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Mass extractor

From Supreme Commander Wiki

T1 Mass Extractors T1 Mass Extractors
UEF T1 Mass Extractor: Mass Pump 1 Cybran T1 Mass Extractor Aeon T1 Mass Extractor Seraphim T1 Mass Extractor: Hyalatoh
f  s  e
  Mass Extractor
Build Costs Image:Energy_icon.png -360
Image:Mass_icon.png -36
Image:Time_icon.png 60
Consumption
Production
Image:Energy_icon.png -2
Image:Mass_icon.png 2
Build Rate
Image:Time_icon.png10/s
Max Health Image:Health_icon.png 800
T2 Mass Extractors T2 Mass Extractors
UEF T2 Mass Extractor: Mass Pump 2 Cybran T2 Mass Extractor Aeon T2 Mass Extractor Seraphim T2 Mass Extractor: Hyalatoh
f  s  e
  Mass Extractor
Build Costs Image:Energy_icon.png -5400
Image:Mass_icon.png -900
Image:Time_icon.png 900
Consumption
Production
Image:Energy_icon.png -9
Image:Mass_icon.png 6
Build Rate
Image:Time_icon.png15/s
Max Health Image:Health_icon.png 3000
Intel (Radius) Vision: 20
T3 Mass Extractors T3 Mass Extractors
UEF T3 Mass Extractor: Mass Pump 3 Cybran T3 Mass Extractor Aeon T3 Mass Extractor Seraphim T3 Mass Extractor: Hyalatoh
  Mass Extractor
Build Costs Image:Energy_icon.png -10800
Image:Mass_icon.png -1800
Image:Time_icon.png 1350
Consumption
Production
Image:Energy_icon.png -36
Image:Mass_icon.png 12
Max Health Image:Health_icon.png 4000
Intel (Radius) Vision: 20
T3 Mass Extractors T3 Mass Extractors
UEF T3 Mass Extractor: Mass Pump 3 Cybran T3 Mass Extractor Aeon T3 Mass Extractor Seraphim T3 Mass Extractor: Hyalatoh
f  s  e
  Mass Extractor
Build Costs Image:Energy_icon.png -31625
Image:Mass_icon.png -4600
Image:Time_icon.png 2875
Consumption
Production
Image:Energy_icon.png -54
Image:Mass_icon.png 18
Max Health Image:Health_icon.png 8400
Intel (Radius) Vision: 20

Mass extractors are buildings built on Mass deposits. They extract the Mass from the ground and make it usable by construction units. There are three extractors for every faction: tech 1, tech 2 and tech 3 extractors.

Contents

[edit] Production

Mass extractors can be built by engineers and command units. T1 engineers and un-upgraded ACUs can only build T1 extractors, but the extractors can themselves upgrade to higher tier. Higher tier constructors can build higher tier extractors. Their production can also be boosted by placing Mass storages around them. An extractor surrounded 4 Mass storages produces an extra 50% Mass. It should be noted it is just as expensive to upgrade an extractor, then to directly build one of a higher tier level. Building an extractor of low tier with the sole goal of upgrading it is a waste of Mass, and time. It should be directly built at a high tier.
Power consumption can also be reduced by placing power generators around the extractor, but the benefits of this are minimal, and the operation is not recommended.

Hp Costs* Consumption Production Production*
Tech 1 Image:Health icon.png1200 Image:Energy icon.png360 Image:Mass icon.png36 Image:Time icon.png60 Image:Energy icon.png-2/s Image:Mass icon.png+2/s Image:Mass icon.png+3/s
Tech 2 Image:Health icon.png2160 Image:Energy icon.png5400 Image:Mass icon.png900 Image:Time icon.png900 Image:Energy icon.png-9/s Image:Mass icon.png+6/s Image:Mass icon.png+9/s
Tech 3
Vanilla SupCom
Image:Health icon.png4000 Image:Energy icon.png10800 Image:Mass icon.png1800 Image:Time icon.png1350 Image:Energy icon.png-36/s Image:Mass icon.png+12/s Image:Mass icon.png+18/s
Tech 3
Forged Alliance
Image:Health icon.png8400 Image:Energy icon.png31625 Image:Mass icon.png4600 Image:Time icon.png2875 Image:Energy icon.png-54/s Image:Mass icon.png+18/s Image:Mass icon.png+27/s

Costs* = Remember that surrounding an extractor costs 800 mass
Production* = Production when surrounded by 4 Mass Storages

[edit] Build Order

As a general rule, the most economically efficient way of setting up Mass extractors is building as many T1 as possible, then, upgrading them all to T2. At this point, the optimal road is to surround yours T2 Mass extractors with 4 Mass storages, and upgrading them to T3.

Upgrading a T2 extractor to T3 without first surrounding it with storage it is not a wise choice, and failing to surround a T3 extractor is a bad mistake.

When upgrading an extractor, that extractor ceases to produce resources. Even though an extractor can upgrade itself, it is recommended to assist the Mass extractor as much as possible to keep the transition time short.

A bug in the game prevents you from completely pausing a Mass extractor's upgrade. While Production is paused, resources are still being consumed. Also, should you run out of Mass during an upgrade, the Mass extractor will become a Mass siphon, consuming lots of Mass for little actual upgrade.

It is for the above reasons that you should always upgrade Mass extractors one at a time, while assisting it, and under no condition should you run out of Mass during this process. If you do run out of Mass, pause everything you are doing (except the Mass extractor upgrade). Your top priority should be getting Mass in your storages, and then completing the upgrade, before resuming production.

The following table shows how long you have to wait to start making profits from an extractor. It also includes extractors surrounded by mass storages, and takes into account the production gain, rather than absolute production. Only mass costs are considered. Applies only to Forged Alliance. Table is ordered by repay time.

build from build to cost production gain time to repay
- Tech 1 Image:Mass icon.png36 Image:Mass icon.png+2/s Image:Time icon.png18s
Tech 3 Tech 3 Surrounded Image:Mass icon.png800 Image:Mass icon.png+9/s Image:Time icon.png1:30s
Tech 1 Tech 2 Image:Mass icon.png900 Image:Mass icon.png+4/s Image:Time icon.png3:45s
Tech 2 Surrounded Tech 3 Surrounded Image:Mass icon.png4600 Image:Mass icon.png+18/s Image:Time icon.png4:15s
Tech 2 Tech 2 Surrounded Image:Mass icon.png800 Image:Mass icon.png+3/s Image:Time icon.png4:30s
Tech 2 Tech 3 Image:Mass icon.png4600 Image:Mass icon.png+12/s Image:Time icon.png6:20s
Tech 2 Tech 3 Surrounded Image:Mass icon.png5200 Image:Mass icon.png+21/s Image:Time icon.png4:07s

Obviously, the faster an extractor repays for itself, the better, proving the first paragraph of this section.

While this table shows that as soon as a T2 extractor is surrounded, it is better to upgrade it than surround another T2, in reality, unconsidered build time overheads, risks and available resources make this an unwise choice.

[edit] Importance

In the original Supreme Commander, Mass extractors are important especially in the beginning, but players can manage their economy with Mass fabricators too.

In Forged Alliance, Mass extractors gain much more importance because Mass fabricators were made much more ineffective. This effectively makes map control more important because turtling in a small base with fabricator economy is not possible. Also, Tech 3 Mass extractors were made much more efficient, productive and durable, to stress their importance.

[edit] Factional differences

Except for the graphics, there are strictly no factional differences whatsoever in the faction's Mass extractors, in either Vanilla SupCom or Forged Alliance.

[edit] See also

For a list of all Mass extractors, see the Mass extractors category.
For the article on Mass fabricators, see Mass fabricator.
For the article on Power generators, see Power generator.

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