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Uef icon ship1 intel UEF T1 Frigate: Thunderhead Class
UES0103 build btn f  s  e
  Naval support unit. Equipped with a single cannon, AA railgun, radar, sonar and radar jammer.
Build Costs Energy icon -2800
Mass icon -280
Time icon 1400
Consumption
Energy icon -5
Max Health Health icon 2120
Speed 6 (Water)
Veterancy UEF veteran icon Kills icon 8 ( Health icon +1/s)
Intel (Radius) Vision: 32
Water Vision: 16
Radar: 80
Sonar: 82
Direct Fire Naval - Projectile
DPS 49
Projectile  Damage
Damage radius
140
1
Reload time 2.9 seconds
Range 28
Anti Air - Projectile
DPS 10
Projectile  Damage
5
Salvo Size
Reload time
2 Projectiles
1 seconds
Range 48
Cybran icon ship1 intel Cybran T1 Frigate: Trident Class
URS0103 build btn f  s  e
  Naval radar and sonar platform. Armed with a Proton cannon and an AA auto-cannon.
Build Costs Energy icon -2700
Mass icon -270
Time icon 1350
Max Health Health icon 1900
Speed 6 (Water)
Veterancy Cybran veteran icon Kills icon 8 ( Health icon +1/s)
Intel (Radius) Vision: 32
Water Vision: 16
Radar: 80
Sonar: 82
Direct Fire Naval - Projectile
DPS 61
Projectile  Damage
Damage radius
40
1
Rate of Fire
1.5 Projectiles/s
Range 28
Anti Air - Projectile
DPS 7
Projectile  Damage
2
Salvo Size
Rate of Fire
2 Projectiles
1.7 salvos/s
Range 48
Aeon icon ship1 intel Aeon T1 Frigate: Beacon Class
UAS0103 build btn f  s  e
  Naval support unit. Equipped with a radar, sonar and anti-torpedo charges.
Build Costs Energy icon -2900
Mass icon -290
Time icon 1450
Max Health Health icon 1800
Speed 6 (Water)
Veterancy Aeon veteran icon Kills icon 8 ( Health icon +1/s)
Intel (Radius) Vision: 32
Water Vision: 16
Radar: 80
Sonar: 82
Direct Fire Naval - Projectile
DPS 28
Projectile  Damage
Damage radius
140
1
Reload time 5 seconds
Range 31
Defense - Anti Torpedo
DPS 0
Anti Torpedo  Damage
2
Reload time 10 seconds
Range (min - max) 10 - 32
Seraphim icon ship1 intel Seraphim T1 Frigate: Hau-esel
XSS0103 build btn f  s  e
  Low-end naval unit. Armed with an auto-cannon and AA Gatling gun.
Build Costs Energy icon -3000
Mass icon -300
Time icon 1500
Max Health Health icon 2000
Speed 6 (Water)
Veterancy Seraphim veteran icon Kills icon 8 ( Health icon +1/s)
Intel (Radius) Vision: 32
Water Vision: 16
Radar: 80
Sonar: 82
Direct Fire Naval - Projectile
DPS 54
Projectile  Damage
Damage radius
20
1
Salvo Size
Reload time
3 Projectiles (in 0.5 s)
1.1 seconds
Range 28
Anti Air - Projectile
DPS 7
Projectile  Damage
1
Salvo Size
Rate of Fire
2 Projectiles
3.5 salvos/s
Range 48


A frigate is a type of tech 1 ship. Frigates are used for harassment in the early game and as picket ships in the later stages; more for their support abilities than their firepower. They have weaker bombardment capabilities when compared to other surface ships. In addition to their main weaponry, they also have some type of support function as well. The Beacon Class Aeon frigate has an anti-torpedo weapon, the Trident Class Cybran frigate has an anti-air weapon, the Thunderhead Class UEF frigate has both anti-air and a radar jamming system and the Hau-esel Seraphim frigate also has an anti-air system.

For a complete list of frigates, see the frigates category.

Factional differences:Edit

The UEF Thunderhead class is the only frigate to have radar jamming capabilities, and has the worst cannon dps. However, its AA gun and health are the best of the four.

The Cybran Trident class has the best cannon in terms of dps, featuring a modest AA gun and more health than its Aeon counterpart.

The Seraphim Hau-esel has the 2nd best health and the 3rd best cannon of the four frigates, but its cannon has the least initial shot damage. It also features an AA gun matching that of its Cybran counterpart.

The Beacon class has the 2nd highest dps across its 2 cannons and no anti-air, however it has the lowest health. It features an anti-torpedo system that, although helpful, takes too long for it to do much to support the Aeon's submarines. The Beacon class does feature the best initial shot damage of the four frigates, which combined with its torpedo defense, enables it to be a good hit-and-run unit and a nightmare for surfaced submarines that can be lured to the surface by a few of the Aeon's scouts, which conveniently hover.

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