly ineffective against breaking any shielded defensive line or base. However, the Scathis does have a very high damage radius and, combined with its large firing randomness, can cause low but steady damage across a wide area. As a result, this unit is best suited at destroying small bases or severely hampering reconstruction efforts of larger bases that have been severely attacked or that have lost their shields. Also, it should be effective in destroying large groups of weak units. The Scathis is well armored, but cannot reliably defend itself against any threat and must be defended. The Scathis is also not submersible, lessening its utility on large water maps. Its only rate of fire cap is the amount of energy you can produce and the rate at which it regenerates, and it is usually a heavy drain on energy to have more than 1 firing at a time.

The Scathis is named after John Comes, better known by his internet alias Scathis, content engineer for both Supreme Commander games, and the original lead designer of Gas Powered Games' new Demigod.

The impact of a single Scathis artillery shell
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