Seraphim Armored Command Unit
From Supreme Commander Wiki
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Seraphim Armored Command Unit is a Seraphim unit. It is a command unit. Its Chronotron Cannon is the most effective among any factions' ACU weaponry against Ground-based units.
Contents |
[edit] Factional differences
The Seraphim ACU has more upgrades than that of the other factions, as well as more cumulative upgrades. It is the only ACU to have an Enhanced Nano-Repair System and the unique Restoration Field as well as its upgrade, the Rapid Restoration Field, but lacks shield upgrades.
Also, unlike the other faction's ACUs, when fully battle upgraded, the Seraphim ACU can hold it's own on the battlefield, even against experimental units, to a lesser extent. (35000 HP, 150~200 HP/s regeneration, 800 DPS Chronotron Cannon plus overcharge and area of effect). The UEF fully battle ready ACU is more defense and mobile shield oriented, while the Cybran version is dangerously all-out offensive.
A Seraphim battle ACU, escorted with battle ready SACUs are especially dangerous: Not only do the SACU's 75000 MaxHP make them near unstoppable, but they also have a Light Chronotron Overcharge Cannon. A group of 4 can destroy experimental units in just one to two volleys, fast enough to prevent heavy damage. This combined with a Ythotha is potentially game ender: While the Ythotha is the main damage dealer for destroying buildings, waves of enemies, or otherwise crushing units, the ACU/SACU combo can deal with any other experimental unit threatening the Ythotha.
[edit] Upgrades
[edit] Back upgrades
Increases the resources the ACU produces to 3000 Energy and 16 Mass. Can be further upgraded to the Advanced Resource Allocation System. | |||||||||
Gives the ACU an additional 75 HP/s regeneration rate, as well as a 6000 HP bonus. Can be further upgraded to the Enhanced Nano-Repair System | |||||||||
Gives the ACU an additional 150 HP/s regeneration rate, as well as a 20000 HP bonus. These do not stack with the previous Nano-Repair System. | |||||||||
Gives the ACU a Laanse Tactical Missile Launcher. This weapon is similar to the T2 Tactical Missile Launcher: "Ythis", however the missiles have a slightly larger damage radius (larger than any other tactical missiles in the game). It does cost less to build the weapon, but not the missiles. The missiles have a lower time cost, but the ACU has a lower initial build rate, effectively canceling each other out. The ACU can be more easily assisted though, and an ACU with a Tech 2 Engineering Suite can build a missile in 5 seconds. | |||||||||
This upgrade allows the ACU to teleport across a map, no matter the distance. This upgrade costs massive amounts of energy, but very little time, as such, activating this upgrade will almost guarantee you will have an Energy crash. Teleportation requires a tremendous amount of energy to perform (10000/s, for 30 seconds) and, as such, should only be done in the late game. | |||||||||
[edit] Left arm upgrades
Increases the Chronotron Cannon's damage by 300, effectively quadrupling its damage output. Also adds a light area of effect of radius 2. | |||||||||
This upgrade gives the ACU tech 2 construction capabilities, as well as a new build speed of 30. It also boosts the ACU's HP by 3000. Can be upgraded to Tech 3 Engineering Suite. | |||||||||
This upgrade gives the ACU tech 3 construction capabilities, as well as a new build speed of 90. Requires the Tech 2 Engineering Suite pre-installed. It also boosts the ACU's HP by 4000 (already counting the previous 3000). | |||||||||
[edit] Right arm upgrades
Doubles the Chronotron Cannon's rate of fire, effectively doubling its damage output. It also increases the weapon's range to 30 (an increase of about 50%), giving the ACU a reach longer than its line of sight. | |||||||||
Grants nearby units (radius of 15, about 2/3 of the ACU's vision/Omni radius, including the ACU itself) a HP regeneration bonus of 0.55%MaxHP/s to any nearby unit, up to a maximum of 75HP/s. Can be upgraded to the Rapid Restoration Field. | |||||||||
An upgrade to the Restoration Field. Grants nearby units (radius of 25, about the ACU's vision/Omni radius) a HP regeneration of 1.1%MaxHP/s, up to a maximum of 200. It also grants nearby units an HP boost of 10%. There some minor non-game breaking glitches involved with this upgrade: Any unit which leaves the ACU's area of effect will keep the 10% HP boost, but will lose it on its first hit, in addition to losing HP equivalent to the power of the shot the unit got hit with. | |||||||||
Please note that using the Restoration Fields by themselves give the Seraphim player an unfair advantage, especially at the beginning of the game. This is the fault of the game, not the player. If you wish to use the Restoration Field and/or the Rapid-Restoration Field, see the following article: How to use the Seraphim Restoration Field upgrades without causing game imbalance


