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Engineer

From Supreme Commander Wiki

T1 Engineers T1 Engineers
UEF T1 Engineer Cybran T1 Engineer Aeon T1 Engineer Seraphim T1 Engineer: Iya-istle
f  s  e
  Engineer
Build Costs Image:Energy_icon.png -260
Image:Mass_icon.png -52
Image:Time_icon.png 260
Storage Image:Energy_icon.png 50
Image:Mass_icon.png 10
Build Rate
Image:Time_icon.png5/s
Max Health Image:Health_icon.png Image:UEF20color.png150

Image:Health_icon.pngImage:Cybran20color.png145
Image:Health_icon.pngImage:Aeon20color.png120

Image:Health_icon.pngImage:Seraphim20color.png125
Speed 1.9 (Various)
Intel (Radius) Vision: 18
T2 Engineers T2 Engineers
UEF T2 Engineer Cybran T2 Engineer Aeon T2 Engineer Seraphim T2 Engineer: Iya
f  s  e
  Engineer
Build Costs Image:Energy_icon.png -840
Image:Mass_icon.png -160
Image:Time_icon.png 800
Storage Image:Energy_icon.png 100
Image:Mass_icon.png 20
Build Rate
Image:Time_icon.png10/s
Max Health Image:Health_icon.png Image:UEF20color.png730

Image:Health_icon.pngImage:Cybran20color.png710
Image:Health_icon.pngImage:Aeon20color.png620

Image:Health_icon.pngImage:Seraphim20color.png640
Speed 1.9 (Various)
Intel (Radius) Vision: 20
T3 Engineers T3 Engineers
UEF T3 Engineer Cybran T3 Engineer Aeon T3 Engineer Seraphim T3 Engineer: Iyathuum
f  s  e
  Engineer
Build Costs Image:Energy_icon.png -3150
Image:Mass_icon.png -490
Image:Time_icon.png 2100
Storage Image:Energy_icon.png 400
Image:Mass_icon.png 40
Build Rate
Image:Time_icon.png15/s
Max Health Image:Health_icon.png Image:UEF20color.png1500

Image:Health_icon.pngImage:Cybran20color.png1425
Image:Health_icon.pngImage:Aeon20color.png1180

Image:Health_icon.pngImage:Seraphim20color.png1230
Speed 1.9 (Various)
Intel (Radius) Vision: 26

An engineer is a unit that has an engineering suite. An engineer can build, repair, reclaim, capture, and assist. Although it is unarmed, it can attempt to reclaim enemy units, which gradually decreases the unit's health. All engineers are amphibious, allowing them to cross water.

There are three tech levels of engineers. Tech 1 engineers can build tech 1 structures. Tech 2 engineers can build tech 2 structures, as well as tech 1 structures. Tech 3 engineers can build all structures, as well as experimental units.

Contents

[edit] Build speeds

Higher tech level engineers build more quickly than lower ones, expending resources at a correspondingly greater rate. A Tech 2 engineer builds twice as fast as a Tech 1 engineer, and a Tech 3 engineer three times as fast as a Tech 1, or 1.5 times as fast as a T2.
Tech 1 Engineers only build half as fast an ACU. However, an ACU with a Tech 2 upgrad builds 3 times as fast as a Tech 2 engineer, and a Tech 3 upgraded ACU, 6 times as fast as a Tech 3 engineer (or 18 times faster than a Tech 1 Engineer!)
Engineers of any Tech build exactly 1/4 the speed of a factory of the same level. This means that it takes no more than 4 engineers to double a factory's build speed, and annul the need for a new one.

The following table is missing the The Hive, and The Kennel, and all UEF Engineering Drones

HP Costs Production speed
Tech 1 Engineer Image:Health icon.png135 Image:Energy icon.png260 Image:Mass icon.png52 Image:Time icon.png260 Image:Time icon.png5/s
Tech 2 Engineer Image:Health icon.png675 Image:Energy icon.png840 Image:Mass icon.png160 Image:Time icon.png800 Image:Time icon.png10/s
Tech 3 Engineer Image:Health icon.png1330 Image:Energy icon.png3150 Image:Mass icon.png490 Image:Time icon.png2100 Image:Time icon.png15/s
SCU Image:Health icon.png32750 Image:Energy icon.png114000 Image:Mass icon.png9600 Image:Time icon.png36000 Image:Time icon.png60/s Image:Time icon.png90/s
ACU Image:Health icon.png11125 Image:Energy icon.png5000000 Image:Mass icon.png18000 Image:Time icon.png60000 Image:Time icon.png10/s Image:Time icon.png30/s Image:Time icon.png90/s
UEF Tech 2 Field Engineer "Sparky" Image:Health icon.png1040 Image:Energy icon.png1000 Image:Mass icon.png225 Image:Time icon.png1000 Image:Time icon.png10/s

HP* = Calculated as an average value of all 4 factions
Production speed* = Multiple values indicate upgradeable units

In sheer construction time per resources spent, the Tech 1 engineer is best, followed by Tech 2, Tech 3 and finally, SCU. However, Tech 1 requires more micro managing, and die much easier. SCUs are extremely expensive, but have really good build speed and they shine on the battlefield: They are the only engineering units that can build things while taking a beating, making them the perfect combat engineer. They excel at creating point defense creep.

[edit] Factional differences

Engineers of all 4 factions cost the same, build at the same speed, move at the same speed, build at the same range, and are overall equal. Only their Hp differ slightly, the Aeon's being the weakest, and the UEF's the strongest. Also Both Aeon and Seraphim Engineers hover, making them immune to torpedo type weaponry.
Aeon engineers, as well as their SCUs also have the ability to sacrifice themselves—the engineer is destroyed but it instantaneously gives its own mass and power cost to the object being built. This is not only useful to speed up the building process of a must-finish object, but it is a easy way to recycle near death engineers, or to get rid of excess T1 engineers late game, without wasting mass.

[edit] Others

There are other units with engineering suite, especially in the UEF faction, and a bit in the Cybran. There are the fixed helper-type building engineers, which automatically repair, build, assist or reclaim any units in their range, UEF T2 Engineering Station: The Kennel and the Cybran T2 Engineering Station: The Hive, and their respective upgrades. The UEF also has some unique flying Engineer drones, the C-D1 "Rover", C-D2 "Rover" and the C-D2 "Rover-2". These are built in limited numbers by the ACU and the Kennel.

[edit] See also

For details about a specific engineer, click the corresponding icon in the Unit Navigational Box, at the top of the page.
For a list of all engineers, see the engineers category.