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Cybran Experimental Megabot

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Cybran Experimental Megabot: Megalith Cybran Experimental Megabot: Megalith
Cybran Experimental Megabot: Megalith f  s  e
  Massive experimental bot. Equipped with Dual-Proton cannons, AA defenses, torpedo launchers and anti-torpedo flares. Drops 'eggs' that can be transformed into a single unit.
Build Costs Image:Energy_icon.png -393750
Image:Mass_icon.png -33750
Image:Time_icon.png 16875
Build Rate
Image:Time_icon.png180/s
Max Health Image:Health_icon.png 110000 (+0.5/sec)
Speed 2 (Amphibious)
Veterancy Image:Cybran_veteran_icon.png image:Kills_icon.png 50 ( image:Health_icon.png +10/s)
Intel (Radius) Vision: 32
Water Vision: 32
Sonar: 76
Direct Fire Naval - Projectile
DPS 1200
Projectile  Damage
Damage radius
750
2
Salvo Size
Reload time
2 Projectiles
1.3 seconds
Range (min - max) 4 - 64
Anti Navy - Torpedo
DPS 300
Torpedo  Damage
100  (0.5s DoT)
Salvo Size
Reload time
4 Torpedos
1.3 seconds
Range 45
Defense - Anti Torpedo
DPS 2
Anti Torpedo  Damage
2
Salvo Size
Reload time
6 Anti Torpedos
7.7 seconds
Range 25
Anti Air - Projectile
DPS 29
Projectile  Damage
Damage radius
18
2
Rate of Fire
1.6 Projectiles/s
Range 40
Artillery - Projectile
DPS 0
Projectile  Damage
0
Reload time 33 seconds
Range (min - max) 6 - 30
Death
Damage
Damage radius
7500
4
The Megalith emerges from the sea

The Cybran Megalith : Experimental Megabot: is a new experimental unit from Supreme Commander: Forged Alliance. It is a production unit, as well as a bot. Although it is a land unit, many of its aspects are extremely naval oriented.

Contents

[edit] Body/Weaponry

At 33750 mass and 110000 HP, the Megalith is the heaviest and most costly non-game ender (land-based) in the game. The Megalith will take a beating before going down. It starts at 0.5 HP/s regeneration, unlike other direct fire experimental units which start at 10 HP/s. It does gain 10 HP/s per veteran level though, like the other direct fire experimental units. The Megalith is also potent against battleships and destroyers, making it a must in shore defenses.

The Megalith's main weapons are two dual barreled Proton Cannons. Combined, the damage unit equals that of Galactic Colossus. The range of this weapon, while not that of the Fatboy, is still great. The Megalith excels at cleaning up armies/bases from afar. The initial shot damage is huge, enough to kill all but the heaviest tech 3 land units. These cannons can shoot at very low angles, and can destroy units almost underneath the Megalith.

While the megalith features Anti Air weaponry, it's useless against most air units, especially at the higher tiers. Air units, especially gunships in large groups, or bombers, could easily take down a Megalith. It's recommended to escort the Megalith with mobile anti air.

Unlike the Monkeylord and the Fatboy, the Megalith has extremely potent torpedo weaponry, and anti-torpedo weaponry. The Megalith is the only unit in the game capable of taking down an Atlantis in single combat.

On destruction the Megalith explodes, dealing substantial damage to surrounding units.

[edit] As a production unit

An interesting feature of the Megalith is its unique unit production method. Unlike traditional factories, the Megalith drops a Megalith Egg, which it then proceeds to construct, as if it were a building. When the Megalith Egg is fully built, it hatches, and the built unit appears on the map. This method has many advantages:

  • Construction can be interrupted and resumed if needed, rather than canceled, like other experimental units.
  • The Megalith can drop unbuilt eggs on the ground, and move on, letting other engineers do the work for the back lines.
  • Amphibious units can be built underwater.
  • The Megalith also builds much faster than a regular factory (six times faster than a tech 3 factory).


However, there are two disadvantages to using this method:


[edit] As a naval unit

In the water is where the Megalith excels. Underwater, its speed increases by 25%. The Megalith is so big, that its Proton Cannons are seldom seen submerged, except for in the deepest bodies of water. In these conditions, the Megalith is the king of the seas: Any submarine unit will be quickly dealt with by the Nanite Torpedoes, and any floating/hovering units will be immediately destroyed (often instantaneously), by the Proton Cannons. In torpedo power alone, the Megalith can take down Atlantis. However, the Megalith costing three times the price of the Atlantis, is not quite as effective, and will lose against 3. The Megalith will pin them down though, as any surfaced Atlantis will also have to face the Proton Cannons.

The Megalith is great at coming up from coastlines, but still staying in the water, and destroying land units from out of range.

In the water, only air units can take on the Megalith effectively.

[edit] Against other experimental units

In a head on battle, while the Megalith usually wins, mass for mass, it is an inferior unit. Unlike the Monkeylord, the Fatboy, the Galactic Colossus or the Ythotha, the Megalith doesn't have a secondary weapon for units that get too close. Being surrounded by units is especially dangerous for a Megalith. The Megalith really shines as a support fire unit, and should be used no differently than a Fatboy. While charging head-on is effective, the Monkeylord is much better suited for the job.

[edit] Strategies

The Megalith is one of the most potent shore bombardment units in the game, and should be used accordingly. Whilst it can be used effectively on land, it is best used in shallow water. Due to its weaponry being above the surface and the main body submerged, it is effectively immune to any ground attack. Simply parking it in the shallows near an enemy base gives them a real problem, ground attacks are ruled out and any naval vessels would be destroyed by its torpedoes (excluding two or three Atlantis, which would rule out most naval assaults.) This leaves air assaults as the only viable option, which can be countered to some effectiveness with some carefull AA fighters management. (if near a base, they must not be allowed in range of its AA ground defences.)

The Megalith can also carve out a path for a Fatboy or Colossus (through the sea), to simply wander in and destroy their base; with the Colossus obviously being superior for this task.) However the best partner for the Megalith is, appropriately enough, the Monkeylord.

The Megalith is also perfect for shore support fire when setting up a fire base near the coast line, or a naval base. When coupled with its ability to make engineers, it can be used for rapidly setting up firebases, and gaining territory quickly.

It is definitely not perfect, and will be swamped if on its own, mainly by Tier 3 and 2 units.

An effective defense is to destroy any support forces then retreat, and attack again with Tier 2 units. This is an important point, as Tier 3 units would fare better, but would be much less cost efficient than a swarm of tier 2 long range units. This strategy is much more effective when it is attacked from multiple directions, causing it to waste time rotating its weaponry.

The Megalith is also the best amphibious assault unit in the game. It should always be used when trying to establish a beach-head on a well-defended shore.

[edit] Trivia

  • The Megalith's main Proton Cannons are considered of class Direct Fire Naval, showing they were designed as anti naval weaponry.
  • The Megalith is the largest land based Experimental.
  • Dr. Brackman uses a modified Megalith armed with unique missile launcher designed to destroy QAI's mainframe in the 5th Forged Alliance mission.
  • The Megalith can move in reverse without turning around. Give it a move order very close to its rear and it will move backwards while still firing.

[edit] External Links

[edit] Gallery