Gunships | ||||
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Tech 1 Light Gunship | ||||
Tech 2 Gunship | ||||
Tech 3 Heavy/AA Gunship | ||||
Experimental |
A gunship is an air unit designed to attack ground units. Unlike a bomber, which performs bombing runs, a gunship circles around its target and pours projectiles into its target. They are very effective at destroying enemy land units, surface naval forces and structures, especially if the enemy units are not well defended with T2 anti-air units. They are faster than land and naval units, so an undefended target cannot easily retreat. Gunships are most effective when used in large numbers, with little to no warning.
The main advantage of gunships is their ability to efficiently maintain a constant DPS on a target before switching to a new one when their first target is destroyed, whereas a bomber needs to make a separate attack run every time it attacks and is often prone to Overkill. The disadvantage of gunships is that hovering makes them far more vulnerable to ground-based AA, where bombers are only vulnerable for the brief moment they make their attack run, so you should NEVER send a large group of gunships against heavily defended bases, especially T2 Anti-Air Flak Artillery. Subsequently, gunships are best used for taking out undefended ground targets, while bombers are good for cracking defenses and hitting hardened targets like experimentals.Gunships are also useful for getting inside shields to destroy the generator or what its protecting, and since the gunship remains close to its target, it can crash into the target when it dies, often finishing it off.
Strategies
- Anti-air strategy describes how to defend against enemy air units, including gunships
- Gunship kill strategy describes using gunships to kill an enemy ACU.
Gunships are fast moving air units capable of unleashing a volley of projectiles in a short time. Their strength is in numbers and surprise.
See Also
For details about a specific gunship, click the corresponding icon in the Unit Navigational Box, at the top of the page.
For a list of all gunships, see the gunships category.
Trivia
-During the course of the Forged Alliance campaign, gunships cannot fire at each other like they could in Skirmish and Muliplayer. This was probably done for balancing purposes since the enemy usually had higher Tech and numbers available, especially Gunships.
Whenever Cybran gunships are moving, they give off a red glow similar to the green glow of Aeon ground hover units
-Cybrans are the only faction with gunships in all four tech levels: the Jester, the Renegade, the Wailer, and the Soul Ripper.