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Tech 1 Land Units
Land ScoutUEL0101 build btnURL0101 build btnUAL0101 build btnXSL0101 build btn
Light Assault BotUEL0106 build btnURL0106 build btnUAL0106 build btnXSL0101 build btn
Light/Medium Tank UEL0201 build btnURL0107 build btnUAL0201 build btnXSL0201 build btn
Mobile Anti-Air GunUEL0104 build btnURL0104 build btnUAL0104 build btnXSL0104 build btn
Mobile Light ArtilleryUEL0103 build btnURL0103 build btnUAL0103 build btnXSL0103 build btn
EngineerUEL0105 build btnURL0105 build btnUAL0105 build btnXSL0105 build btn
Bots
Tech 1 Scout BotNo-unitURL0101 build btnNo-unitXSL0101 build btn
Tech 1 Light Assault BotUEL0106 build btnURL0106 build btnUAL0106 build btnNo-unit
Tech 1 Assault BotNo-unitURL0107 build btnNo-unitNo-unit
Tech 2 BotDEL0204 build btnDRL0204 build btnNo-unitXSL0202 build btn
Tech 2 Mobile BombNo-unitXRL0302 build btnNo-unitNo-unit
Tech 3 Heavy / Siege Assault BotUEL0303 build btnURL0303 build btnUAL0303 build btnNo-unit
Tech 3 Armored Assault BotXEL0305 build btnXRL0305 build btnNo-unitNo-unit
Tech 3 Sniper BotNo-unitNo-unitXAL0305 build btnXSL0305 build btn
ExperimentalNo-unitURL0402 build btnUAL0401 build btnXSL0401 build btn
ExperimentalNo-unitXRL0403 build btnNo-unitNo-unit
Cybran T1 Assault Bot: Mantis Cybran T1 Assault Bot:  Mantis
Cybran T1 Assault Bot: Mantis
Assault bot. Equipped with two heavy laser autoguns and can repair itself.[ e ]
Build costsEnergy icon -273
Mass icon -52
Time icon 260
Build rate
Time icon1/s
Max healthHealth icon 270
Speed3.6 (Land)
Veterancy Cybran veteran icon Kills icon 3  (Health icon+1/s)
Intel (radius) Vision: 20
Direct Fire - Projectile
Damage per second 24
Projectile damage 8
Rate of fire 3 Projectiles/s
Range 18

The Cybran T1 Assault Bot, nicknamed the Mantis, is a Cybran unit. This is a direct fire unit.

The Mantis is Cybran's Heavy T1 unit. It has legs, thus is termed a 'bot'. However, the Mantis serves the role of a medium tank in Cybran army. It has average HP and is armed with a Light Pulse Laser.

The Mantis is a quick-accelerating and fast-moving heavy T1 unit, making it the most maneuverable of the four. This unit also posses the highest ROF among the four, helping to reduce lost DPS to missed shots or overkill. However, the overall DPS is less than the Aurora, and the initial shot damage is lower than the Striker's. Though it is the most expensive of the heavy T1s in energy, it is the cheapest, along with the Aurora in mass. Unlike the others, the Mantis can quickly retreat from any situation that may become unfavorable. The Mantis can also be used as a fairly effective tech 1 rush when en mass to harass your opponent. They can also be effective for raiding lightly defended enemy bases and structures.

The Mantis shines at taking out mobile light artillery. It can easily dodge the shots and then get in close range to devastate them. Because of this, Mantises are quite good at supporting T1 point defences. They can take out mobile artillery with ease, and repair each other as well as the point defence after the attack.

To repair itself and other units/buildings, the Mantis possesses an engineering suite, which works at 1/5th of the rate of a T1 engineer. A large group of Mantises can also increase the build rate of any structure or unit substantially, which is particularly useful in early and mid-game play; whenever Mantises are not busy defending your base or attacking, they can assist engineers or perform low-level maintenance. While a Mantis's build power is much more expensive than an engineer's, and it doesn't have health enough to make up the difference under sustained fire, it is more likely to survive an early bombing raid to assist building an expansion. Despite having an engineering suite, it cannot be ordered to reclaim units, unlike the Aeon's Harbinger. A strange thing about the Mantis is that when a large group assists a factory, after the factory finishes a unit, the Mantises move around in circles. This is fairly annoying when you have more important things to worry about than where your Mantises go.

an interesting exploit for the mantis is that, even though it is unable to capture targets, if assigned to assist a damaged neutral building it will begin capturing it. This is even stranger as the mantis does not have the proper engineering abilities to capture units. (This does not work on enemy buildings or units as both the mantis and enemy unit would fire at each other and the capturing is quite slow only about one fifth the speed of a Cybran T1 engineer.)

Physical Description[]

The Mantis has four legs in a crossed design coming out from its main body. Atop it has a fan shape of several pieces that are the only part of it that is coloured. Its two guns also serve as energy projectors when it is repairing a unit.

Vanilla Supcom Description[]

"Sporting a Heavy Laser Autogun in each arm, the Mantis can lay down an impressive field of fire. It also has a stripped down Engineering Suite which can repair the unit."

Gallery[]

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