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Seraphim Experimental Assault Bot

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Seraphim Experimental Assault Bot: Ythotha Seraphim Experimental Assault Bot: Ythotha
Seraphim Experimental Assault Bot: Ythotha f  s  e
  A two-stage weapon. In its initial form, it fires an extremely destructive Phason laser. When the primary unit is destroyed, it unleashes a ferocious Quantum energy being.
Build Costs Image:Energy_icon.png -250000
Image:Mass_icon.png -20000
Image:Time_icon.png 15000
Max Health Image:Health_icon.png 67000 (+20/sec)
Speed 2.5 (Amphibious)
Veterancy Image:Seraphim_veteran_icon.png image:Kills_icon.png 25 ( image:Health_icon.png +15/s)
Intel (Radius) Vision: 50
Direct Fire Experimental - Projectile
DPS 1600
Projectile  Damage
Damage radius
8000
4
Reload time 5 seconds
Range (min - max) 4 - 45
Direct Fire - Projectile
DPS 1650
Projectile  Damage
550
Rate of Fire
3 Projectiles/s
Range 45
Direct Fire Experimental - Projectile
DPS 360
Projectile  Damage
Damage radius
1200
6
Reload time 3.3 seconds
Range 45
Anti Air - Projectile
DPS 75
Projectile  Damage
Damage radius
25
1.5
Salvo Size
Reload time
3 Projectiles (in 0.6 s)
1 seconds
Range 45
Death
Damage
Damage radius
10000
8

The Seraphim T4 Experimental Assault Bot nicknamed Ythotha is similar to the Aeon's Galactic Colossus. It has less HP, but is much more heavily armed. When the Ythotha is destroyed, it releases the Unidentified Residual Energy Signature: Othuy.

This experimental, when used properly, is capable of defeating a Fatboy, a Monkeylord, and a Galactic Colossus in a one-on-one combat between the two, or at least bringing the battle to a draw, and is the cheapest of all of these, except for the Monkeylord. The Ythotha also can almost, but not completely, destroy a Megalith in a one-on-one battle if the megalith is on land. Hence, there is no excuse for not building this experimental, except for a low economy.

Contents

[edit] Ythotha

The Ythotha doesn't have a single powerful weapon like the Galactic Colossus' Phason Laser, of DPS 2500, however, all 3 of its main weapons combined, it easily out-damages the Galactic Colossus, with a combined DPS of 3610, and an impressive initial shot damage of 8000. Unfortunately, a large portion of its DPS comes from its Unstable Phason Beam Generator. The projectile is very slow often making it useless when engaging many smaller units, as the other faster weapons will destroy it long before the projectile reaches it's target, it is best utilized against more powerful units, like Experimentals, giving the projectile time do its damage.

The Ythotha is the first form of the Experimental Assault Bot. When it is destroyed, it unleashes an Othuy, a quantum energy being.

The Ythotha has a lot less health than the Colossus (only 67000) but makes up for it in weaponry. It has, aside from the main laser, a Gatling Plasma Cannon, a Heavy Sinn Unthe Cannon and 2 Olaris AA Artillery Cannons. It is amphibious and has no weaponry against subs, much like the Colossus. However, the fact that the Ythotha has anti air capabilities means that the unit will take less damage from air units. However, the AA is ineffective against heavier air units like Strategic Bombers and even T2 Gunships.

[edit] Othuy

When the Ythotha is destroyed, it releases the Unidentified Residual Energy Signature: Othuy. It is essentially a big ball of lightning that destroys or severely damages everything in its firing radius. It is untargetable and indestructible, but disappears after 30 seconds or so. Because the Othuy can also damage friendly units, you should never allow a Ythotha to be destroyed inside your base, and always have an assaulting Ythotha's escort scatter after destruction. For more information on the Othuy, please see the Seraphim Unidentified Residual Energy Signature article.

[edit] A Self-Sufficient Warrior

Although it is generally not a good idea to send a Fatboy, Monkeylord or sometimes a GC alone against a heavily fortified base, you should not feel as reluctant to send a Ythotha by itself against a heavily-fortified position, except where there are experimental units, Ravagers, heavy/numberous air-to-ground units (such as heavy gunships or 30+ attack bombers), or fully-upgraded SCUs guarding the base. The Ythotha has some of the best veterancy, regenerating its health anywhere from 20 to 95 HP/sec, and the Ythotha requires only 25 kills to reach the next level of veterancy. So, not only does the Ythotha's high-end weaponry and huge damage radius make it easy to kill mass of structures and units at once, but it helps to increase its veterancy dramatically and quickly. Furthermore, should the Ythotha fail to completely penetrate a defense line or destroy a base, the Othuy will usually take care of the rest. So if you are successful in getting your Ythotha into the heart of your opponents base before it is destroyed, the Othuy will take over and wreck your opponents base like a tornado in a city. All in all, you will probably end up doing much more damage total than a Monkeylord or a GC could have by attempting the same move.

Of course, escorts and extra Ythothas help, but sending a Ythotha by itself will do quite a bit for you if the need arises, and allow you to focus your resources for other purposes.

[edit] Further Tips--Maximizing the Ythotha's potiential against Experimental Units

When facing experimentals, it is worth repeating over and over that shield generators are a great help. Athanahs, mobile shield generators, are worth the cost, especially since they hover. Five or more of these generators is enough to help you defeat a Megalith with your Ythotha.

Although a Ythotha can directly defeat any land experimental except for the Megalith, it's not a 100% gurantee if you just throw your Ythotha at the experimental unit. This is mostly because many of the Ythotha's weapons cease firing when it changes direction. But even if you do succeed in winning by just letting the Ythotha walk all on its own, it can result in major damage.

When facing a Galactic Colossus or a Monkeylord, therefore, don't move toward it...just use the attack command so that the Ythotha will stop moving once in range of the aforementioned experimental unit. With a greater range, you gain at least a few seconds of free damage. If one of these experimentals starts coming toward you, don't run, as this will cause your weapons to stop firing. In fact, if the experimental unit starts moving toward you, the best thing to do is to move towards it as well, so that the Othuy can finish the unit off if need be.

With a Megalith, you unfortunately have to move towards the unit. Change direction only when necessary...if the Megalith starts running away, wait until it is almost out of range before turning, therefore insuring that you get the maximum potiential of your weapons before they stop firing. Since the Megalith is a slower unit, it won't be able to simply move out of range.

You also have to move towards a Fatboy, but be sure to kite. Once you are decently in range, stop and let the weapons take over. You should only move towards a fatboy if it is getting away, because it's gauss cannons are more accurate when you are up close. (The exception is if you know for sure you are going to lose the Ythotha no matter what, in which case closing in will give you a chance to use the Othuy.) But the fatboy's low HP, low speed and lack of DPS (since Gauss cannons can be inaccurate) will almost gurantee that you win the fight.

A Ythotha destroying an enemy tank
An Othuy above a destroyed Ythotha