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Tech 2 Naval Units
Submarine HunterXES0102 build btnXRS0204 build btnXAS0204 build btnNo-unit
DestroyerUES0201 build btnURS0201 build btnUAS0201 build btnXSS0201 build btn
CruiserUES0202 build btnURS0202 build btnUAS0202 build btnXSS0202 build btn
Naval DefenseXES0205 build btnXRS0205 build btnNo-unitNo-unit

UEF T2 Destroyer: Valiant Class UEF T2 Destroyer:  Valiant Class
UEF T2 Destroyer: Valiant Class
Mid-level naval unit. Equipped with a torpedo bay, anti-torpedo defense, dual cannons and a single AA weapon.[ e ]
Build costsEnergy icon -15000
Mass icon -2250
Time icon 10000
Max healthHealth icon 7200
Speed5 (Water)
Veterancy UEF veteran icon Kills icon 16  (Health icon+5/s)
Intel (radius) Vision: 32
Water vision: 45
Radar: 35
Sonar: 37
Weapon: Gauss Cannon x 2
Direct Fire Naval - Projectile
Damage per second 138
Projectile damage 275
Damage radius 1
Salvo size 2 Projectiles
Reload time 4 seconds
Range 60
Anti Air - Projectile
Damage per second 14
Projectile damage 10
Salvo size 2 Projectiles
Reload time 1.4 seconds
Range 60
Anti Navy - Torpedo
Damage per second 30
Torpedo damage 150
Salvo size 2 Torpedos (in 0.7 s)
Reload time 10 seconds
Range 45
Defense - Anti Torpedo
Damage per second 0
Anti Torpedo damage 2
Salvo size 2 Anti Torpedos
Reload time 10 seconds
Range (min–max) 15 – 30

Cybran T2 Destroyer: Salem Class Cybran T2 Destroyer:  Salem Class
Cybran T2 Destroyer: Salem Class
Amphibious destroyer. Armed with a single Dual-Proton cannon, AA auto-cannon and torpedo tubes.[ e ]
Build costsEnergy icon -15000
Mass icon -2250
Time icon 10000
Max healthHealth icon 6050
Speed5 (AmphibiousFloating)
Veterancy Cybran veteran icon Kills icon 16  (Health icon+5/s)
Intel (radius) Vision: 32
Water vision: 45
Radar: 35
Sonar: 37
Direct Fire Naval - Projectile
Damage per second 230
Projectile damage 115
Damage radius 1
Salvo size 2 Projectiles
Reload time 1 seconds
Range 80
Anti Air - Projectile
Damage per second 12
Projectile damage 2
Salvo size 4 Projectiles
Rate of fire 1.5 salvos/s
Range 60
Anti Navy - Torpedo
Damage per second 100
Torpedo damage 200  (0.5s DoT)
Salvo size 2 Torpedos (in 0.7 s)
Reload time 4 seconds
Range 45
Defense - Anti Torpedo
Damage per second 1
Anti Torpedo damage 2
Salvo size 2 Anti Torpedos
Reload time 3.8 seconds
Range (min–max) 15 – 30

Aeon T2 Destroyer: Exodus Class Aeon T2 Destroyer:  Exodus Class
Aeon T2 Destroyer: Exodus Class
Sub-killer. Equipped with an Oblivion cannon, torpedo tubes, Harmonic depth charges and anti-torpedo charges.[ e ]
Build costsEnergy icon -15000
Mass icon -2250
Time icon 10000
Max healthHealth icon 7500
Speed5 (Water)
Veterancy Aeon veteran icon Kills icon 16  (Health icon+5/s)
Intel (radius) Vision: 32
Water vision: 45
Radar: 35
Sonar: 37
Direct Fire Naval - Projectile
Damage per second 212
Projectile damage 1060
Damage radius 1
Reload time 5 seconds
Range 80
Anti Navy - Projectile
Damage per second 105
Projectile damage 350
Reload time 3.3 seconds
Range 45
Anti Navy - Torpedo
Damage per second 75
Torpedo damage 150
Salvo size 2 Torpedos (in 0.9 s)
Reload time 4 seconds
Range 45
Weapon: Anti Torpedo
Defense - Anti Torpedo
Damage per second 1
Anti Torpedo damage 2
Salvo size 2 Anti Torpedos
Reload time 3.8 seconds
Range (min–max) 15 – 45

Seraphim T2 Destroyer: Uashavoh Seraphim T2 Destroyer:  Uashavoh
Seraphim T2 Destroyer: Uashavoh
Dedicated sub-killer. Equipped with a torpedo launcher, anti-vessel beam weapons and torpedo defense.[ e ]
Build costsEnergy icon -15000
Mass icon -2250
Time icon 10000
Max healthHealth icon 6900
Speed5 (SurfacingSub)
Veterancy Seraphim veteran icon Kills icon 16  (Health icon+5/s)
Intel (radius) Vision: 32
Water vision: 45
Radar: 35
Sonar: 37
Direct Fire Naval - Beam
Damage per second 117.5
Beam damage 470  (0.9s DoT)
Damage radius 1
Reload time 4 seconds
Range 60
Direct Fire Naval - Beam
Damage per second 105
Beam damage 420  (0.9s DoT)
Damage radius 1
Reload time 4 seconds
Range 60
Anti Navy - Torpedo
Damage per second 107
Torpedo damage 80
Salvo size 2 Torpedos (in 0.7 s)
Reload time 1.5 seconds
Range 45
Defense - Anti Torpedo
Damage per second 1
Anti Torpedo damage 2
Reload time 3.8 seconds
Range (min–max) 15 – 45

Destroyers are tech 2 ships. They are useful sub-hunters with effective anti-submarine weaponry, as well as anti-torpedo defenses that protect them from submarines' attacks. They also have medium power direct fire weaponry that can be used to attack other ships and bombard land targets. The UEF and Cybran versions have light anti-air guns with slightly less DPS as well, but better range than T1 mobile (land) anti-air. Destroyers are the toughest T2 naval units.

Factional differences[]

Each faction's destroyer is very different from the others'.

The UEF Valiant Class has weapons for countering all threats except tactical missile launchers. With powerful cannons (it has the highest direct fire DPS of all the destroyers), and high HP, it is a superlative choice for any fleet. However its torpedoes are mostly ineffective - more meant to supplement its guns in surface combat, and its anti-torpedoes are the slowest to reload. Protect with Cooper torpedo boats if confronted with large numbers of submarines.

The Cybran Salem Class Destroyer is a very useful unit in that it can move on land, albeit slowly. Relative to land units, its high amount of health, DPS, range, and rapid fire make it very effective in countering T1 and T2 units. On the water, however, it has less HP and its guns inflict lower DPS than the Valiant and the Exodus, though this is somewhat compensated by the greater range and higher rate of fire. The torpedoes are superior in all ways to the Valiant's, does more damage than the Uashavoh's, but is more vulnerable to anti-torpedoes, and while technically superior to those of the Exodus, the latter's additional depth charges give it the advantage.

The Aeon Exodus Class has excellent cannons and torpedoes, as well as a torpedo defense. The Exodus can be superior to the other factions' destroyers because it has both torpedoes and depth charges, so if you are using it against a non-hovering naval unit and you are in range for the torpedoes, the Exodus will cause more damage then any other destroyer. Though keep in mind that the DPS of the surface cannon is not as high as the Valiant or the Salem, and its slow muzzle velocity allows micromanagement to effectively evade its shots, so what distance you're fighting at makes a difference. The Exodus's lack of AA demands that you pair this ship with Shards or Infinity Class Cruisers to be effective.

The Seraphim Uashavoh is submersible, making it able to sneak up on an enemy base or submerge when a superior surface fleet shows up. It is especially effective paired with the Yathsou; together they sneak around and surface near vulnerable targets. With the destroyer attacking land-bound targets and the sub intercepting aircraft, this formation can deal with a wide range of threats.

Gallery[]

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