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*T1 Stationary Radar: Range of 115, drain of 20 Energy
 
*T1 Stationary Radar: Range of 115, drain of 20 Energy
 
*T2 Stationary Radar: Range of 200, drain of 250 Energy
 
*T2 Stationary Radar: Range of 200, drain of 250 Energy
*T3 Stationary Radar: Range of 600, Omni (radar, sonar) Range of 200, Energy Drain of 2000
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*T3 Stationary Radar: Range of 600, Omni (radar, sonar, sees through cloak) Range of 200, Energy Drain of 2000
   
 
==Air Based Radar==
 
==Air Based Radar==

Revision as of 05:18, 8 April 2017

T1 Radar Systems T1 Radar Systems
UEF T1 Radar System: SA1 - 1000Cybran T1 Radar System: MagnoAeon T1 Radar SystemSeraphim T1 Radar System: Sele

Radar system with minimal range. Detects and tracks surface and air units.[ e ]
Build costsEnergy icon -720
Mass icon -80
Time icon 80
Consumption
Energy icon -20
Build rate
Time icon10/s
Max healthHealth icon 10
Intel (radius) Vision: 20
Radar: 115

T2 Radar Systems T2 Radar Systems
UEF T2 Radar System: SA2 - 2000Cybran T2 Radar System: Magno XRAeon T2 Radar SystemSeraphim T2 Radar System: Sele-esel

Radar system with moderate range. Detects and tracks surface and air units.[ e ]
Build costsEnergy icon -3600
Mass icon -180
Time icon 600
Consumption
Energy icon -250
Build rate
Time icon15/s
Max healthHealth icon 50
Intel (radius) Vision: 25
Radar: 200

T3 Sensor Arrays T3 Sensor Arrays
UEF T3 Sensor Array: SP3 - OmniCybran T3 Sensor Array: OlympusAeon T3 Sensor Array: OculusSeraphim T3 Sensor Array: Aezesel

High-end intelligence system. Provides maximum radar and sonar coverage. Counters enemy intelligence systems.[ e ]
Build costsEnergy icon -30000
Mass icon -2400
Time icon 1800
Consumption
Energy icon -2000
Max healthHealth icon 100
Intel (radius) Vision: 30
Radar: 600
Omni: 200

Land Based Radar

  • T1 Land Scout: Range of 45
  • T1 Stationary Radar: Range of 115, drain of 20 Energy
  • T2 Stationary Radar: Range of 200, drain of 250 Energy
  • T3 Stationary Radar: Range of 600, Omni (radar, sonar, sees through cloak) Range of 200, Energy Drain of 2000

Air Based Radar

NB : T1 Air Scouts are not equipped with radar, though they boast a wide direct vision range (42).

Sea Based Radar

Other

Radar is one of the Intelligence types. Only specific units have radar, including T3 air scouts, T1 land scouts, immobile Radar structures, as well as most Naval units. Radar can determine location of opposing units, as well as orientation (structure or mobile unit) and terrain status (over water, over land, or flying).

Any units with Stealth cannot be detected by Radar.

Radar Jamming reduces the effectiveness of radar by producing confusing fake signals, but does not eliminate its effect.

Due to its small size, a radar installation is the best structure in the game to take advantage of Adjacency bonuses. By building only 4 T1 power plants around a radar you can reduce its operational costs by 25%, which saves you 500 energy when you upgrade it to T3. If you build it adjacent to a Hydrocarbon Power Plant before building 3 more T1 power plants you can save even more.

SCFrame Tue Jul 20 101500 2010 00005

Aeon T1 Radar, T2 Radar, and T3 Omni

Magno and Hydrocarbon

A Magno next to a Hydrocarbon Power Plant.