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T1 Energy Storage units T1 Energy Storage units
UEF T1 Energy StorageCybran T1 Energy StorageAeon T1 Energy StorageSeraphim T1 Energy Storage: Vishuyal

Stores Energy. Construct next to power generators for adjacency bonus.[ e ]
Build costsEnergy icon -2400
Mass icon -120
Time icon 200
StorageEnergy icon 2000
Max healthHealth icon 1200
Weapon: Death weapon
Damage 500
Damage radius 3

Energy storage is an economic unit. Building this grants you the ability to store more energy so that when you go in the red you have more time to sort it out before your stores are depleted. Building energy storage units adjacent to power plants grants an adjacency bonus in the form of an output bonus.

Uses[]

The main use of producing storage is to buys the player more time during an energy stall, or generally during any situation where energy is changing rapidly such as an ACU upgrade, or reclaiming an experimental unit.

Energy storage in general was changed in v3603 for the Steam release and later editions. Engineers and factories no longer provided energy storage, making the structures more necessary. Also the ACU's overcharge weapon now requires 1000 more energy than a player starts with, meaning at least one energy storage structure is required to enable the overcharge ability. In the base game, if there is enough power only one storage is needed for the overcharge cannon and extra energy will have no additional effect.

Adjacency[]

While completely surrounding a power generator by energy storage units will increase its productivity by 50%, this isn't strictly recommended for any power generator (unless you want the storage in the first place). When used on a T3 power generator, it will increase productivity by 50%, but will cost marginally more than 50% of the resources.

However if four were built on one side, productivity would increase by 12.5%. Were you then to build another T3 Generator on the other side, sharing the storage, you would have a net increase of 25% (or 625 energy extra), for only 480 mass. Considering that that's significantly cheaper than a T2 generator (which would cost 1200 mass) and provides a larger bonus to income, this might make it profitable to do. However, you must bear in mind that were one of the T3 power generators to get destroyed, it would destroy the energy storage units, whose explosions (combined with the generator's itself) would kill the other generator, making this a very, very fragile method of energy generation to use.

Death[]

Energy storage structures detonate on death. The damage done of the death weapon will damage any nearby T1 power generators (600 HP) within range, making storages a prime target.

Gallery[]

Patch history[]

v3603: Energy Storage now costs 250M 1200E (from 120M 2400E), stores 5000E (from 2000E). Explodes for 2000 damage in a 5 radius (from 500 damage 3 radius), and has 500 health (from 1200).

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