Game ender
From Supreme Commander Wiki
A game ender is a unit which when built effectively ends the game. This is generally due to the fact that all game enders are so insanely powerful they have no real countermeasures. This is of course balanced by their immense costs. Most of them are experimental units.
[edit] Examples
Mavor - An artillery piece with near infinite range, exceptional accuracy and extreme damage. While the Mavor does not excel at laying waste to entire bases, the fact that its shots go through shields, and are powerful enough to destroy almost any building in one shot is enough to end the game. It can be used to strategically destroy every opposing enemy power generator, mass extractor, or any other strategic building type. Firing at the enemy ACU is also very effective
[edit] Notes
Whilst these units are effective game enders, there are many other ways to end a game, such as several nuke launchers, firing at one area. Or several T3 artillery. Although if you can afford these without your opponent countering, you could have won in several other ways by time everything is ready. To put things in perspective, if you have enough resources to build one of the units above, you could also have built about 20 Monkeylords,18 Fatboys, 15 Ythothas or 15 Galactic Colossi.
[edit] Trivia
According to the optional in-game restriction, a game ender is classified as either a Tech 3 Strategic Missile Launcher or Artillery Installation. In other words, Experimental and other units (Strategic Missile Submarines) can still be used should a player choose to enable this restriction.





