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Tech 1 Land Units
Land ScoutUEL0101 build btnURL0101 build btnUAL0101 build btnXSL0101 build btn
Light Assault BotUEL0106 build btnURL0106 build btnUAL0106 build btnXSL0101 build btn
Light/Medium Tank UEL0201 build btnURL0107 build btnUAL0201 build btnXSL0201 build btn
Mobile Anti-Air GunUEL0104 build btnURL0104 build btnUAL0104 build btnXSL0104 build btn
Mobile Light ArtilleryUEL0103 build btnURL0103 build btnUAL0103 build btnXSL0103 build btn
EngineerUEL0105 build btnURL0105 build btnUAL0105 build btnXSL0105 build btn
Mobile artillery units
Tech 1 Mobile Light ArtilleryUEL0103 build btnURL0103 build btnUAL0103 build btnXSL0103 build btn
Tech 3 Mobile Heavy ArtilleryUEL0304 build btnURL0304 build btnUAL0304 build btnXSL0304 build btn
ExperimentalNo-unitURL0401 build btnNo-unitNo-unit
Cybran T1 Mobile Light Artillery: Medusa Cybran T1 Mobile Light Artillery:  Medusa
Cybran T1 Mobile Light Artillery: Medusa
Versatile mobile artillery unit. Designed to engage enemy units at long range and disable them with an EMP blast.[ e ]
Build costsEnergy icon -240
Mass icon -48
Time icon 240
Max healthHealth icon 140
Speed2.9 (Land)
Veterancy Cybran veteran icon Kills icon 3  (Health icon+1/s)
Intel (radius) Vision: 18
Artillery - Projectile
Damage per second 39
Projectile damage 195
Damage radius 2
Reload time 5 seconds
Range (min–max) 5 – 30

The Cybran T1 Mobile Light Artillery, nicknamed the Medusa, is a Cybran unit. This is an indirect fire unit.

The Medusa fires a low-yield and wide-area shell with a high degree of firing randomness. The disadvantage of this is that the probability of hitting the selected target is low, and the probability of hitting the same area consistently is lower. However, multiple shots fired from one or several Medusas over time will blanket a comparatively large area with significant damage, causing crippling damage to clustered enemy assets.

The Medusa's EMP Grenade Launcher also inflicts an EMP effect on almost anything it hits, temporarily freezing it and keeping it from firing. This makes the Medusa useful even against high-end T2 units by disabling them as they attack and snaring them as they kite, although they cannot be relied upon to destroy these units alone as the Medusa is too fragile to compete. When assisted by heavier Cybran units, however, the Medusa can be a major thorn in your enemy's side.

Game testing has revealed the Medusa to be decidedly superior to the Lobo one-on-one at relatively short range, due to the Lobo being unable to get a second, killing, shot off from the Medusa's EMP. However, against Fervors (Aeon T1 Mobile Light Artillery), one-on-one, the Medusa will achieve mutual annihilation unless you dodge the Fervor's shots via micromanagement. The same proves true agains Zthuees (Seraphim T1 Mobile Light Artillery), due to their higher rate of fire than Lobos.

Vanilla Supcom Description[]

"The Medusa fires small yield EMP grenades which can destroy light units and seriously damage tougher ones."

Gallery[]

Trivia[]

  • Medusa was the name of a mythological demon who had snakes in place of hair. Who looked upon her would turn to stone. This unit may be named in reference to her ability, as the Medusa will stun enemies with its EMP grenade launcher.
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