T1 light air transport
From Supreme Commander Wiki
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The Tech 1 Light Air Transport units are the lowest and weakest of transport units. They can carry either 6 Tech 1 units, 3 Tech 2 units or 1 Tech 3 unit (or a mix of the above)*. They cannot transport ACUs. They are poorly armored, weak, and will go down with very little fire.
*Numbers may be wrong, please correct if you know.
Contents |
[edit] Controls
Refer to the transport article for more details.
[edit] Transport
The primary use of this unit. It can simply pick up a unit at point A, and drop it off at point B.
[edit] Ferry
By setting up a ferry route, the transport(s) will automatically pick up units order to move to the ferry start, and will drop them off at the ferry end.
[edit] Assist
You can ask the transport to assist a factory. It will automatically pick up all created units and drop them off at the factory's exit way point.
[edit] Ghetto Gunship
Light assault bots can fire during transport. This can effectively create the makeshift unit known as "Ghetto gunship". Simply fill up the transport and fly it over opposing units. This can be devastating to an opponent, as it can be pulled off very quickly (for a low cost), before any defenses have been built, or to harass outlying units. See the Ghetto gunship for more details.
[edit] Factional differences
The Tech 1 Light Air Transport are the UEF C-6 Courier, Cybran Skyhook, Aeon Chariot, and the Seraphim Vish. Except for their names and looks (and clamp layouts), these units all cost the exactly the same, for exactly the same performance, and have only minor differences.
The Cybran Skyhook can only transport 2 Tech 2 units.
The Seraphim Vish is capable of carrying 8 Tech 1 units.
The Cybran Skyhook: Tech 1 Light Air Transport loading a Rhino |
A Chariot carrying 6 Absolvers. Normally it can only carry 1 T3 unit. |




