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Cybran T2 Shield Generator

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Cybran icon structure2 shield Cybran T2 Shield Generator: ED1
URB4202 build btn f  s  e
  Generates a protective shield around units and structures within its radius. Shield can be upgraded four times.
Build Costs Energy icon -2000
Mass icon -160
Time icon 400
Consumption
Energy icon -100
Build Rate
Time icon10/s
Max Health
Shield Health
Shield Rebuild
Shield Radius
Health icon 500
Shield icon4000 (+45/sec)
Time icon18 (+222/sec)
  18
Intel (Radius) Vision: 20
Cybran icon structure2 shield Cybran T2 Shield Generator: ED2
URB4204 build btn f  s  e
  Generates a protective shield around units and structures within its radius. Shield can be upgraded four times.
Build Costs Energy icon -3000
Mass icon -300
Time icon 300
Consumption
Energy icon -200
Build Rate
Time icon10/s
Max Health
Shield Health
Shield Rebuild
Shield Radius
Health icon 500
Shield icon7000 (+88/sec)
Time icon16 (+438/sec)
  22
Intel (Radius) Vision: 20
Cybran icon structure2 shield Cybran T2 Shield Generator: ED3
URB4205 build btn f  s  e
  Generates a protective shield around units and structures within its radius. Shield can be upgraded four times.
Build Costs Energy icon -12000
Mass icon -800
Time icon 800
Consumption
Energy icon -300
Build Rate
Time icon10/s
Max Health
Shield Health
Shield Rebuild
Shield Radius
Health icon 500
Shield icon10000 (+112/sec)
Time icon18 (+556/sec)
  28
Intel (Radius) Vision: 20
Cybran icon structure2 shield Cybran T2 Shield Generator: ED4
URB4206 build btn f  s  e
  Generates a protective shield around units and structures within its radius. Shield can be upgraded four times.
Build Costs Energy icon -24000
Mass icon -1200
Time icon 1200
Consumption
Energy icon -400
Build Rate
Time icon10/s
Max Health
Shield Health
Shield Rebuild
Shield Radius
Health icon 500
Shield icon13000 (+130/sec)
Time icon20 (+650/sec)
  34
Intel (Radius) Vision: 20
Cybran icon structure2 shield Cybran T2 Shield Generator: ED5
URB4207 build btn f  s  e
  Generates a protective shield around units and structures within its radius. Shield can be upgraded four times.
Build Costs Energy icon -40000
Mass icon -2400
Time icon 1600
Consumption
Energy icon -500
Max Health
Shield Health
Shield Rebuild
Shield Radius
Health icon 500
Shield icon14000 (+140/sec)
Time icon22 (+636/sec)
  40
Intel (Radius) Vision: 20
Cybran icon structure2 shield Cybran T2 Shield Generator: ED5
URB4207 build btn f  s  e
  Generates a protective shield around units and structures within its radius. Shield can be upgraded four times.
Build Costs Energy icon -81000
Mass icon -4096
Time icon 4300
Consumption
Energy icon -500
Max Health
Shield Health
Shield Rebuild
Shield Radius
Health icon 500
Shield icon14000 (+140/sec)
Time icon22 (+636/sec)
  40
Intel (Radius) Vision: 20

The Cybran T2 Shield Generators, successively nicknamed the ED1, ED2, ED3, ED4 and ED5, are Cybran defense units. The shield generator, when activated, draws power to generate a protective hemisphere large enough to shield several buildings or a considerable force of units. Sufficient 'damage' to the bubble will cause it to collapse, leaving the generator vulnerable until it has recharged.

The Cybran T2 Shield Generators can be upgraded, as quoted from the game: Upgrade increases shield's size, strength and operating costs.

Upgrades, Factional differences Edit

The Cybran Shield Generator may be upgraded up to four times, each upgrade increasing the radius, power consumption and damage tolerance of the force field. Upgrading is carried out by selecting the shield projector and using the upgrade button. Costs are cumulative.

The ED1 is by far the best T2 shield in the game. Although weaker than it's factional counterparts, it's dirt cheap. At 160 mass, it's cheaper than a Tech 2 tank/bot. Furthermore, it consumes only 100 energy, and builds extremely fast. While this shield is not as durable as its counterparts (nor is it meant to be), it really shines at guarding random structures on a spread out map, from light/sparse attacks, like from bombers, ground troops or TML (as a matter of fact, they are cheaper than the missile fired at them). If you are playing as the Cybran, than you have no excuse not having one guarding each and every one of your mass extractors.

However, as you upgrade your shield, you'll come to realize that you will soon be putting lots of resources into a shield which becomes underpowered over the upgrades. Since costs for upgrading are cumulative, in the end, the ED5 is about 1.5~2 times more costly than its Tech 3 counterparts, for an overall weaker smaller shield. Also, with the total resources it would take to upgrade to the ED5, a player could build between 20 and 30 ED1s.

It is generally accepted you get the best bang for your buck at ED4. You should only upgrade to ED5 if you are trying to defend an absolutely critical position, and there is no room for more shields. Furthermore, the ED5 only has an extra 1000 shield compared to the ED4's 13000. Combined with a longer shield rebuild time, the ED5 is actually lesseffective at taking prolonged fire. The only advantage of the ED5 is a larger shield radius. At T2, cybrans should immediately set up their shield generators as the cost and time of having to build, repair, and rebuild will be annoying.

Unitbox details Edit

The values in the unitbox are the costs to upgrade the shield, not its total cost. For example, 800 mass is required to upgrade the ED2 to ED3. The "Total" tab shows the total cumulative cost for an ED5.

Trivia Edit

The ED1 has the same amount of shield health as a UEF parashield and less than an Aeon Asylum, putting it more in context with a mobile shield of the other factions than a stationary shield.


Cybran shield insitu
A Cybran Shield Generator projecting its protective bubble
3DS MikeAdded by 3DS Mike

Upgrade levels Edit

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