Cybran T3 Support Armored Command Unit
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| A multi-purpose construction, repair, capture and reclamation unit. Equivalent to a Tech 3 Engineer. | |||
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| Storage | |||
| Consumption Production |
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| Build Rate |
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| Max Health | |||
| Speed | 2.2 (Amphibious) | ||
| Veterancy |
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| Intel (Radius) | Stealth: Self Vision: 26 Water Vision: 26 Omni: 16 |
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Direct Fire - Projectile |
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| DPS | 100 | ||
| Projectile Damage |
100 |
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| Reload time | 1 seconds |
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| Range (min - max) | 1 - 25 | ||
Anti Air - Projectile |
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| DPS | 168 | ||
| Projectile Damage |
200 |
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| Salvo Size Reload time |
3 Projectiles (in 0.6 s) 3.6 seconds |
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| Range | 60 | ||
Death |
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| Damage Damage radius |
1000 10 |
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The Cybran T3 Support Armored Command Unit is a Cybran unit. This is a command unit, as well as a direct fire unit and economic unit. It can be upgraded with a Resource allocation system, personal stealth, personal cloaking, AA defenses, a weapon amplifier and an accelerator.
Cybran command units are the only units in the game that can fight while cloaked. (The only other cloaked units in the game are the Selen and Mole, which are just scouts. The Selen does have a gun, but has to uncloak to use it.) A cloaked command unit is virtually invincible when not in range of omni sensors. (Manual targeting is possible, but difficult.) Unlike normal engineers, it can be set to patrol and reclaim battlefield wreckage during a fight and not become wreckage too.
A cloaked Cybran sACU can safely capture anything not flying or covered by an omni, even experimentals. With return-fire mode off, your opponent won't even realize something is wrong until it is too late.
The Cybran sACU is the only command unit in the game with AA capability, though in practice any command unit can just build an AA turret nearby if needed.
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Upgrades
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Back upgrades
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Adds an additional 400 HP/s regeneration rate to the unit. | |||||||||
Maintaining the upgrade costs 500 Energy per second. | |||||||||
Left arm upgrades
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Gives the unit a new build rate of 90. | |||||||||
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Right arm upgrades
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Gives the unit a NewDamageMod value of 250. Exact effects unknown. In the FA campaign this adds 250 damage per shot, raising the total damage per shot to 350. | |||||||||
Gives the unit a new production rate of 900 Energy per second and 10 Mass per second. | |||||||||



Added by CamWow