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Seraphim Armored Command Unit

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Seraphim Armored Command Unit Seraphim Armored Command Unit
Seraphim Armored Command Unit f  s  e
  Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.
Build Costs Image:Energy_icon.png -5000000
Image:Mass_icon.png -18000
Image:Time_icon.png 60000
Storage Image:Energy_icon.png 5000
Image:Mass_icon.png 650
Production Image:Energy_icon.png 10
Image:Mass_icon.png 1
Build Rate
Build Rate 2
Build Rate 3
Image:Time_icon.png10/s
Image:Time_icon.png30/s
Image:Time_icon.png90/s
Max Health Image:Health_icon.png 11500 (+10/sec)
Speed 1.7 (Amphibious)
Veterancy Image:Seraphim_veteran_icon.png image:Kills_icon.png 20 ( image:Health_icon.png +3/s)
Intel (Radius) Vision: 26
Water Vision: 26
Omni: 26
Direct Fire - Projectile
DPS 100
Projectile  Damage
100
Reload time 1 seconds
Range (min - max) 2 - 22
Direct Fire - Projectile
Projectile  Damage
Damage radius
12000
2
Range (min - max) 2 - 22
Death
Nuke Inner Damge: 3500
Inner radius: 30
Outer Damage: 500
Outer Radius: 40
Missile - Tactical Missile
Missile  Damage
Damage radius
6000
3
Range (min - max) 5 - 256
Missile cost Image:Energy_icon.png -3600 (-120/s)
Image:Mass_icon.png -180 (-6/s)
Image:Time_icon.png 300 (0:30s)
The Seraphim ACU.

The Seraphim Armored Command Unit is a Seraphim unit. It is a command unit. Its Chronotron Cannon is the most effective among any factions' ACU weaponry against Ground-based units.

Contents

[edit] Factional differences

The Seraphim ACU has more upgrades than that of the other factions, as well as more cumulative upgrades. It is the only ACU to have an Enhanced Nano-Repair System and the unique Restoration Field as well as its upgrade, the Rapid Restoration Field, but lacks shield upgrades.

Also, unlike the other faction's ACUs, when fully battle upgraded, the Seraphim ACU can hold it's own on the battlefield, even against experimental units, to a lesser extent. (35000 HP, 150~200 HP/s regeneration, 800 DPS Chronotron Cannon plus overcharge and area of effect). The UEF fully battle ready ACU is more defense and mobile shield oriented, while the Cybran version is dangerously all-out offensive.

A Seraphim battle ACU, escorted with battle ready SACUs are especially dangerous: Not only do the SACU's 75000 MaxHP make them near unstoppable, but they also have a Light Chronotron Overcharge Cannon. A group of 4 can destroy experimental units in just one to two volleys, fast enough to prevent heavy damage. This combined with a Ythotha is potentially game ender: While the Ythotha is the main damage dealer for destroying buildings, waves of enemies, or otherwise crushing units, the ACU/SACU combo can deal with any other experimental unit threatening the Ythotha.

[edit] Upgrades

[edit] Back upgrades

Resource Allocation System
Increases ACU's resource generation.
Image:Energy icon.png150000 Image:Mass icon.png5000 Image:Time icon.png1000

Increases the resources the ACU produces to 3000 Energy and 16 Mass. Can be further upgraded to the Advanced Resource Allocation System.

Advanced Resource Allocation System
Requires Resource Allocation System. Further increases ACU's resource generation.
Image:Energy icon.png150000 Image:Mass icon.png5000 Image:Time icon.png1000

Requires the Resource Allocation System. This upgrade provides exactly the same effect as the previous upgrade, effectively doubling the the ACU's already high production capabilities. Any player who chooses to install the Resource Allocation System should upgrade to the advanced version as soon as possible, as there is no downside to it.

Nano-Repair System
Increases the speed at which the ACU repairs itself. Also increases hit points.
Image:Energy icon.png90000 Image:Mass icon.png2000 Image:Time icon.png2000

Gives the ACU an additional 75 HP/s regeneration rate, as well as a 6000 HP bonus. Can be further upgraded to the Enhanced Nano-Repair System

Enhanced Nano-Repair System
Further increases the speed at which the ACU repairs itself. Also increases hitpoints.
Image:Energy icon.png450000 Image:Mass icon.png4500 Image:Time icon.png3000

Gives the ACU an additional 150 HP/s regeneration rate, as well as a 20000 HP bonus. These do not stack with the previous Nano-Repair System.

Tactical Missile Launcher
Mounts a tactical cruise missile launcher onto the back of the ACU.
Image:Energy icon.png50000 Image:Mass icon.png1000 Image:Time icon.png1000

Gives the ACU a Laanse Tactical Missile Launcher. This weapon is similar to the T2 Tactical Missile Launcher: "Ythis", however the missiles have a slightly larger damage radius (larger than any other tactical missiles in the game). It does cost less to build the weapon, but not the missiles. The missiles have a lower time cost, but the ACU has a lower initial build rate, effectively canceling each other out. The ACU can be more easily assisted though, and an ACU with a Tech 2 Engineering Suite can build a missile in 5 seconds.

Personal Teleporter
Adds teleporter. Requires considerable Energy to activate.
Image:Energy icon.png1500000 Image:Mass icon.png15000 Image:Time icon.png3000

This upgrade allows the ACU to teleport across a map, no matter the distance. This upgrade costs massive amounts of energy, but very little time, as such, activating this upgrade will almost guarantee you will have an Energy crash. Teleportation requires a tremendous amount of energy to perform (10000/s, for 30 seconds) and, as such, should only be done in the late game.

[edit] Left arm upgrades

Refracting Chronotron Amplifier
Increases the damage inflicted by ACU's primary weapon. Adds area-of-effect damage.
Image:Energy icon.png300000 Image:Mass icon.png4500 Image:Time icon.png3000

Increases the Chronotron Cannon's damage by 300, effectively quadrupling its damage output. Also adds a light area of effect of radius 2.

Tech 2 Engineering Suite
Expands the number of available schematics and increases the ACU's build speed and maximum health.
Image:Energy icon.png18000 Image:Mass icon.png720 Image:Time icon.png900

This upgrade gives the ACU tech 2 construction capabilities, as well as a new build speed of 30. It also boosts the ACU's HP by 3000. Can be upgraded to Tech 3 Engineering Suite.

Tech 3 Engineering Suite
Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.
Image:Energy icon.png50000 Image:Mass icon.png2400 Image:Time icon.png6000

This upgrade gives the ACU tech 3 construction capabilities, as well as a new build speed of 90. Requires the Tech 2 Engineering Suite pre-installed. It also boosts the ACU's HP by 4000 (already counting the previous 3000).

[edit] Right arm upgrades

Chronotron Accelerator
Increases main cannon's rate of fire and range. Also increases range of Overcharge.
Image:Energy icon.png24000 Image:Mass icon.png800 Image:Time icon.png800

Doubles the Chronotron Cannon's rate of fire, effectively doubling its damage output. It also increases the weapon's range to 30 (an increase of about 50%), giving the ACU a reach longer than its line of sight.

Restoration Field
Automatically speeds up the repair speed of nearby units.
Image:Energy icon.png4500 Image:Mass icon.png600 Image:Time icon.png600

Grants nearby units (radius of 15, about 2/3 of the ACU's vision/Omni radius, including the ACU itself) a HP regeneration bonus of 0.55%MaxHP/s to any nearby unit, up to a maximum of 75HP/s. Can be upgraded to the Rapid Restoration Field.

Rapid Restoration Field
Further speeds up the repair speed of nearby units. Increases maximum health of nearby units.
Image:Energy icon.png31250 Image:Mass icon.png1500 Image:Time icon.png1250

An upgrade to the Restoration Field. Grants nearby units (radius of 25, about the ACU's vision/Omni radius) a HP regeneration of 1.1%MaxHP/s, up to a maximum of 200. It also grants nearby units an HP boost of 10%. There some minor non-game breaking glitches involved with this upgrade: Any unit which leaves the ACU's area of effect will keep the 10% HP boost, but will lose it on its first hit, in addition to losing HP equivalent to the power of the shot the unit got hit with.

Please note that using the Restoration Fields by themselves give the Seraphim player an unfair advantage, especially at the beginning of the game. This is the fault of the game, not the player. If you wish to use the Restoration Field and/or the Rapid-Restoration Field, see the following article: How to use the Seraphim Restoration Field upgrades without causing game imbalance

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