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Tech 2 Land Units
Heavy BotDEL0204 build btnDRL0204 build btnNo-unitXSL0202 build btn
Heavy TankUEL0202 build btnURL0202 build btnUAL0202 build btnNo-unit
Amphibious TankUEL0203 build btnURL0203 build btnXAL0203 build btnXSL0203 build btn
Mobile AA Flak ArtilleryUEL0205 build btnURL0205 build btnUAL0205 build btnXSL0205 build btn
Mobile Missile LauncherUEL0111 build btnURL0111 build btnUAL0111 build btnXSL0111 build btn
Mobile DefenseUEL0307 build btnURL0306 build btnUAL0307 build btnNo-unit
OtherXEL0209 build btnXRL0302 build btnNo-unitNo-unit
Bots
Tech 1 Scout BotNo-unitURL0101 build btnNo-unitXSL0101 build btn
Tech 1 Light Assault BotUEL0106 build btnURL0106 build btnUAL0106 build btnNo-unit
Tech 1 Assault BotNo-unitURL0107 build btnNo-unitNo-unit
Tech 2 BotDEL0204 build btnDRL0204 build btnNo-unitXSL0202 build btn
Tech 2 Mobile BombNo-unitXRL0302 build btnNo-unitNo-unit
Tech 3 Heavy / Siege Assault BotUEL0303 build btnURL0303 build btnUAL0303 build btnNo-unit
Tech 3 Armored Assault BotXEL0305 build btnXRL0305 build btnNo-unitNo-unit
Tech 3 Sniper BotNo-unitNo-unitXAL0305 build btnXSL0305 build btn
ExperimentalNo-unitURL0402 build btnUAL0401 build btnXSL0401 build btn
ExperimentalNo-unitXRL0403 build btnNo-unitNo-unit
Cybran T2 Mobile Bomb: Fire Beetle Cybran T2 Mobile Bomb:  Fire Beetle
Cybran T2 Mobile Bomb: Fire Beetle
Mobile bomb. Must be moved into position and manually detonated.[ e ]
Build costsEnergy icon -1800
Mass icon -300
Time icon 1200
Max healthHealth icon 300
Speed5 (Land)
Intel (radius) Vision: 24
Weapon: Suicide
Death
Damage 3000
Damage radius 5

The Cybran T2 Mobile Bomb, nicknamed the Fire Beetle, is a Cybran unit.

A devastating weapon, the Fire Beetle is a Cybran T2 land unit best described as a mobile bomb, in that its "attack" consists entirely of running into its target and exploding. This explosion can in some cases surpass that of a tactical missile in damage, since the fire beetle's blast area is 6.25 times as large, and causes half the damage of a tactical missile to a single unit.  Massed Fire Beetles, properly deployed, may replicate the detonation of a strategic nuclear weapon without being vulnerable to strategic missile defenses.

That said, proper use of Fire Beetles is tricky, as they will not detonate if simply destroyed; one cannot, for instance, load six of them on a T2 Air Transport and crash the transport for a more effective explosion. While this does make them far safer to move around, since one chance explosion will not cause a multimegaton blast to ripple across a group of Fire Beetles, it does mean that any Fire Beetles destroyed by, say, point defenses are effectively wasted, and it is therefore beneficial to protect the beetles until they reach their targets; as Cybrans lack mobile shield generators, such protection generally takes the form of mobile stealth fields and cheap T1 units. Proper use of firebeetles requires a lot of skilled micromanaging, but one very effective technique is to pause the game and then split the screen. One view should be of the target area and the other should be of the group of Fire beetles. Assigning attack orders in this way will create an enormous rush and simultaneous detonation upon unpausing. This technique can also be used to give attack orders to Tactical Missile Silos.

It is possible to load 28 Fire Beetles onto a Continental and drop them behind enemy lines.

Unfortunately, Fire Beetles lack any sort of reusable, reloadable, or even survivable weaponry, making them unsuitable for prolonged defensive campaigns; while their inclusion in normal infantry almost invariably results in at least one Fire Beetle destroying a group of its own allies in addition to whatever enemy it targeted; while these semirandom detonations are amusing, they are rarely efficient. Fire Beetles also perform poorly in groups for similar reasons; it is to their advantage to be deployed such that they all explode individually, minimizing the chance that any one explosion will neutralize the entire force. Fire Beetles are, however, occasionally effective against Experimental units and stationary shield generators.

In a similar manner to the T2 Hoplite Rocket Bot, the Fire Beetle only takes up one transport clamp, whereas other T2 units take up two. Another thing worth noting is that in 3622 the explosion does 3000 damage rather than 1200 but their HP is reduced to 300. The most important change is the fact that their explosions do not affect each other. This makes them a good way to take out ACUs, as well as other high-priority targets. Send a few of them in, escorted by Hoplites, Rhinos, and Deceivers and once some attack the ACU and it's gg. They can also kill Fatboys, if they can get close enough. You need 5 Fire Beetles to kill a Fatboy, most likely more since the riot guns mounted on the sides of the Fatboy will kill a few, and that is when it is not even supported!

In some versions the Fire Beetle is slightly violatile, and if a group accompanied with patrols goes off and one Fire Beetle is killed, the whole squad may be destroyed in an instant.

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