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Tech 2 Land Units
Heavy BotDEL0204 build btnDRL0204 build btnNo-unitXSL0202 build btn
Heavy TankUEL0202 build btnURL0202 build btnUAL0202 build btnNo-unit
Amphibious TankUEL0203 build btnURL0203 build btnXAL0203 build btnXSL0203 build btn
Mobile AA Flak ArtilleryUEL0205 build btnURL0205 build btnUAL0205 build btnXSL0205 build btn
Mobile Missile LauncherUEL0111 build btnURL0111 build btnUAL0111 build btnXSL0111 build btn
Mobile DefenseUEL0307 build btnURL0306 build btnUAL0307 build btnNo-unit
OtherXEL0209 build btnXRL0302 build btnNo-unitNo-unit
Bots
Tech 1 Scout BotNo-unitURL0101 build btnNo-unitXSL0101 build btn
Tech 1 Light Assault BotUEL0106 build btnURL0106 build btnUAL0106 build btnNo-unit
Tech 1 Assault BotNo-unitURL0107 build btnNo-unitNo-unit
Tech 2 BotDEL0204 build btnDRL0204 build btnNo-unitXSL0202 build btn
Tech 2 Mobile BombNo-unitXRL0302 build btnNo-unitNo-unit
Tech 3 Heavy / Siege Assault BotUEL0303 build btnURL0303 build btnUAL0303 build btnNo-unit
Tech 3 Armored Assault BotXEL0305 build btnXRL0305 build btnNo-unitNo-unit
Tech 3 Sniper BotNo-unitNo-unitXAL0305 build btnXSL0305 build btn
ExperimentalNo-unitURL0402 build btnUAL0401 build btnXSL0401 build btn
ExperimentalNo-unitXRL0403 build btnNo-unitNo-unit
Cybran T2 Rocket Bot: Hoplite Cybran T2 Rocket Bot:  Hoplite
Cybran T2 Rocket Bot: Hoplite
Heavily armored rocket bot. Designed to engage and destroy heavily armored units.[ e ]
Build costsEnergy icon -1000
Mass icon -200
Time icon 1000
Max healthHealth icon 650
Speed3.6 (Land)
Veterancy Cybran veteran icon Kills icon 6  (Health icon+2/s)
Intel (radius) Vision: 26
Direct Fire - Projectile
Damage per second 45
Projectile damage 60
Damage radius 2
Salvo size 3 Projectiles (in 0.2 s)
Reload time 4 seconds
Range 37

The Cybran T2 Rocket Bot, nicknamed the Hoplite, is a Cybran unit. It is a direct fire unit.

Though intended to destroy heavily armored units, the Hoplite should not directly engage them but should be placed behind defences or "kited". In respect to the Viper, it is superior in almost every way with the exceptions of health and range. Damage per round is half that of the Viper, though it is made up by a higher ROF, using a salvo of three rounds to the Viper's one (With a 0.5 second slower reload time). It is highly vulnerable to air attack and should be escorted by AA units. Since the Hoplite fires in a high arc, unlike the Rhino, which fires straight ahead, the Hoplite is also helpful in shooting over hills and other raised terrain. Among land direct fire units, its range is exceeded only by T2 point defense (and Ravagers), T3 sniper bots, and Experimentals; it is also outranged by T2 and T3 artillery and ships.  With some good micro, Hoplites are extremely effective against Megaliths. The key is to destroy any escorts for the Megalith, then surround it with Hoplites. The Megalith will have to rotate its cannons to kill all the surrounding Hoplites, wasting time. While you have to surround the Megalith, its proton cannons do extremely good area-of-effect damage, forcing you to send Hoplites in medium sized groups. The Hoplite is wonderful in situations where high initial shot damage (180) is required, such as an approaching Experimental or naval defense. Defensive mobs can easily be transported due to their one-clamp occupation feature.

Interestingly, the Hoplite's weapon is the same as the Cybran's T2 Gunship, the Renegade, except the former has 3 times the damage, 1/4 the rate of fire, and 2/3 the blast radius of the latter.

Physical Description[]

The Hoplite stands on five legs, two at the front, one at the back, and two parallel to each other on the sides of the bot. The legs are connected to a small chassis with two holding arms on top, which hold a pod of three rocket launchers. As with most cybran units, it has an angular and sharp-edged design.

One unique feature of the Cybran Hoplites is that they only take as much space as a T1 unit on a transport. Therefore up to 6 Hoplites can be placed on a T1 light air transport and 10 on a T2 transport. This is probably its most valuable asset; when considering whether to use Hoplites or Rhinos, whether they will be used with transports should be the a deciding factor. This feature (or bug) does not work in the Forged Alliance campaign (using the 3603 version of the game).

CybranT2RocketBot

A Hoplite

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