Cybran T2 Cruiser
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f • s • e |
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| Anti-air naval vessel. Equipped with AA turrets and short-range rocket platform. | |||
| Build Costs | |||
|---|---|---|---|
| Max Health | |||
| Speed | 4.5 (Water) | ||
| Veterancy |
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| Intel (Radius) | Vision: 65 Water Vision: 60 Radar: 150 Sonar: 120 |
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Direct Fire Naval - Projectile |
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| DPS | 230 | ||
| Projectile Damage Damage radius |
115 1 |
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| Salvo Size Reload time |
2 Projectiles 1 seconds |
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| Range | 80 | ||
Anti Air - Projectile |
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| DPS | 442 | ||
| Projectile Damage |
92 |
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| Salvo Size Reload time |
6 Projectiles 1.3 seconds |
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| Range | 75 | ||
Defense - Beam |
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| DPS | 0.5 | ||
| Beam Damage |
1 |
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| Reload time | 2 seconds |
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| Range | 50 | ||
Direct Fire Naval - Projectile |
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| DPS | 180 | ||
| Projectile Damage |
60 |
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| Salvo Size Reload time |
6 Projectiles (in 1 s) 2 seconds |
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| Range | 80 | ||
The Cybran T2 Cruiser, nicknamed the Siren Class, is a Cybran unit. This is a cruiser, direct fire unit, anti-air unit, tactical missile defense unit and air support unit.
The Siren is a moderately powerful naval unit with the ability to effectively bombard enemy units on the shore using its Proton Cannon and good radar range. It is unique in this sense, as all other faction's T2 Cruisers lack a powerful main weapon; the Siren's weapon is equal to that of it's destroyer counterpart. Its powerful Nanodart Launcher allows it to serve as powerful sea-based AA. The Siren Class is particularly susceptible to submarine attack due to it's lack of torpedo launchers and anti-torpedoes, but none of the cruisers have them so it's design is not flawed.
Unlike other factions' cruisers, the Siren Class sports a landing pad where airborne units can land to be repaired and refueled. This ability makes the Siren useful as a mobile staging point. Including a fleet containing at least one Siren under the patrol route of gunships or other patrolling aircraft will allow them to be repaired and refueled, significantly increasing their survivability.
Additionally, the Nanodart Launcher can be reconfigured to attack ground targets, and on paper, gives the Siren a combined dps of 410. However, Nanodart missiles lose their tracking ability when targeting ground units - it's inability to consistently hit even stationary ground targets makes it a pointless exercise. Its swarm of rockets still helps with bringing shields down, even though it misses any moving units (and usually most of the buildings as well).
An early Siren on a map with bases open to coastal bombardment can often be a game ending victory, providing you can deal with enemy subs, as it will deal with both their air, and anything they send at it on the surface.

Added by CamWow
Added by 3DS Mike