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Cybran T3 Support Armored Command Unit

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Cybran icon commander generic Cybran T3 Support Armored Command Unit
URL0301 build btn f  s  e
  A multi-purpose construction, repair, capture and reclamation unit. Equivalent to a Tech 3 Engineer.
Build Costs Energy icon -120000
Mass icon -9000
Time icon 36000
Storage Energy icon 5000
Mass icon 275
Consumption
Production
Energy icon -0
Energy icon 175
Mass icon 2
Build Rate
Time icon 60/s
Max Health Health icon 38000 (+25/sec)
Speed 2.2 (Amphibious)
Veterancy Cybran veteran icon Kills icon 30 ( Health icon +5/s)
Intel (Radius) Stealth: Self
Vision: 26
Water Vision: 26
Omni: 16
Direct Fire - Projectile
DPS 100
Projectile  Damage
100
Reload time 1 seconds
Range (min - max) 1 - 25
Anti Air - Projectile
DPS 168
Projectile  Damage
200
Salvo Size
Reload time
3 Projectiles (in 0.6 s)
3.6 seconds
Range 60
Death
Damage
Damage radius
1000
10

The Cybran T3 Support Armored Command Unit is a Cybran unit. This is a command unit, as well as a direct fire unit and economic unit. It can be upgraded with a Resource allocation system, personal stealth, personal cloaking, AA defenses, a weapon amplifier and an accelerator.

Cybran command units are the only units in the game that can fight while cloaked. (The only other cloaked units in the game are the Selen and Mole, which are just scouts. The Selen does have a gun, but has to uncloak to use it.) A cloaked command unit is virtually invincible when not in range of omni sensors. (Manual targeting is possible, but difficult.) Unlike normal engineers, it can be set to patrol and reclaim battlefield wreckage during a fight and not become wreckage too.

A cloaked Cybran sACU can safely capture anything not flying or covered by an omni, even experimentals. With return-fire mode off, your opponent won't even realize something is wrong until it is too late.

The Cybran sACU is the only command unit in the game with AA capability, though in practice any command unit can just build an AA turret nearby if needed.

Upgrades Edit

Back upgrades Edit

Nanite Missile System
Adds AA defensive system.
Energy icon 30000 Mass icon 1000 Time icon 7500
Nano-Repair System
Greatly increases the speed at which the SACU repairs itself.
Energy icon 112500 Mass icon 2250 Time icon 9000

Adds an additional 400 HP/s regeneration rate to the unit.

Personal Stealth Generator
Hides the SACU from radar. Requires Energy to run.
Energy icon 112500 Mass icon 3000 Time icon 9000

Maintaining the upgrade costs 500 Energy per second.

Personal Cloaking Generator
Cloaks the SACU from optical sensors. Can be detected by Omni Sensors. Requires Energy to run.
Energy icon 1200000 Mass icon 9000 Time icon 18000

Adds 15000 HP to the unit. Maintaining the upgrade costs 6000 Energy per second.

Left arm upgrades Edit

Rapid Fabricator
Speeds up all engineering-related functions.
Energy icon 75000 Mass icon 2100 Time icon 9000

Gives the unit a new build rate of 90.

EMP Burst
EMP burst effectively disables enemy units for a few seconds.
Energy icon 90000 Mass icon 2250 Time icon 9000

Right arm upgrades Edit

Disintegrator Amplifier
Greatly enhances the pulse laser's cohesion, almost doubling its damage output.
Energy icon 45000 Mass icon 1000 Time icon 5000

Gives the unit a NewDamageMod value of 250. Exact effects unknown. In the FA campaign this adds 250 damage per shot, raising the total damage per shot to 350.

Resource Allocation System
Increases SACU's resource generation.
Energy icon 30000 Mass icon 2500 Time icon 6000

Gives the unit a new production rate of 900 Energy per second and 10 Mass per second.

CybranSCU

Two Basic Cybran Support Commanders

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