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Cybran T3 Torpedo Ambushing System

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Cybran icon structure3 antinavy Cybran T3 Torpedo Ambushing System: HARMS
XRB2308 build btn f  s  e
  Submerged torpedo launcher. Capable of destroying the largest of enemy vessels.
Build Costs Energy icon -25000
Mass icon -3000
Time icon 3000
Max Health Health icon 11000
Veterancy Cybran veteran icon Kills icon 18 ( Health icon +3/s)
Intel (Radius) Stealth: Self
Vision: 20
Water Vision: 45
Sonar: 42
Anti Navy - Torpedo
DPS 375
Torpedo  Damage
250  (0.5s DoT)
Salvo Size
Reload time
6 Torpedos (in 2.5 s)
4 seconds
Range 80

The Cybran T3 Torpedo Ambushing System, nicknamed the HARMS, is a Cybran unit. It is a defense unit. This submerged torpedo launcher is capable of destroying the largest of enemy vessels. The HARMS is constantly under the water so it can only be destroyed by torpedo weaponry, depth charges, or engineers. (HARMS can be captured or reclaimed like any other building.) HARMS can quickly destroy UEF or Cybran engineers with its torpedoes, but Aeon and Seraphim engineers are immune to torpedoes because they hover.

The HARMS is the ultimate in naval area denial. While it is far more expensive than any other torpedo launcher (more than 2 1/2 times the cost of a T2 launcher) its damage combined with its considerably longer range and its extreme toughness put an end to any comparison- you get what you pay for. As well as having twice as much HP as a T2 launcher, the fact that it is submerged renders it immune to all forms of surface attack (except attack ground orders using area damage),  including not only surface vessels (especially Battleships which are capable of destroying normal torpedo launchers from outside their firing range) but also gunships and bombers (apart from torpedo bombers). Amphibious experimental units are particularly vulnerable to the HARMS. While they are extremely expensive, they are all but guaranteed to make a decisive difference on any map where naval forces play a pivotal role.


The Cybran HARMS is always under water

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