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T1 torpedo launcher

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Uef icon structure1 antinavy UEF T1 Torpedo Launcher: DN1
UEB2109 build btn f  s  e
  Anti-naval defense system.
Build Costs Energy icon -3600
Mass icon -450
Time icon 450
Max Health Health icon 1700
Veterancy UEF veteran icon Kills icon 6 ( Health icon +1/s)
Intel (Radius) Vision: 12
Water Vision: 45
Sonar: 35
Anti Navy - Torpedo
DPS 75
Torpedo  Damage
150
Salvo Size
Reload time
2 Torpedos (in 0.7 s)
4 seconds
Range 50
Cybran icon structure1 antinavy Cybran T1 Torpedo Launcher: Scuttle
URB2109 build btn f  s  e
  Anti-naval defense system.
Build Costs Energy icon -3600
Mass icon -450
Time icon 450
Max Health Health icon 1600
Veterancy Cybran veteran icon Kills icon 6 ( Health icon +1/s)
Intel (Radius) Vision: 12
Water Vision: 45
Sonar: 35
Anti Navy - Torpedo
DPS 94
Torpedo  Damage
125  (1s DoT)
Salvo Size
Reload time
3 Torpedos (in 1 s)
4 seconds
Range 50
Aeon icon structure1 antinavy Aeon T1 Torpedo Launcher: Tide
UAB2109 build btn f  s  e
  Anti-naval defense system.
Build Costs Energy icon -3600
Mass icon -450
Time icon 450
Max Health Health icon 1625
Veterancy Aeon veteran icon Kills icon 6 ( Health icon +1/s)
Intel (Radius) Vision: 12
Water Vision: 45
Sonar: 35
Anti Navy - Torpedo
DPS 75
Torpedo  Damage
150
Salvo Size
Reload time
2 Torpedos (in 0.7 s)
4 seconds
Range 50
Seraphim icon structure1 antinavy Seraphim T1 Torpedo Launcher: Sou-atha
XSB2109 build btn f  s  e
  Anti-naval defense system.
Build Costs Energy icon -3600
Mass icon -450
Time icon 450
Max Health Health icon 1650
Veterancy Seraphim veteran icon Kills icon 6 ( Health icon +1/s)
Intel (Radius) Vision: 12
Water Vision: 45
Sonar: 35
Anti Navy - Torpedo
DPS 75
Torpedo  Damage
100
Salvo Size
Reload time
3 Torpedos (in 0.8 s)
4 seconds
Range 50

The Tech 1 Torpedo Launchers are low-end naval defense structures.

Deployment Edit

At 450 mass, torpedo launchers are rather expensive to deploy in the early game, but their heavy firepower and (relatively) high HP make them excellent at stopping enemy fleets. They outrange all T1 naval units. Any frigate moving into their firing radius will be heavily damaged or destroyed. All but the biggest fleets of T1 attack submarines will be destroyed by this defense unit.

Limitations Edit

Although the T1 torpedo launcher inflicts about half as much DPS when compared to a T2 torpedo launcher, their short range makes them almost useless against T2 ships or higher. At about 40% the cost of their T2 equivalent, it is almost always more profitable to opt for the tech 2 version, if your economy allows it.

Advantages Edit

In a pure comparison of DPS versus cost, these units are actually slightly more effective than their T2 counterparts. One of the times you should consider building T1 torpedo launchers rather than T2, is to stop non-hovering amphibious units (Galactic Colossus, The Brick, etc). These have few ways to retaliate, and must come into range when approaching the shore. Otherwise, there are few reasons to build this unit in the mid- to late-game.

Factional differences Edit

The four Tech 1 Torpedo Launcher are the UEF DN1, the Cybran Scuttle, the Aeon Tide and the Seraphim Sou-atha. These units all have the same cost, range, and muzzle velocity, and almost equivalent HP. They do have different rates of fire and damage per shot. The Cybran Scuttle has a substantially higher damage per second than its counterparts in other factions (94 vs. 75). The Cybran and Seraphim versions also fire three torpedoes in each salvo providing them with an edge in overwhelming anti-torpedo countermeasures, while the UEF and Aeon fire only two.


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