Command units | ||||
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Tech 3 Support ACU | ||||
Armored Command Unit |
Cybran T3 Support Armored Command Unit | |
A multi-purpose construction, repair, capture and reclamation unit. Equivalent to a Tech 3 Engineer.[ e ] | |
Build costs | -120000 -9000 36000 |
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Storage | 5000 275 |
Consumption Production | -0 175 2 |
Build rate |
60/s |
Max health | 38000 (+25/s) |
Speed | 2.2 (Amphibious) |
Veterancy | 30 (+5/s) |
Intel (radius) | Stealth: Self Vision: 26 Water vision: 26 Omni: 16 |
Weapon: Disintegrator Pulse Laser Direct Fire - Projectile |
|
Damage per second | 100 |
Projectile damage | 100 |
Reload time | 1 seconds |
Range (min–max) | 1 – 25 |
Weapon: Nanite Missile System Anti Air - Projectile |
|
Damage per second | 168 |
Projectile damage | 200 |
Salvo size | 3 Projectiles (in 0.6 s) |
Reload time | 3.6 seconds |
Range | 60 |
Weapon: Death Nuke Death |
|
Damage | 1000 |
Damage radius | 10 |
The Cybran T3 Support Armored Command Unit is a Cybran unit. This is a command unit, as well as a direct fire unit and economic unit. It can be upgraded with a Resource allocation system, personal stealth, personal cloaking, AA defenses, a weapon amplifier and an accelerator.
Cybran command units are the only units in the game that can fight while cloaked. (The only other cloaked units in the game are the Selen and Mole, which are just scouts. The Selen does have a gun, but has to uncloak to use it.) A cloaked command unit is virtually invincible when not in range of omni sensors. (Manual targeting is possible, but difficult.) Unlike normal engineers, it can be set to patrol and reclaim battlefield wreckage during a fight and not become wreckage too.
A cloaked Cybran sACU can safely capture anything not flying or covered by an omni, even experimentals. With return-fire mode off, your opponent won't even realize something is wrong until it is too late.
in groups of 3 or more cybran sACU's can build a ML in a matter of a minute
Upgrades
Back upgrades
Nanite Missile System | ||
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Adds AA defensive system. | ||
30000 | 1000 | 7500 |
Nano-Repair System | ||
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Greatly increases the speed at which the SACU repairs itself. | ||
112500 | 2250 | 9000 |
Adds an additional 400 HP/s regeneration rate to the unit.
Personal Stealth Generator | ||
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Hides the SACU from radar. Requires Energy to run. | ||
112500 | 3000 | 9000 |
Maintaining the upgrade costs 500 Energy per second.
Personal Cloaking Generator | ||
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Cloaks the SACU from optical sensors. Can be detected by Omni Sensors. Requires Energy to run. | ||
1200000 | 9000 | 18000 |
Adds 15000 HP to the unit. Maintaining the upgrade costs 6000 Energy per second.
Left arm upgrades
Rapid Fabricator | ||
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Speeds up all engineering-related functions. | ||
75000 | 2100 | 9000 |
Gives the unit a new build rate of 90.
EMP Burst | ||
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EMP burst effectively disables enemy units for a few seconds. | ||
90000 | 2250 | 9000 |
Right arm upgrades
Disintegrator Amplifier | ||
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Greatly enhances the pulse laser's cohesion, almost doubling its damage output. | ||
45000 | 1000 | 5000 |
Gives the unit a NewDamageMod value of 250. Exact effects unknown. In the FA campaign this adds 250 damage per shot, raising the total damage per shot to 350.
Resource Allocation System | ||
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Increases SACU's resource generation. | ||
30000 | 2500 | 6000 |
Gives the unit a new production rate of 900 Energy per second and 10 Mass per second.