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Command units
Tech 3 Support ACUUEL0301 build btnURL0301 build btnUAL0301 build btnXSL0301 build btn
Armored Command UnitUEL0001 build btnURL0001 build btnUAL0001 build btnXSL0001 build btn
Cybran T3 Support Armored Command Unit Cybran T3 Support Armored Command Unit
Cybran T3 Support Armored Command Unit
A multi-purpose construction, repair, capture and reclamation unit. Equivalent to a Tech 3 Engineer.[ e ]
Build costsEnergy icon -120000
Mass icon -9000
Time icon 36000
StorageEnergy icon 5000
Mass icon 275
Consumption
Production
Energy icon -0
Energy icon 175
Mass icon 2
Build rate
Time icon60/s
Max healthHealth icon 38000 (Health icon+25/s)
Speed2.2 (Amphibious)
Veterancy Cybran veteran icon Kills icon 30  (Health icon+5/s)
Intel (radius)Stealth: Self
Vision: 26
Water vision: 26
Omni: 16
Direct Fire - Projectile
Damage per second 100
Projectile damage 100
Reload time 1 seconds
Range (min–max) 1 – 25
Anti Air - Projectile
Damage per second 168
Projectile damage 200
Salvo size 3 Projectiles (in 0.6 s)
Reload time 3.6 seconds
Range 60
Weapon: Death Nuke
Death
Damage 1000
Damage radius 10

The Cybran T3 Support Armored Command Unit is a Cybran unit. This is a command unit, as well as a direct fire unit and economic unit. It can be upgraded with a Resource allocation system, personal stealth, personal cloaking, AA defenses, a weapon amplifier and an accelerator.

Cybran command units are the only units in the game that can fight while cloaked. (The only other cloaked units in the game are the Selen and Mole, which are just scouts. The Selen does have a gun, but has to uncloak to use it.) A cloaked command unit is virtually invincible when not in range of omni sensors. (Manual targeting is possible, but difficult.) Unlike normal engineers, it can be set to patrol and reclaim battlefield wreckage during a fight and not become wreckage too.

A cloaked Cybran sACU can safely capture anything not flying or covered by an omni, even experimentals. With return-fire mode off, your opponent won't even realize something is wrong until it is too late.

In groups of 3 or more cybran sACU's can build a ML in a matter of a minute.

The Nano-Repair System's HP regeneration will be overridden by the (much lower) veteran HP regeneration, making it last only until the next tier of veterancy.

Upgrades[]

Back upgrades[]

Nanite Missile System
Adds AA defensive system.
Energy icon30000 Mass icon1000 Time icon7500

Essentially making the SACU as a mobile land-based SAM launcher, (the only such units in-game) though its damage is less than static version. It deactivates when underwater

Nanite Missile System
Adds AA defensive system.
Energy icon30000 Mass icon1000 Time icon7500
Essentially making the SACU as a mobile land-based SAM launcher, (the only such units in-game) though its damage is less than static version. It deactivates when underwater
Nano-Repair System
Greatly increases the speed at which the SACU repairs itself.
Energy icon112500 Mass icon2250 Time icon9000

Adds an additional 400 HP/s regeneration rate to the unit.

Nano-Repair System
Greatly increases the speed at which the SACU repairs itself.
Energy icon112500 Mass icon2250 Time icon9000
Adds an additional 400 HP/s regeneration rate to the unit.
Personal Stealth Generator
Hides the SACU from radar. Requires Energy to run.
Energy icon112500 Mass icon3000 Time icon9000

Maintaining the upgrade costs 500 Energy per second.

Personal Stealth Generator
Hides the SACU from radar. Requires Energy to run.
Energy icon112500 Mass icon3000 Time icon9000
Maintaining the upgrade costs 500 Energy per second.
Personal Cloaking Generator
Cloaks the SACU from optical sensors. Can be detected by Omni Sensors. Requires Energy to run.
Energy icon1200000 Mass icon9000 Time icon18000

Adds 15000 HP to the unit. Maintaining the upgrade costs 6000 Energy per second.

Personal Cloaking Generator
Cloaks the SACU from optical sensors. Can be detected by Omni Sensors. Requires Energy to run.
Energy icon1200000 Mass icon9000 Time icon18000
Adds 15000 HP to the unit. Maintaining the upgrade costs 6000 Energy per second.

Left arm upgrades[]

Rapid Fabricator
Speeds up all engineering-related functions.
Energy icon75000 Mass icon2100 Time icon9000

Gives the unit a new build rate of 90.

Rapid Fabricator
Speeds up all engineering-related functions.
Energy icon75000 Mass icon2100 Time icon9000
Gives the unit a new build rate of 90.
EMP Burst
EMP burst effectively disables enemy units for a few seconds.
Energy icon90000 Mass icon2250 Time icon9000

EMP Burst
EMP burst effectively disables enemy units for a few seconds.
Energy icon90000 Mass icon2250 Time icon9000

Right arm upgrades[]

Disintegrator Amplifier
Greatly enhances the pulse laser's cohesion, almost doubling its damage output.
Energy icon45000 Mass icon1000 Time icon5000

Gives the unit a NewDamageMod value of 250. Exact effects unknown. In the FA campaign this adds 250 damage per shot, raising the total damage per shot to 350.

Disintegrator Amplifier
Greatly enhances the pulse laser's cohesion, almost doubling its damage output.
Energy icon45000 Mass icon1000 Time icon5000
Gives the unit a NewDamageMod value of 250. Exact effects unknown. In the FA campaign this adds 250 damage per shot, raising the total damage per shot to 350.
Resource Allocation System
Increases SACU's resource generation.
Energy icon30000 Mass icon2500 Time icon6000

Gives the unit a new production rate of 900 Energy per second and 10 Mass per second.

Resource Allocation System
Increases SACU's resource generation.
Energy icon30000 Mass icon2500 Time icon6000
Gives the unit a new production rate of 900 Energy per second and 10 Mass per second.
CybranSCU

Two Basic Cybran Support Commanders

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