Tech 2 Air Unit | ||||
---|---|---|---|---|
Fighter/Bomber | ||||
Torpedo Bomber | ||||
Gunship | ||||
Air Transport | ||||
Guided Missile |
Transport units | ||||
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Tech 1 Light Air Transport | ||||
Tech 2 Air Transport | ||||
Tech 2 Gunship | ||||
Tech 3 Heavy Air Transport |
Aeon T2 Air Transport: Aluminar | |
Mid-level air transport. Armed with sonic pulse batteries. Can carry up to 12 units.[ e ] | |
Build costs | -12000 -300 2400 |
---|---|
Max health | 1575 |
Speed Fuel | 15 (Air) 13:20 |
Veterancy | 3 (+2/s) |
Intel (radius) | Vision: 32 |
Weapon: Sonic Pulse Battery x 4 Anti Air - Projectile |
|
Damage per second | 7 |
Projectile damage | 6 |
Salvo size | 3 Projectiles (in 0.2 s) |
Reload time | 2.5 seconds |
Range | 20 |
- Further information: T2 Air unit and Transport
The Aeon T2 Air Transport, nicknamed the Aluminar, is an Aeon unit. This is a transport unit. It can also attack enemy air and land units while ferrying allied units around the field. The sonic pulse guns can take down most T1 and some T2 air units with slight trouble. They're perfect for dropping units into a Hot LZ. Their ability to attack ground unit is lost in FA. A group of them can create a wolf pack that will cover for each other until they land.
Although it can carry a straight 12 T1 units or 6T2 units, the Aluminar is probably the most difficult transport unit to load adequately if T3 units are involved. It cannot carry 3T3 units. One has to opt for either a 2T3+4T1 pattern (which are interleaved as 2T1-T3-2T1-T3 from front to back of the craft) or a 1T3+4T2 pattern. For the latter pattern, you have to load the T2 units first, so that the T3 unit will go in the back spot.