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Tech 2 Naval Units
Submarine HunterXES0102 build btnXRS0204 build btnXAS0204 build btnNo-unit
DestroyerUES0201 build btnURS0201 build btnUAS0201 build btnXSS0201 build btn
CruiserUES0202 build btnURS0202 build btnUAS0202 build btnXSS0202 build btn
Naval DefenseXES0205 build btnXRS0205 build btnNo-unitNo-unit
Stealth units
Tech 1 Land ScoutNo-unitNo-unitNo-unitXSL0101 build btn
Tech 2 Mobile Stealth Field SystemNo-unitURL0306 build btnNo-unitNo-unit
Tech 2 Submarine KillerNo-unitXRS0204 build btnNo-unitNo-unit
Tech 2 Counter-Intelligence BoatNo-unitXRS0205 build btnNo-unitNo-unit
Tech 2 Stealth Field GeneratorUEB4203 build btnURB4203 build btnUAB4203 build btnXSB4203 build btn
Tech 3 Spy PlaneNo-unitURA0302 build btnNo-unitNo-unit
Tech 3 Air Superiority FighterNo-unitURA0303 build btnNo-unitNo-unit
Tech 3 Strategic BomberNo-unitURA0304 build btnNo-unitNo-unit
Tech 3 Sonar PlatformNo-unitURS0305 build btnNo-unitNo-unit
ExperimentalNo-unitURL0402 build btnNo-unitNo-unit
Cybran T2 Counter-Intelligence Boat: CI:18 Mermaid Cybran T2 Counter-Intelligence Boat:  CI:18 Mermaid
Cybran T2 Counter-Intelligence Boat: CI:18 Mermaid
Unarmed counter-intelligence vessel. Equipped with stealth field that counters enemy sonar and radar.[ e ]
Build costsEnergy icon -6000
Mass icon -600
Time icon 3000
Consumption
Energy icon -100
Max healthHealth icon 1500
Speed7 (Water)
Intel (radius)Stealth: 40
Vision: 32
Radar: 60
Sonar: 62
Defense - Anti Torpedo
Damage per second 1
Anti Torpedo damage 2
Salvo size 2 Anti Torpedos
Reload time 3.8 seconds
Range (min–max) 15 – 30

The Cybran T2 Counter-Intelligence Boat, nicknamed the CI:18 Mermaid, is a Cybran unit. It is an Intelligence unit.

The Mermaid is equipped with a stealth field that counters enemy sonar and radar. It also has a Anti-Torpedo Flare for defense. It is useful when manoeuvring naval forces, or amphibious forces along the sea-floor without an opponent noticing. The use of Stealth can easily allow a Cybran player a great advantage when done correctly, and the Mermaid is often one of those units enabling this.

The Mermaid follows the standard Cybran protocol of mobile intel rather than mobile shields; the Cybran have no direct equivalent to the new UEF shield ship.

Tips[]

While the Mermaid possesses a useful ability, it is not the only unit able to do this in the Cybran arsenal. The Cybran T3 Sonar Platform can also do it, as could several Deceivers packed into air transports set to hover over a location. While obviously very fragile, many times a thing you are protecting using stealth will be ruined when it is discovered and so occasionally this is a viable option. Please remember that a Deceiver has a much smaller stealth radius, and that when loaded into a Skyhook, it will still be significantly cheaper (and also faster) than a Mermaid. However, the transport for the deceiver will be vulnerable to AA and will require refuel breaks.

Despite its capability to project stealth field around itself, it is completely unarmed (and its defense is laughably weak). Be sure to escort it properly or your naval force will be unable to evade detection (provided that opposing force not employing Omni sensors that is).


CybranT2Stealth

The C:18 Mermaid

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