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Seraphim Experimental Missile Launcher

From Supreme Commander Wiki

Seraphim Experimental Missile Launcher: Yolona Oss Seraphim Experimental Missile Launcher: Yolona Oss
Seraphim Experimental Missile Launcher: Yolona Oss f  s  e
  Strategic missile launcher. Fired missile is so large, two strategic missile defenses are required to neutralize it.
Build Costs Image:Energy_icon.png -10008000
Image:Mass_icon.png -250200
Image:Time_icon.png 125100
Build Rate
Image:Time_icon.png2160/s
Max Health Image:Health_icon.png 12000
Veterancy Image:Seraphim_veteran_icon.png image:Kills_icon.png 50 ( image:Health_icon.png +10/s)
Intel (Radius) Vision: 28
Missile - Strategic Missile
Range 20000
Strategic Missile cost Image:Energy_icon.png -6000 (-100/s)
Image:Mass_icon.png -600 (-10/s)
Image:Time_icon.png 129600 (1:00s)
Nuke Inner Damge: 1000001
Inner radius: 45
Outer Damage: 7500
Outer Radius: 60

The Seraphim Experimental Missile Launcher, nicknamed Yolona Oss, is a Seraphim experimental unit.

Yolona Oss is much like the normal T3 strategic missile launcher, but the missile is much more powerful and so large that two defensive missiles are required to neutralize it.

Although extremely expensive, it does not appear to have the Manual Build ability associated with it, possibly because its missiles are automatically constructed, similar with the Strategic Missile Sub's tactical missiles. Its missiles also take much less time to build than missile defenses, so if one is built victory is almost assured. It is in a similar category as the Mavor: Expensive, but essentially a game ender. The only problem with building this unit is that if you construct it, you would not have the economy to build an army to protect yourself, so your enemy could build an experimental and crush you. All around an effective unit; fast missile build rate, long build time, and economically a mass and energy drainer when being built.

A Yolona Oss fires its nuclear missile


Never bother to assist a Yolona Oss in building its missiles- although the warheads are extremely cheap, they have in incredible time cost that only the launcher itself can handle. To half the building time of the warhead (by matching its own build speed with assisting units) would require no less than thirty-six SCUs to assist. You'd be better off simply building a second one. That is, if your economy can take such a beating.

In other words, this is the unit you want to build when you're running a strong army.