Tech 2 Naval Units | ||||
---|---|---|---|---|
Submarine Hunter | ||||
Destroyer | ||||
Cruiser | ||||
Naval Defense |
Stealth units | ||||
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Tech 1 Land Scout | ||||
Tech 2 Mobile Stealth Field System | ||||
Tech 2 Submarine Killer | ||||
Tech 2 Counter-Intelligence Boat | ||||
Tech 2 Stealth Field Generator | ||||
Tech 3 Spy Plane | ||||
Tech 3 Air Superiority Fighter | ||||
Tech 3 Strategic Bomber | ||||
Tech 3 Sonar Platform | ||||
Experimental |
Cybran T2 Counter-Intelligence Boat: CI:18 Mermaid | |
Unarmed counter-intelligence vessel. Equipped with stealth field that counters enemy sonar and radar.[ e ] | |
Build costs | -6000 -600 3000 |
---|---|
Consumption | -100 |
Max health | 1500 |
Speed | 7 (Water) |
Intel (radius) | Stealth: 40 Vision: 32 Radar: 60 Sonar: 62 |
Weapon: Anti-Torpedo Flare Defense - Anti Torpedo |
|
Damage per second | 1 |
Anti Torpedo damage | 2 |
Salvo size | 2 Anti Torpedos |
Reload time | 3.8 seconds |
Range (min–max) | 15 – 30 |
The Cybran T2 Counter-Intelligence Boat, nicknamed the CI:18 Mermaid, is a Cybran unit. It is an Intelligence unit.
The Mermaid is equipped with a stealth field that counters enemy sonar and radar. It also has a Anti-Torpedo Flare for defense. It is useful when manoeuvring naval forces, or amphibious forces along the sea-floor without an opponent noticing. The use of Stealth can easily allow a Cybran player a great advantage when done correctly, and the Mermaid is often one of those units enabling this.
The Mermaid follows the standard Cybran protocol of mobile intel rather than mobile shields; the Cybran have no direct equivalent to the new UEF shield ship.
Tips[]
While the Mermaid possesses a useful ability, it is not the only unit able to do this in the Cybran arsenal. The Cybran T3 Sonar Platform can also do it, as could several Deceivers packed into air transports set to hover over a location. While obviously very fragile, many times a thing you are protecting using stealth will be ruined when it is discovered and so occasionally this is a viable option. Please remember that a Deceiver has a much smaller stealth radius, and that when loaded into a Skyhook, it will still be significantly cheaper (and also faster) than a Mermaid. However, the transport for the deceiver will be vulnerable to AA and will require refuel breaks.
Despite its capability to project stealth field around itself, it is completely unarmed (and its defense is laughably weak). Be sure to escort it properly or your naval force will be unable to evade detection (provided that opposing force not employing Omni sensors that is).