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T1 Power Generators T1 Power Generators
UEF T1 Power GeneratorCybran T1 Power GeneratorAeon T1 Power GeneratorSeraphim T1 Power Generator: Uya-iya

Generates Energy. Construct next to other structures for adjacency bonus.[ e ]
Build costsEnergy icon -750
Mass icon -75
Time icon 125
ProductionEnergy icon 20
Max healthHealth icon 600
Weapon: Death weapon
Damage 250
Damage radius 2

T2 Power Generators T2 Power Generators
UEF T2 Power Generator: EG - 200 Fusion ReactorCybran T2 Power GeneratorAeon T2 Power GeneratorSeraphim T2 Power Generator: Uya-iya

Mid-level power generator. Construct next to other structures for adjacency bonus.[ e ]
Build costsEnergy icon -12000
Mass icon -1200
Time icon 2000
ProductionEnergy icon 500
Max healthHealth icon 2160
Intel (radius) Vision: 20
Weapon: Death weapon
Damage 1500
Damage radius 5

T3 Power Generators T3 Power Generators
UEF T3 Power Generator: EG 900 Fusion ReactorCybran T3 Power Generator: Ion ReactorAeon T3 Power Generator: Quantum ReactorSeraphim T3 Power Generator: Uya-iya

High-end power generator. Construct next to other structures for adjacency bonus.[ e ]
Build costsEnergy icon -57600
Mass icon -3240
Time icon 5400
ProductionEnergy icon 2500
Max healthHealth icon 9720
Intel (radius) Vision: 20
Weapon: Death weapon
Damage 8000
Damage radius 10

T1 Hydrocarbon Power Plants T1 Hydrocarbon Power Plants
UEF T1 Hydrocarbon Power Plant: HCPP - X1000Cybran T1 Hydrocarbon Power PlantAeon T1 Hydrocarbon Power PlantSeraphim T1 Hydrocarbon Power Plant: Uya-atoh

Generates Energy. Must be constructed on hydrocarbon deposits. Construct structures next to Hydrocarbon power plant for adjacency bonus.[ e ]
Build costsEnergy icon -800
Mass icon -160
Time icon 400
ProductionEnergy icon 100
Max healthHealth icon 1600

Power generators are buildings that generate Energy. They cost nothing to maintain, and, except for Hydrocarbon power plants, can't be built anywhere. The Hydrocarbon power plant can only be built on hydrocarbon deposits. There are four generators for every faction: Tech 1, Tech 2, Tech 3 power generators, and the hydrocarbon power plants. All power generators explode on death, damaging all units in their surrounding. If one or two Tech 1 power generators around a factory explode, they will most likely start a chain reaction destroying other power generators within the vicinity and possibly a factory. Tech 2 and especially Tech 3 power generators have a much higher death explosion so therefore if you construct a power base, if one goes up in smoke, most likely at least half of your power base will do the same. Defend your power generators well! Hydrocarbon power plants do not explode on death.

Production

Power generators can be built by engineers and command units. The power generator's production can be increased by placing energy storages around them. A power generator surrounded by energy storage produces an extra 50% Energy. Placing a power generator next to a power consuming building will lower its consumption. In particular, factories are often surrounded by T1 power generators, and T2/T3 shields are usually placed next to a T2 power generator. Most players estimate it is better to use a power plant's adjacency to lower the production costs of another building, than to surround it with energy storage. See the Energy Storage's page for a discussion on why surrounding a generator with storage is rarely economically advantageous.

GeneratorBoom

All generators explode on death. Be warned!

Hydrocarbon power plants have the best cost/production ratio in the game, and should be built as fast as possible. Furthermore, the fact that they don't explode on death makes them ideal for adjacency bonuses.

Hp Costs Production Invested mass to production ratio

(lower is better)

Production to occupied space ratio

(higher is better)

Tech 1 Health icon600 Energy icon750 Mass icon75 Time icon125 Energy icon+20/s 3.75 20
Tech 2 Health icon2160 Energy icon12000 Mass icon1200 Time icon2000 Energy icon+500/s 2.4 55.5
Tech 3 Health icon9720 Energy icon57600 Mass icon3240 Time icon5400 Energy icon+2500/s 1.296 156
Hydrocarbon Health icon1600 Energy icon800 Mass icon160 Time icon400 Energy icon+100/s 1.6 11.1 / ∞ [*]

* : The space taken up by a Hydrocarbon Power Plant is nine squares but since nothing else can be built on the hydrocarbon deposit, it could be considered the power to space ratio is infinite.

Build Order

Building a power generator is expensive, especially when you are building one of a new tech level. Tech level 2 is especially expensive compared to Tech level 1, but the output is 25 times higher. You should have a stable Energy production before attempting to build a power generator of a higher Tech level, but as soon as you can, build those, and forget the lower level Tech.

Factional differences

Except for the visuals, there are strictly no factional differences whatsoever in the factions' power generators, in either Normal SupCom or Forged Alliance.





See also

For details about a specific power generator, click the corresponding icon in the Unit Navigational Box, at the top of the page.
For a list of all power generators, see the Power generators category.
For the article on Mass extractors, see the Mass extractor article.
For the article on Mass fabricators, see the Mass fabricator article.

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