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Cybran T2 Destroyer

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Cybran icon ship2 antinavy Cybran T2 Destroyer: Salem Class
URS0201 build btn f  s  e
  Amphibious destroyer. Armed with a single Dual-Proton cannon, AA auto-cannon and torpedo tubes.
Build Costs Energy icon -15000
Mass icon -2250
Time icon 10000
Max Health Health icon 6050
Speed 5 (AmphibiousFloating)
Veterancy Cybran veteran icon Kills icon 16 ( Health icon +5/s)
Intel (Radius) Vision: 32
Water Vision: 45
Radar: 35
Sonar: 37
Direct Fire Naval - Projectile
DPS 230
Projectile  Damage
Damage radius
115
1
Salvo Size
Reload time
2 Projectiles
1 seconds
Range 80
Anti Air - Projectile
DPS 12
Projectile  Damage
2
Salvo Size
Rate of Fire
4 Projectiles
1.5 salvos/s
Range 60
Anti Navy - Torpedo
DPS 100
Torpedo  Damage
200  (0.5s DoT)
Salvo Size
Reload time
2 Torpedos (in 0.7 s)
4 seconds
Range 45
Defense - Anti Torpedo
DPS 1
Anti Torpedo  Damage
2
Salvo Size
Reload time
2 Anti Torpedos
3.8 seconds
Range (min - max) 15 - 30

The Cybran T2 Destroyer, nicknamed the Salem Class, is a Cybran unit. This is a destroyer, as well as a direct fire unit, torpedo unit, and anti-torpedo unit.

The Salem's main weapon is a double-barreled Proton Cannon with sufficient range to make it effective as an early shore-bombardment unit. It is also equipped with Nanite Torpedoes for attacking Submarines, as well as a Torpedo Defense to reduce vulnerability to Torpedoes.

It moves fairly fast through the water, but its remarkable special ability is the capability to move across land on six spider-like legs. Once on land, the Salem Class is a powerful, long-ranged and durable unit, but its slowness and limited anti-air weaponry renders it vulnerable. It should be given protection when on land. The Salem Class is best used in attacks against other naval units, and near-shore targets.

This unit will only move onto land if a waypoint includes a point on land. Otherwise it remains in the water where it is vastly more maneuverable and typically less vulnerable. However, if this unit is confronted by enemy submarines, (or there is intelligence that such a conflict may soon occur) then the land mobility option gains significant merit. The land deployment, when used in conjunction with land-based shields, also allows for a land-based artillery system with a higher rate of fire (if smaller area of effect) than the tech 2 artillery installation.


It's important to note that the Salem's cannon can out-range T2 Point Defence. Consider including one or two in a mid-game assault to lighten up the defences.

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