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Shield Generators
Mobile Shield GeneratorUEL0307 build btnNo-unitUAL0307 build btnXSL0307 build btn
Tech 2 Shield GeneratorUEB4202 build btnURB4202 build btnUAB4202 build btnXSB4202 build btn
Tech 3 Heavy Shield GeneratorUEB4301 build btnURB4207 build btnUAB4301 build btnXSB4301 build btn
Tech 2 Shield BoatXES0205 build btnNo-unitNo-unitNo-unit
Tech 3 Heavy Air TransportXEA0306 build btnNo-unitNo-unitNo-unit

Cybran T2 Shield Generator: ED1 Cybran T2 Shield Generator:  ED1
Cybran T2 Shield Generator: ED1
Generates a protective shield around units and structures within its radius. Shield can be upgraded four times.[ e ]
Build costsEnergy icon -2000
Mass icon -160
Time icon 400
Consumption
Energy icon -100
Build rate
Time icon10/s
Max healthHealth icon 500
Shield healthShield icon4000 (+45/sec)
Shield rebuildTime icon18 (+222/sec)
Shield radius18
Intel (radius) Vision: 20

Cybran T2 Shield Generator: ED2 Cybran T2 Shield Generator:  ED2
Cybran T2 Shield Generator: ED2
Generates a protective shield around units and structures within its radius. Shield can be upgraded four times.[ e ]
Build costsEnergy icon -3000
Mass icon -300
Time icon 300
Consumption
Energy icon -200
Build rate
Time icon10/s
Max healthHealth icon 500
Shield healthShield icon7000 (+88/sec)
Shield rebuildTime icon16 (+438/sec)
Shield radius22
Intel (radius) Vision: 20

Cybran T2 Shield Generator: ED3 Cybran T2 Shield Generator:  ED3
Cybran T2 Shield Generator: ED3
Generates a protective shield around units and structures within its radius. Shield can be upgraded four times.[ e ]
Build costsEnergy icon -12000
Mass icon -800
Time icon 800
Consumption
Energy icon -300
Build rate
Time icon10/s
Max healthHealth icon 500
Shield healthShield icon10000 (+112/sec)
Shield rebuildTime icon18 (+556/sec)
Shield radius28
Intel (radius) Vision: 20

Cybran T2 Shield Generator: ED4 Cybran T2 Shield Generator:  ED4
Cybran T2 Shield Generator: ED4
Generates a protective shield around units and structures within its radius. Shield can be upgraded four times.[ e ]
Build costsEnergy icon -24000
Mass icon -1200
Time icon 1200
Consumption
Energy icon -400
Build rate
Time icon10/s
Max healthHealth icon 500
Shield healthShield icon13000 (+130/sec)
Shield rebuildTime icon20 (+650/sec)
Shield radius34
Intel (radius) Vision: 20

Cybran T2 Shield Generator: ED5 Cybran T2 Shield Generator:  ED5
Cybran T2 Shield Generator: ED5
Generates a protective shield around units and structures within its radius. Shield can be upgraded four times.[ e ]
Build costsEnergy icon -40000
Mass icon -2400
Time icon 1600
Consumption
Energy icon -500
Max healthHealth icon 500
Shield healthShield icon14000 (+140/sec)
Shield rebuildTime icon22 (+636/sec)
Shield radius40
Intel (radius) Vision: 20

Cybran T2 Shield Generator: ED5 Cybran T2 Shield Generator:  ED5
Cybran T2 Shield Generator: ED5
Generates a protective shield around units and structures within its radius. Shield can be upgraded four times.[ e ]
Build costsEnergy icon -81000
Mass icon -4096
Time icon 4300
Consumption
Energy icon -500
Max healthHealth icon 500
Shield healthShield icon14000 (+140/sec)
Shield rebuildTime icon22 (+636/sec)
Shield radius40
Intel (radius) Vision: 20

The Cybran T2 Shield Generators, successively nicknamed the ED1, ED2, ED3, ED4 and ED5, are Cybran defense units. The shield generator, when activated, draws power to generate a protective hemisphere large enough to shield several buildings or a considerable force of units. Sufficient 'damage' to the bubble will cause it to collapse, leaving the generator vulnerable until it has recharged.

The Cybran T2 Shield Generators can be upgraded, as quoted from the game: "Upgrade increases shield's size, strength and operating costs."

Upgrades, Factional differences[]

The Cybran Shield Generator may be upgraded up to four times, each upgrade increasing the radius, power consumption and damage tolerance of the force field. Upgrading is carried out by selecting the shield projector and using the upgrade button. Costs are cumulative.

The ED1 is by far the best stationary T2 shield in the game. Although weaker than it's factional counterparts, it's dirt cheap. At 160 mass, it's cheaper than a Tech 2 tank/bot. Furthermore, it consumes only 100 energy, and builds extremely fast. While the shield is not as durable as its counterparts, it really shines at guarding random structures on a spread out map, from light/sparse attacks, like from bombers, ground troops or TML (as a matter of fact, they are cheaper than the missile fired at them). If you are playing as the Cybran, than you have no excuse not having one guarding each and every one of your mass extractors.

Cybran shield insitu

A Cybran ED1 Shield Generator projecting its protective bubble

However, as you upgrade your shield, you'll come to realize that you will soon be putting lots of resources into a shield which becomes underpowered over the upgrades. Since costs for upgrading are cumulative, in the end, the ED5 is about 1.5~2 times more costly than its Tech 3 counterparts, for an overall weaker and smaller shield. Additionally, with the total resources it would take to upgrade to the ED5, a player could build between 20 to 30 ED1s.

It is generally accepted you get the best bang for your buck at ED4. You should only upgrade to ED5 if you are trying to defend an absolutely critical position, and there is no room for more shields. Furthermore, the ED5 only has an extra 1000 shield compared to the ED4's 13000. Combined with a longer shield rebuild time, the ED5 is actually less effective at taking prolonged fire. The only advantage of the ED5 is a larger shield radius.

At T2, cybrans should immediately set up their shield generators as the cost and time of having to build, repair, and rebuild will be annoying.

Unitbox details[]

The values in the unitbox are the costs to upgrade the shield, not its total cost. For example, 800 mass is required to upgrade the ED2 to ED3. The final ED5 tab shows the total cumulative cost for an ED5.

Trivia[]

The ED1 has the same amount of shield health as a UEF parashield and less than an Aeon Asylum, putting it more in context with a mobile shield of the other factions than a stationary shield.

Upgrade levels[]

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