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Solid strata layers have a very artificial look to them. Combining several strata that have different areas of different opacity (from opaque to transparent) can liven up the strata of a map.

Let's say we start with an opaque ground layer (eg_grass002_albedo):

Base layer

You can achieve this either by painting the entire map area by hand, or by importing a texture mask.

The texture mask behind this layer is a RAW file with dimensions 512*512 with 8 bit color depths. All pixels are white.

This looks pretty dull. To change this we add another layer (evergrass007_albedo). But this time we use a different texture mask:

Middle layer

Note that you cannot simply copy this image and import it in your editor. You need to convert to it RAW before doing so. You can either create your own texture masks if you have the necessary tools or you could search the internet for random cloud noise or similar search terms.

The result in-editor looks like this:

Middle layer-0

This already looks decidedly more interesting and alive. We can either stop here or keep going for as man layers as we want. Wen adding more layers however we might want to use different texture mask as well, to maximize the effect of added variation. In this case our third layer (evergrass006_albedo) uses the same texture mask as the second layer but rotated by 180 degrees:

Top layer

The result in-editor looks like this:

Top layer

Because we used up 3 layers just to get prettier grass it is advised to use the TTerrainXP lighting settings in your map, as this enables you to use 9 rather than the default 5 strata (counting Lower Stratum).

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